The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
The AI would repair and refuel its fighters and corvettes by latching on Support Frigates and Resource Controllers or by docking on Carriers or the Mothership (whichever is the closest), in HW1 resource controllers would not repair on fighters or corvettes but only would refuel, but that would not be viable for us because it would conflict with the script, so the resource controllers would be able to repair, but only small amounts per second.
Also the closeness of the latch points for the HW1 ships cause problems with the HW2 collision avoidance, when getting too close weird things can happen.
Weird things? Like ships exploding?
Not exactly, but more like fighter getting inside the R.Controllers or Support Frigates, a quick solution was to disable one latch point like you see in the screenshot but I want something better.
what about other ships repair by using repair corvette or support frigate?
Still working on that.