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heXen:Edge of Chaos will be a new and free game, based on the original Hexen game that was developed by id Software and Raven Software. In order to play this game you will need to own the fantastic game called Doom3 installed, which was released end of 2004 by id Software. The Doom3 engine (also called IDTech 4) is still a great engine that can compete with the latest games coming out today. It was with this in mind that we began, over 4 years ago, the development of heXen:Edge of Chaos. Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen. You'll even be able to visit some places that you've seen before in the course of your previous adventures. Our story ties into the expansion packs and also touches upon the Heretic narrative; especially the incredible atmosphere painted into these rich worlds and their darkling journeys. We are still looking for talented teammembers, so if you have some work to show and think you might be able to help us, make sure to drop us a line!
Latest News: Mapping the Depths and Dungeons
4 comments by HexenEdgeOfChaos on Nov 3rd, 2009 digg this super bookmark Let us peer over the shoulder of our level designer Michael Richardson (Ruckus) today and discover how he approaches cartography digital-style. No outdated blueprints and paper drafting for this one! Just a mouse, a monitor, a computer (we assume) and perhaps a highly-caffeinated crystal vial to nurse him through the late mapping twilight hours.
Q: Have you worked on other mods or TC's before Hexen:Edge of Chaos? Q: What is your role in the team? Q: When did you join the team? Q: When did you hear first of the TC, and how? Q: What style of developer are you? Do you rush into things, or do you plan a lot in advance? Q: What was your first experience with the Hexen/Heretic series, and how did it impact your view on computer games? Q: What things besides gaming do you currently feel strongly about? Q: Which game are you currently playing? Q: Some modders play the games they mod for on a regular basis. Other modders actually just primarily enjoy modding. Which would you say you are?
Q: What do you like best about the Doom3 engine? What would you improve? Q: If you could have any new feature added to the Doom 3 tools, what would it be? Q: How has this TC influenced your life (either on a personal or professional level) so far? Q: What's been your worst experience so far with making the TC? Q: What part of (working on) the TC do like best so far? Q: Which part of the TC are you currently working on?
Q: Describe the best feature in the TC in your opinion? What should the person look for that they might miss? Q: Describe the weapons, what weapon you will use the most and why? Q: What is the hardest part about working on Hexen:Edge of Chaos? