Welcome to heXen: Edge Of Chaos
A total modification for Doom3

Best not to show things till we have something to show. That's always been our motto and it still is. We currently have an active team of 12 members working on the game. We are expecting to release the new website, media and teaser soon. We are hoping (not confirmed yet) to release by December 2008.

We've come a long way in the development. We've had many ups and many downs, both on a professional level as on a personal level. It's left us with a tight, professional team.
I (as team lead) could not be prouder of this team persevering for so long, with no other incentive but the desire to see a new game in the Hexen/Heretic universe.

Check in to Edgeofchaos.planetdoom.gamespy.com for the latest info!

Cheers,
Bastian
Team lead Hexen:Edge of Chaos

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Edge of Chaos Promo
Blog RSS Feed Report abuse Latest News: Interview with Slash, conceptartist and art-director of mapping.

2 comments by HexenEdgeOfChaos on Jun 25th, 2008 digg this super bookmark


Well, this is it guys. Time to let out all the dirty little secrets of the team and have a 1on1 with all of the teammembers. We tried to make the questions diverse to give you an idea on who's who and who's doing what for the game. Today we are interviewing Slash, our conceptartist from Norway. Hope you enjoy the read and get to know our team a little better.

EOC: Where are you from and what do you do for a living, can you tell us something about yourself?
Slash:
I'm from norway. I'm an artist, musician and bum.

EOC: Have you worked on other mods or TC's before Hexen:Edge of Chaos?
Slash: Yes. Looking back i dont even dare start counting. They all had one thing in common tho, they crashed and burned. Because of that i've really learned to appreciate a skilled and dedicated team, because thats the single most important thing in a mod - dedicated team members.

EOC: What is your role in the team?
Slash: I'm the concept artist. I take words and ideas and turn them into pictures to give everyone a clear idea of what we need to do. I'm also a modeler, currently i'm working on the player model for our first episode. I'm also involved in most of the design work in the mod, like everyone else on the team. Thats what i like about this team, every issue is open for discussion, everyone has a say.

EOC: When did you join the team?
Slash: Too long ago... let me check my mail.... January 30th 2006.

EOC: When did you hear first of the TC, and how?
Slash: I first heard about this mod when it was first announced, i think it was on Moddb. I remember wanting to join the team back then, but i forgot to apply. Razz That was back when reskinned trites apparently was a part of the hexen universe! Wink

EOC: What style of developer are you? Do you rush into things, or do you plan a lot in advance?
Slash: I'm the kind of developer who likes to dive headfirst into things. I rarely plan in advance, other than a general goal that i want to achieve. Mostly i just go with the flow. An exception to that are the map layouts. I'm in charge of drawing out the layout of the maps, and from the very beginning of that task i've had a vision as to how the whole map will look.

EOC: What was your first experience with the Hexen/Heretic series, and how did it impact your view on computer games?
Slash: Well, my memory is a little foggy, but i think it was a shareware version of hexen i got from a friend. I remember thinking "It's like doom in a fantasy setting! AWESOME!". It definitely helped cement me into video game fandom. Smile

EOC: What things besides gaming do you currently feel strongly about?

Slash: Art and music have always been my two greatest passions. I also enjoy books, especially those who deal with the breakdown of society and dissolution of moral and ethics or the rise of totalitarian governments. I like to imagine scenarios where stuff goes wrong, and humans have to survive in a setting where normal rules dont apply. Because of this i'm a big zombie and apocalypse/post apocalypse fan.

EOC: Which game are you currently playing?
Slash: The orange box came in perfect bite-size bits. I don't have too much time on my hands for gaming these days, but i've finished episode two and portal. Great games. I've also managed to log about nine hours worth of team fortress 2. That game is completely awesome!

EOC: Some modders play the games they mod for on a regular basis. Other modders actually just primarily enjoy modding. Which would you say you are?
Slash: I've played through doom3 quite a few times. It's a great game, and even more so if you play a coop mod with friends. These days its basically just modding tho, not that that is any less fun!

EOC: Are you working on any other mods or TC's right now?
Slash: Nope! well, not officially. I am in the progress of fleshing out a design doc for one of my private little projects, but thats a secret! Wink I also wanted to join the black mesa source team, but i'm gonna have to put that one on hold until i feel i can dedicate enough time to Edge of chaos.

