v1.2 Modernized is the second incarnation of the v1.2 Community Patch that was first released in 2006. v1.2 Modernized is not a total overhaul of the base game. It is a basic mod that aims to preserve the experience and unit balancing of vanilla Homeworld2 while adding as little changes as possible, mainly focusing on implementing new graphical effects, HODs, sound effects and scripts used in the Tactical Fleet Simulator (TFS) total overhaul modification. This mod incorporates several new features, including some new game modes from the Homeworld2 modding community, new maps, and a single new Bomber unit for both races - which can be disabled in the game setup if one desires to play with the traditional ship roster.

Report abuse Homeworld 2 v1.2 Modernized (1.2.17)
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Feb 25th, 2013
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Homeworld2 v1.2 Modernized (Build 1.2.17) raw .big file release. For a comprehensive list of changes and additions included, see the release description below.

The following is an list of changes and additions in the 1.2.17 build:

Cosmetic Changes

  • Missiles and Torpedoes will spawn a detonation effect when their lifetime reaches zero.
  • Torpedo
    and Cluster Torpedo velocity has been increased to 320m/s (lifetime
    decreased to keep max range proportional to range in v1.1).
  • Fusion missile velocity has been increased to 400m/s (lifetime decreased to keep max range proportional to range in v1.1).
  • Kinetic autocannon effect uses smaller bullets for interceptors and hull defenses.
  • Hull
    defense guns for the Shipyards, Carriers, Motherships and Mobile
    Refineries have a rapid-fire effect. Their effectiveness is unaffected
    and they have the same performance as in v1.1.
  • Strikecraft will
    display smoke trails when they reach 50% health. Strikecraft that are
    critically damaged will puff fire rearward along with the smoke.
  • Frequency of "deathrail" death effect for fighters has been increased between 25-50%; a larger deathrail effect has been added for corvettes.
  • Assault Craft and Interceptor squadrons will split into subgroups of two and dogfight with each other.
  • Plasma bombs, EMP bombs and small kinetic shells used by Gun platforms and the Assault Frigate have added trail effects.
  • Laser Corvette laser effect has been replaced by a new, larger laser FX.
  • Trails for fighters and corvettes have been reduced to 75% their original length.
  • Frigates and Capital Ships (excluding Hiigaran Battlecruisers) will be able to bank at up to 90 degrees and pitch at 90 degree angles.
  • Destroyer cannons will have a 25% higher rate of fire but have their damage per shot proportionally decreased.
  • Hiigaran
    Gunships, Interceptors, Scouts, Gun Platforms and Vaygr Assault Craft,
    Gun Platform and Scout guns have twice the rate of fire but their damage
    has been proportionally decreased by 50%.
  • Vaygr Battlecruiser
    fusion missiles have a larger explosion effect indicative of their
    larger warhead yields. Missile launches will now properly display steam
    FX for all eight missiles. A new fire SFX for the Trinity cannon has
    been used to replace the standard kinetic shell SFX used for the Trinity
    cannon in v1.1.
  • Hiigaran Battlecruiser ion cannon turret model has been replaced with an updated model.

Additions and New Content

  • Strategic
    Bombers have been added to the Vaygr and Hiigaran build lists: they
    come armed with long-range fusion missiles and torpedoes. Strategic
    Bombers have a long reload time (45 seconds), a high build cost (750
    RU), 4 units per squadron, and a low maximum speed (240m/s by default).
  • Short-range
    missile launchers have been added to the Assault Craft and Interceptor.
    The missiles have a short range, weak warheads, low lifespan, and will
    only target other strikecraft.
  • Scouts have EMP launcher pods modeled and mounted to their undersides.
  • Vaygr Command Corvettes have a sensor ping ability upgrade.
  • New
    or altered effects for small kinetic shells, rapid firing cannons,
    laser corvette laser pulses, SRM exhaust and plasma bombs.
  • New
    game options: optional starting fleets (Default, Tactical, Dual Carrier,
    Shipyard), AI build aids option to enhance CPU player performance, new
    starting resource options.
  • Eight maps from TFS have been
    included: 2P Enclosure, 4P Enclosure Double, 6P Radiation Belt, 6P
    Staged Assault, 6P Stagflation, 6P Tactical Revolution, 6P Vanguard and
    6P Tanis Wreckage.

Re-balances and Alterations

  • Lance Fighter plasma lance rate recharge rate has been decreased from 3 seconds to 2 seconds.
  • Lance
    Fighter plasma lance has a 2x damage multiplier against platforms and
    resource collectors, making it more versatile and giving it two new
    additional roles.
  • Heavy Missile Frigate weapon range slightly increased from 3500m to 4000m.
  • Bomber health has been increased from 30 to 40 per individual bomber.
  • All strikecraft weapons have had their range slightly increased by 400m.
  • Hiigaran Gunship accuracy against fighters has been slightly increased (0.13 to 0.16).
  • The lifespan of mines has been increased from 200 to 2000 seconds.
  • Vaygr Command Corvette armor has been increased from 600 to 800.
  • Vaygr
    Assault Frigate concussion missile range has been increased from 2000
    to 2500m; accuracy of turrets has been decreased very slightly to
  • The single player campaign unit cap now allows for deployment of up to 3 Battlecruisers (versus only 2 in v1.1).
  • The "kick player" notice and option pop-up menu has been removed.
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Homeworld 2 v1.2 Modernized (1.2.17)
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BigFoot1 Feb 27 2013 says:

Interesting! Downloading now..

+2 votes     reply to comment
Guest Jun 9 2013 says:

This comment is currently awaiting admin approval, join now to view.

zgrillo2004 Jun 24 2013 replied:

Did you set compatibility. And did you also disable the DEP system on your OS? DEP is likely the cause because it interferes with the game, which has been going on since SP3 of windows XP

+1 vote     reply to comment
lordevans Aug 19 2013 replied:

Mine works perfectly fine on window 8 you just got to set it to the right compatibilty if need be

+1 vote     reply to comment
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Released Feb 25, 2013
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