
This is a modification for the Doom 3 BFG Edition with better visuals, sounds, monster AI and weaponhandling...
This modification works only with the BFG Edition of Doom 3, published by Bethesda, available on Steam!
!!! If you've downloaded the FULL Package, always remove any previous Installation of UltimateHD first !!!
Unzip the whole 7z-Package to your "DOOM3 BFG Edition" main directory
(usually at ..\Steam\steamapps\common\DOOM 3 BFG Edition)
If everything's gone right there should be a "@UltimateHD" directory in your main directory
( => ..\Steam\steamapps\common\DOOM 3 BFG Edition\@UltimateHD)
run "Doom3 BFG UltimateHD.exe" (This starts RBDoom3BFG.exe with the right parameter)
If you don't want to use the included EXE you can also create a shortcut of "RBDoom3BFG.exe" with the following parameter +set fs_resourceLoadPriority 0 +set fs_game @UltimateHD
Should look like this => "..\RBDoom3BFG.exe +set fs_resourceLoadPriority 0 +set fs_game @UltimateHD"
This mod uses a dedicated mod-directory called "@UltimateHD" located in your main "DOOM3 BFG Edition" directory. It doesn't mess around with the default "base" directory and it's files.
This Mod will cause huge loading times between levels and intros due to the "generated" ressources process; depending of your system configuration it could take minutes and may look like the game crashed, but it isn't. It will only occur once at the very first start of a new map.
If you already modified your "base" directory, i recommend to make a clean install of Doom3 BFG before you install this mod, because it might have conflicts with modified "base" files.
Release Notes for Doom 3 BFG: UltimateHD v2.0 Read the Changelog and UltimateHD Readme for more Details
Readme for Doom 3 BFG: UltimateHD v2.x - Please READ before asking for any support
UltimateHD 2.0 Mod for Doom 3 BFG Edition brings a new level of immersion to the game.
This is a modification for the Doom 3 BFG Edition with better visuals, sounds, monster AI and weaponhandling. It requires the Doom3 BFG Edition and doesn't...
This is an old archived release of Doom 3 BFG: Ultimate and NOT supported anymore. This File is NOT NEEDED to run any newer version of UltimateHD.
This is an old archived release of Doom 3 BFG: Ultimate and NOT supported anymore. This File is NOT NEEDED to run any newer version of UltimateHD.
Highest Rated (3 agree) 9/10
Wow! Modification for BFG edition of doom3? With such improvements? Great! Never expeced that- thought, that this edition of game is unmoddable.
Aug 20 2015 by zzaker
For some reason, RBDoom3BFG.exe keeps asking for XInput1_4.dll which is specific to Windows 8+, so it won't launch on a Windows 7 system as it was never released for Windows 7. Is this by choice or some kind of bug?
When I extract the files to my DOOM 3 BFG folder near the end it asks for a password? Any clue to what it is? I would really like to use the mod.
No, the 7z package is unencrypted and doesn't need a password at all. I would suggest to use 7-Zip to extract it (www.7-zip.org) and try again.
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If anyone misses this super cool mod because crazy, unfair and frustrating game balance, here's the solution making it THE BEST:
Find mod directory, then def directory. Find weapon configuration scripts. They are named similarly to weapon names. Open with any text editor, look for "damage" word. Find the number nearby. Multiply times 3, for chaingun x4. Remember to do it for EVERY weapon, or the game balance would suck.
Play on Veteran skill. The game will still be very hard. Stand still for a second and you're dead. But this time YOU ARE ARMED.
Bullet-sponge enemies were totally lame idea. I know, there's too much ammo in the game, but making all enemies bulletproof is idiotic. It defeats all the fun. With the weapon efficiency multiplied by 3 it's fair.
It's important to give the chaingun more punch because it was WAY TOO WEAK. You can experiment with 2x/3x for more challenge, but come on, bullets kill ;)
Hi, Noe.
Thanks for the feedback, i already re-balanced some things in v2.1.0, You might give it a try :)
Well, the difficulty of this mod is way to high in ROE. I play on Marine setting and I have to save every minute - I die so often. Is it really a matter of skill when the enemies are teleported right behind you and kill you in 2 seconds? And it's only one kind of enemy which does it: the one similar to imp but shooting cyan projectiles. I understand I have to use the artifact to slow the time when they attack from multiple points, but I can do it only after loading a saved game after dying. IMO it's a bad balance. Also chaingun and machine guns are way too weak. The only thing good about the game balance is stronger shotgun, however I don't see double barreled being significantly better than the regular one. Maybe if it was possible to fire both barrels at once.
I have a problem with no anti-aliasing on NVidia GTX 960. Games looks really ugly and runs slower, why is that, what am I doing wrong? BTW, my driver version is 384.76.
Nevermind. I changed antialiasing option to one mentioned in readme file. My fault. Works as charm. BTW, slow rendering was caused by invalid generated files. They were generated with older, incompatible version of NVidia drivers. After installing latest NVidia drivers I had to clear all generated files with cmd file. Now the mod runs smoothly without any issues, the graphics looks beautiful (ugliness was caused totally by the old NVidia driver and lack of any anti-aliasing). The games crashes roughly once an hour but it could be my PC, original Doom 3 used to crash from time to time too.
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