EOC: What others mods do you like or are you waiting for?

Slash: I'm looking forward to the dark mod and black mesa source, to name a few. I'm also gonna try out the hl2 wiimote mod, and out of hell. I'm sure i've forgotten some, but i'm getting a bit nervous with you putting that microphone in my face.

EOC: What do you like best about the Doom3 engine? What would you improve?
Slash: I'm not a very technical guy, so if there's a technical issue i need to complain about in the mod, i have to explain it to the tech guys with sock puppets, and they have to give me sock puppet answers.

EOC: If you could have any new feature added to the Doom 3 tools, what would it be?
Slash: The escapist's yatzee once mentioned something about a force feedback codpiece. I want that.

About Hexen:Edge of Chaos
EOC: How has this TC influenced your life (either on a personal or professional level) so far?
Slash: For one i never have time to be bored! Very Happy I also mentioned this mod in a recent job application, we'll see if i get the gig. Wink

EOC: What's been your worst experience so far with making the TC?
Slash: The worst is probably not having worked as much as i've wanted to on the mod. There has also been periods where the team has been disoriented and some people have gone MIA for various reasons. But all in all there has been very little of that, and there's never any drama in the team.

EOC: What part of (working on) the TC do like best so far?
Slash: I like painting and modelling. Its very rewarding seeing something you thought up and created run towards you on screen trying to slash your face off. I'm also growing quite fond of the map layout process, because this forces me to think in new ways, since im pretty new to that kind of stuff.

EOC: Which part of the TC are you currently working on?
Slash: Map layouts and other conceptart duties. Also the player model for episode 1 (the cleric) but thats been pushed down on the priority list a little.

EOC: Which is your favorite character in the game?
Slash: The witch. I mean, she's hot. And i should know, i created her! Wink

EOC: Which aspects do you consider to be crucial in keeping the original Hexen feeling going in this TC?
Slash: This issue does rise every now and then, and we have a round table sort of discussion, where we measure the asset in a unit we've invented, called "hexeney". While there are no specific guidelines as to what we need to do to keep the original feel, things have to be "hexeney" enough to pass.

EOC: Describe the best feature in the TC in your opinion? What should the person look for that they might miss?
Slash: The best feature would probably be... hmm... the attention to details and quality. Quite recently a large chunk of work on the mod got scrapped entirely, because it wasn't quite up to par. We want to reward exploring players, and we've thought up a few cool easter eggs.

EOC: Describe the weapons, what weapon you will use the most and why?
Slash: Hmm.. the weapons will definately be "hexeney", with the return of some well known classics. In the original hexen i always enjoyed the sword, but i'm sure i'm gonna be using whatever weapon is appropriate for the given situation. Our goal is to make every weapon fun to use.

EOC: What is the hardest part about working on Hexen:Edge of Chaos?
Slash: The hardest part is probably not having the time to work on EOC all the time. Smile As this is a game made in our spare time, and we don't get paid, the real world tend to interfere. I would love to work full time inhouse with this great team, but i think i might be a little afraid of zeroth, cackling over his black linux cauldron from the dark cubicle in the corner. Razz

EOC: Any final thoughts?
Slash: To anyone who reads this: PLAY THIS MOD WHEN ITS OUT!

Comments  (10 - 20 of 41)
Gurra300
Gurra300 Jun 21 2008, 6:58am says:

The mod is ALive guys, they have made an update at website with a new screenshot, its not dead, they havnt updated here but on their website so check there guys!!!

+2 votes     reply to comment
Usul_fedaikin
Usul_fedaikin May 3 2008, 4:30am says:

I think the whole projekt is yust alive so some people klick on the ad on the webpage to earn some extra money on the hexen believers...
delete the bookmark... RIP Edge of Chaos

+1 vote     reply to comment
HexenEdgeOfChaos
HexenEdgeOfChaos Jun 25 2008, 2:17pm replied:

The EULA of Doom3 and Hexen states very clearly that we cannot make any money out of this project, including advertising or otherwise. We do not make any money out of this, we are just fans who like both games and want to create something for other fans out there to enjoy.

