The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Add media Report RSS Better view of the Battlefield (view original)
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TheBleachDoctor
TheBleachDoctor - - 938 comments

Looks chaotic.

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siliconworm
siliconworm - - 1,131 comments

LOL~ LOOKS FESTIVAL TO ME!

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Pouk
Pouk - - 4,802 comments

Since you have single fighters/corvettes and there are a lot of them, I would personally make their TO Icons half the size they originally have. I believe it would certainly help to keep the screen clear and easier to orientate. Even though it's not the way it was in HW1.

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Krnt Author
Krnt - - 150 comments

Yeah, I know I need to look into that.

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radar33 Creator
radar33 - - 59 comments

I know that in HW1, a ship too far away from the camera (key word there) wasn't rendered, and by extension, it's TOI wasn't rendered either. I'm not sure that's possible in HW2, though.

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Krnt Author
Krnt - - 150 comments

Yeah its possible, but we don't want that AFAIK that was a limitation and not a feature.

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Moleman2009
Moleman2009 - - 272 comments

actually...that might not be a bad idea, would keep lag down considerably

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Krnt Author
Krnt - - 150 comments

I don't think so, our main lag source right now is the the fuel script and its limits kicks several times sooner.

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formoia
formoia - - 19 comments

looking forward to finding out one day if your salvage script will enable easier capturing of kadesh fighters once they run out of fuel on campaign missions

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Description

In HW1 managing ships could easily become more complicated than expected, and when using HW1 unitcaps on HW2 things can get messy too, the dominant use of Corvettes and fighters can make things complicated and more if using default HW2 TOI (Tactical Overlay Interface) and selection distances, we have increased those and also rendering and LODs distances to match better in nowdays resolution and screen sizes, to help you manage the battle from afar, with or without Sensors Manager.

Still needs more tweaking though.