The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
In HW1 managing ships could easily become more complicated than expected, and when using HW1 unitcaps on HW2 things can get messy too, the dominant use of Corvettes and fighters can make things complicated and more if using default HW2 TOI (Tactical Overlay Interface) and selection distances, we have increased those and also rendering and LODs distances to match better in nowdays resolution and screen sizes, to help you manage the battle from afar, with or without Sensors Manager.
Still needs more tweaking though.
Looks chaotic.
LOL~ LOOKS FESTIVAL TO ME!
Since you have single fighters/corvettes and there are a lot of them, I would personally make their TO Icons half the size they originally have. I believe it would certainly help to keep the screen clear and easier to orientate. Even though it's not the way it was in HW1.
Yeah, I know I need to look into that.
I know that in HW1, a ship too far away from the camera (key word there) wasn't rendered, and by extension, it's TOI wasn't rendered either. I'm not sure that's possible in HW2, though.
Yeah its possible, but we don't want that AFAIK that was a limitation and not a feature.
actually...that might not be a bad idea, would keep lag down considerably
I don't think so, our main lag source right now is the the fuel script and its limits kicks several times sooner.
looking forward to finding out one day if your salvage script will enable easier capturing of kadesh fighters once they run out of fuel on campaign missions