UltimateHD


This is a modification for the Doom 3 BFG Edition with better visuals, sounds, monster AI and weaponhandling...



List of Features:

  • improved textures
  • tesselated models
  • improved particle effects
  • improved weapon balance and handling
  • improved sounds
  • improved monster AI and movement
  • a lot of maingame bugfixes and more...

For further Informations please read the UltimateHD Readme

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UltimateHD v2.1 has been released...


This modification works only with the BFG Edition of Doom 3, published by Bethesda, available on Steam!





Doom3 BFG UltimateHD v2.1 Full40x40 blankChangelog


How to install:

!!! If you've downloaded the FULL Package, always remove any previous Installation of UltimateHD first !!!

Unzip the whole 7z-Package to your "DOOM3 BFG Edition" main directory
(usually at ..\Steam\steamapps\common\DOOM 3 BFG Edition)

If everything's gone right there should be a "@UltimateHD" directory in your main directory
( => ..\Steam\steamapps\common\DOOM 3 BFG Edition\@UltimateHD)


How to start the Mod:

run "Doom3 BFG UltimateHD.exe" (This starts RBDoom3BFG.exe with the right parameter)

If you don't want to use the included EXE you can also create a shortcut of "RBDoom3BFG.exe" with the following parameter +set fs_resourceLoadPriority 0 +set fs_game @UltimateHD
Should look like this => "..\RBDoom3BFG.exe +set fs_resourceLoadPriority 0 +set fs_game @UltimateHD"

For further Informations please read the UltimateHD Readme


Important Side Note!

This mod uses a dedicated mod-directory called "@UltimateHD" located in your main "DOOM3 BFG Edition" directory. It doesn't mess around with the default "base" directory and it's files.

This Mod will cause huge loading times between levels and intros due to the "generated" ressources process; depending of your system configuration it could take minutes and may look like the game crashed, but it isn't. It will only occur once at the very first start of a new map.

If you already modified your "base" directory, i recommend to make a clean install of Doom3 BFG before you install this mod, because it might have conflicts with modified "base" files.


Doom 3 BFG: UltimateHD v2.0 and Update v2.0.3

Doom 3 BFG: UltimateHD v2.0 and Update v2.0.3

News

Release Notes for Doom 3 BFG: UltimateHD v2.0 Read the Changelog and UltimateHD Readme for more Details

UltimateHD Readme

UltimateHD Readme

News 1 comment

Readme for Doom 3 BFG: UltimateHD v2.x - Please READ before asking for any support

UltimateHD 2.0

UltimateHD 2.0

News 4 comments

UltimateHD 2.0 Mod for Doom 3 BFG Edition brings a new level of immersion to the game.

UltimateHD Changelog

UltimateHD Changelog

News 12 comments

This is the UltimateHD changelog...

Add file RSS Files
RBDoom3BFG.exe for Win7 workaround

RBDoom3BFG.exe for Win7 workaround

Patch

If you're trying to run the mod on Windows7, you will have to use this executable to fix the "XINPUT1_4.dll is missing" errormessage.

Doom3 BFG: UltimateHD Patch to v2.1.1

Doom3 BFG: UltimateHD Patch to v2.1.1

Patch 7 comments

This small patch fixes missing skins for black character soldiers.

Doom3 BFG: UltimateHD v2.1 Full

Doom3 BFG: UltimateHD v2.1 Full

Full Version 8 comments

This is a modification for the Doom 3 BFG Edition with better visuals, sounds, monster AI and weaponhandling. It requires the Doom3 BFG Edition and doesn't...

Doom3 BFG: UltimateHD v2.0.3 | OLD

Doom3 BFG: UltimateHD v2.0.3 | OLD

Full Version 22 comments

This is an old archived release of Doom 3 BFG: Ultimate and NOT supported anymore. This File is NOT NEEDED to run any newer version of UltimateHD.

Doom 3 BFG: Ultimate v1.0 | OLD

Doom 3 BFG: Ultimate v1.0 | OLD

Full Version 12 comments

This is an old archived release of Doom 3 BFG: Ultimate and NOT supported anymore. This File is NOT NEEDED to run any newer version of UltimateHD.

Comments  (0 - 10 of 141)
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Ghostwolf517
Ghostwolf517

I keep getting an "unable to initialize opengl"

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Ghostwolf517
Ghostwolf517

so i dont know if i wasnt suppose to actually use the applications since i installed it directly to my source folder but some of the features seem to be working like the flashlight flickering and the reticle and gun seem to be more to the side

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ViperAcidZX
ViperAcidZX

I'm having problems with the version of RBDoom3BFG shipped with this mod, though though the issue is with Doom 1 and 2 in BFG Edition as they have no music at all whatsoever when I launch those games for some reason when older versions of the source port had working music for Doom 1 and 2. I see this is a newer version of the preview build than what the Github page for RBDoom3BFG has (July 2017 in this mod compared to the one from April) and I was wondering if there's a way to get a more recent version of the source port with or without the mod, and possibly a 64-bit build? Also is there a way to fix the duration of the flashlight being on? I feel like the flashlight lasts way too long, even moreso than vanilla Doom 3: BFG Edition, and I was hoping is there a way to make it more like the original version of Doom 3.

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THEV00D00 Creator
THEV00D00

For the Flashlight...
Open the autoexec.cfg located at ..\DOOM 3 BFG Edition\@UltimateHD\ with any texteditor and check the "FLASHLIGHT SETTINGS" section.
Edit the values to your likings. I wrote a detailed description next to the values.

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ViperAcidZX
ViperAcidZX

I have tried to mess around with those settings and sadly it seems that only the "seta flashlight_batteryDrainTimeMS" works while "seta flashlight_batteryChargeTimeMS" does nothing at all; I have tried to make it so that the light drains quickly then recharges much more slowly like in Doom 3 but no matter what I do, the latter doesn't seem like it takes effect at all and the former seems like it wants to both battery usage and recharge time.

There is also not much of a clear idea of how to edit "seta flashlight_batteryFlickerPercent" to get the flashlight to flicker when the battery is very low with my settings and often at times I ended up either having the flashlight flicker when about the halfway point of what I want to set it up for battery duration, or the flashlight stops working properly and it's barely visible. The "seta flashlight_minActivatePercent" doesn't seem to be working as intended either since I tried to put it a specific percentage where it can be turned on but it doesn't want to take hold. Here are the settings that I've tried to recreate original Doom 3's flashlight but having issues with that:

seta flashlight_batteryFlickerPercent ".00025"
seta flashlight_minActivatePercent ".015"
seta flashlight_batteryChargeTimeMS "24000"
seta flashlight_batteryDrainTimeMS "10000"

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amarealone
amarealone

Is it possible to install only the Weapons Pak without other things?

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THEV00D00 Creator
THEV00D00

no, most modifications are complex interlocked

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Highest Rated (3 agree) 9/10

Wow! Modification for BFG edition of doom3? With such improvements? Great! Never expeced that- thought, that this edition of game is unmoddable.

Aug 20 2015 by zzaker

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