Homeworld 2 v1.2 Community patch (1.2.16)
Feb 18, 2008 Patch 2 commentsHomeworld2 v1.2 community patch (1.2.16 build). Mac users see extended description for link to download Big file version.
Homeworld2 v1.2 Community Patch
The Homeworld2 v1.2 community patch is a simple modification with numerous minor tweaks to the v1.1 version that were partially inspired by the input of other Homeworld2 players. v1.2 aims at making the game slightly more realistic in terms of exo-atmospheric combat by modifying the ship maneuvering styles and the weapon effects, giving the game a more actionous feel while still retaining the game play of the original v1.1 patch. Therefore the gameplay has barely been altered. As such, the same strategies used in v1.1 will apply to v1.2. The v1.2CP is a visually pleasing mod (heavily uses effects initially developed for the TFS mod) that still retains v1.1s strategic game play value.
General Changes:
-The kick feature has been removed from multi-player
-Vaygr Fusion Missile and Hiigaran Torpedo velocity has been increased
-All fighter, corvette and frigate weapon ranges have been slightly increased
-Most units have more realistic exo-atmospheric maneuvering capabilities
-New game settings: new starting RU options, adjustable CPU player aggression
levels and new starting fleet options
-The following new game modes have been incorporated into v1.2: Defined Rules,
MP Risk 1.2, MP Strikers 1.2 and DM Accelerated 1.5x
-Fighter and Corvette trail length has been slightly reduced
-Production ships are now interchangeable (added in 1.2.13 removed in subsequent versions)
Fighters:
-Assault Craft and Interceptors are armed with short-range anti-fighter missiles
-Lance Fighters are more effective against resource collectors and platforms
-All fighters and bombers have more armor (40 units per fighter, 50 per bomber)
-New Strategic Bombers: Vaygr Strategic Missile Bomber and Hiigaran
Heavy Bomber
-Assault Craft & Interceptors dogfight and split into groups when engaging fighters
-New missile launch sound effect for Assault Craft and Interceptors
Corvettes:
-Gunship weapons are more accurate, have a longer range and have a higher
rate of fire
-Pulsar Corvette turret accuracy increased from 40% to 70% against corvettes
-Missile Corvette concussion missile damage has been slightly increased against
corvettes
-Missile/Laser/Pulsar/Gunship corvette weapon ranges increased by 400 meters
-Minelayer corvette mine duration is ten times as long as in v1.1
-Vaygr Command Corvette armor has been slightly increased
-Vaygr Command Corvettes have a sensor ping capability
Frigates:
-Assault Frigates maneuver when engaging Fighters and Corvettes
-The Assault Frigates turret accuracy has been decreased and its
concussion missile damage and rate of fire has been increased
-Flak Frigates fly encircle frigates and capital ships when engaging them
Capital Ships & Platforms:
-Capital ship defense guns fire twice as rapid
-Vaygr and Hiigaran Carrier armor increased by 30,000 units
-Destroyer turret rate of fire doubled, but rounds/pulses do half damage
-Gun Platform effectiveness slightly decreased:
Requires two shots to kill fighters and bombers
-Gun Platform rate of fire increased
Special thanks to the following for supporting development, testing and providing input:
HHornblower-TLSC, Flo-TLSC, X_Bomber
Mik, Slik_DuCk, AT Clan
Invader|Demon, Cloaked|SF
Files from other mods:
-The Heavy Missile Bomber & Heavy Bomber models and icons are from the TFS mod
-Mikail's Defined Rules game mode has been incorporated into v1.2
-Fighter dogfight & Heavy Missile Bomber attack style scripts incorporated & modified from the TFS mod
-New weapon effects (new Vaygr lasers, resized kinetic autogun shells) are from the TFS mod
-Progenitor missile model used on Attack drones was made by Greggy
-IcePirate's MP Risk and MP Strikers game modes have been modified and included with v1.2
1 comment by Battlecry on Jun 16th, 2007 digg this super bookmark
(6/10/07) v1.2.15 Community Patch Released
(10/16/07) v1.2.16 Community Patch Released
v1.2.16 Changes:
-Command Corvette Armor slightly increased (from 600 to 800 effective)
-Command Corvettes now have a sensor ping capability
-The Dreadnaught is no longer immediately destroyed at the start of Mission 9
-Flak Frigate no longer performs evasive maneuvers when engaging Fighters and Corvettes
-Updates the maps Hiigara, Turning Point and Turning Point v2
-Heavy Missile Bomber and Heavy Bomber re-designated to Strategic Bombers
-Various weapon effectiveness tweaks and visual changes:
Weapons: Assault Frigate cannons kill fighters in 1 shot, 2 shots kill Bombers. Smaller kinetic gun effect for Assault Craft, Interceptor, Scouts, Mobile Refineries, Hiigaran Mothership, Carrier and Shipyard. Flak Frigate burst cannon effectiveness slightly increased against fighters, Bomber plasma bomb effectiveness slightly decreased against Capital ships.
Homeworld2 v1.2 community patch (1.2.16 build). Mac users see extended description for link to download Big file version.
Map Pack for Homeworld 2 containing maps from v1.2 and TFSv2.4.3 for use with Homeworld2 v1.1 and other Homeworld2 mods.
GunMetal's Map Pack (v1.0) A map pack consisting of maps made by GunMetalXENO.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
that was a stupid question i did it this mod rocks
i copy the big file and i dont know what to do with the shortcut HELP!!!
Recover,
I have encountered no such problem with the 9th mission. Furthermore, everyone else who has downloaded the mod have not come across this nonexistent bug. This apparently points out that it is your own homeworld 2 install or saved game file problems. As such, I will disregard any further whining pertaining to this nonexistent glitch.
I suggest that you reinstall your Homeworld2 and restart the campaign mode from scratch. If you continue to have these problems, I suggest posting your log file. So far, you have only demonstrated yourself as being illogical and ignorant; if others report no such problems, you should have came to the realization that the mod is not at fault. In addition, any problems encountered with pre-v1.2-11 versions (beta versions) of this mod will be disregarded, as those were incomplete and were work-in-progress.
- Battlecry
I'm telling you, it was IMPOSSIBLE, but this happened to me in v1.2-10, now there's v1.2-11, he might have fixed it in that release, but I was *stuck*.
very good......simply......easy.......super.....
hmm.. well i can play fine i beat the game, after a couple of tries and single player and multiplayer works fine for me... oh and do beat lvl 9 u must think out side the box to beat it ...lol and im not goign to to tell u how but my hint is outside the box.
you can download it here: Files.filefront.com
But beware; do not use it to play singleplayer as it makes map 9 (i think it was 9) impossible.
I played with this mod to map 9 and I was stuck, I couldn't possibly save the dreadnaught, as it was destroyed almost immediately. Additionally you can't load v1.2 saves with the usual v1.1, so you have to play it ALL OVER AGAIN! (as I had to :(:(:().
This is an overall enjoyable mod-patch. Its great if you like the way stock homeworld2 was but wanted an enhanced and more enjoyable combat styles and more game options. The fighters have a sort of TFSmod-feel to them but there performance hasn't changed much from the stock version. Little details such as the missiles having nicer explosions, interceptors shooting missiles, hull defenses firing more rapidly make the game fun to watch even when you're losing :P
All in all its a good simple game enhancement that does not stray from stock homeworld2s style of gameplay.
For those having problems with singleplayer I don't know what you're talking about, I can load all my campaign missions and saved games with no problems and I can beat the 9th mission the same way I beat it in stock homeworld2.
Where can i download this mod