With the way how the industry is gearing toward consoles more and more I suggest everybody to be happy as long as there are still teams out there like us who enjoy making things and are willing to stand up for them out of an ideal instead of plain greed, and also be happy that there are companies out there like Raven and ID who support the modding scenes and open up parts of their source code to them.

It's a by the fans, for the fans sort of thing.

+1 vote     reply to comment
Keptron
Keptron Mar 17 2008, 10:43pm says:

( Sorry about double post, but .. ) Anyway if the project is going normal, keep the good work :]

+2 votes     reply to comment
Keptron
Keptron Mar 17 2008, 10:41pm says:

By reading comments i am with 2 things in mind:
First: Most people are asshole that like to complain about work of th others
Second: Looks like the project is going slow, but it's normal things like this to happen

+1 vote     reply to comment
Very_Frightened
Very_Frightened Mar 12 2008, 11:08pm says:

part 2 of a multipart post (sorry, NOT ... lol)

am assuming that every person in this forum thread is a Hexen or Hexen2 (or both) lover, and considering how old the Hexen franchise is, what does it matter how MANY years it takes to complete as long as it does get completed! (... eventually)

i can assure YOU ALL, that without ever having met any of the project members, i can actually tell you that a Very LARGE amount of time has already been spent, and a Very LARGE amount of time is still ahead of them before completion of this project

... and i know this, my dear retards, by looking at the material provided on their own web-site, and using my astonishing cognitive abillity, which sadly i can not share with any of you (... without performing a lobotomy of sorts, i guess ... lol), and clearly see, for myself at least, the amount of work already accomplished!

for all those retards, like AcidGlow, who think that progress is way too slow, my advice is this:
"you can always get off your fat arse and do the total conversion yourself, if think you would have finished it by now ..."

however, if you reallize, like i do, that you are simply too retarded to even consider an undertaking of this magnitude, then just shut the fuck up, sit in your retarded little corner until we (... the non-retards ... lol) tell you it's finished!

have a nice day, and
live long and prosper (well, that's for everybody ... lol)

+1 vote     reply to comment
Very_Frightened
Very_Frightened Mar 12 2008, 11:05pm says:

part 1 of a multipart post (sorry, NOT ... lol)

hey guys,
allow me to introduce myself: i am in no way affilliated with this project, or any of the whingers in this forum;

now, let's have a look at some of the whingers, specifically AcidGlow, who it would seem is in fact looking forward to this mod with great anticipation, but, like most retards, has no patience whatsoever! (... yes, i know, that amazing ability of mine to determine these facts just by reading peoples posts never ceases to amaze me ... lol)

in any case, let's now have a (basic) lesson in how work, like this, is in fact produced:
- you have an idea
- round up as many people you can trust to help you
- discuss direction of project
- allocate individual tasks to all available members according to skill
- assemble and test results incrementally until project is finished

well, now that you all have the basic rundown, let's not forget the most important ingredient here: TIME
yep, that's right: TIME, and lots of it!
some of you retards may not be aware of that minor detail, but believe me, it's important!

also, let's not forget that this isn't really a "mod" as such, but a total conversion!
... the difference being, with a mod you retain at least some of the original game-play, and with a "total conversion" - yes, you guessed it (boy you're getting good now! - NONE of the original game-play features are preserved!

in fact, this would have to be the closest thing to creating a totally new game, but using the Doom3 engine!

see part 2 for continuance ...

+1 vote     reply to comment
AcidGlow
AcidGlow Mar 10 2008, 9:30pm says:

R.I.P. 4 years later... damn.. It's lazy how their latest screens are just 2 of the same position.. just a few steps away from each other.. Great way to show your remaining fans.. (whoever's left that is..) what new things there are to display...

We are 12 years closer to 2020 for the release date! Is that enough time?

+1 vote     reply to comment
Hellmonkey1982
Hellmonkey1982 Feb 8 2008, 5:12pm says:

now that's what i call hexen 3.

+1 vote     reply to comment
Mars_3K
Mars_3K Oct 31 2007, 6:21pm says:

Looks like you guys are working pretty hard over there. If you could use an extra writer (even if only for basic map/item/weapon descriptions etc.), I'd be happy to help out.

+1 vote     reply to comment
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HexenEdgeOfChaos
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