The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
Making debris for ships really helps the immersion, but the amount of CPU workload that it requires makes it less useful, on multiplayer or large local matches would make worst than expected, also if we take into account that scripts need a lot of CPU too, things can easily get ugly.
Maybe it could work for frigates and bigger ships, but we would like some more randomness for that spawning.
Even if this was obvious we still wanted some tests.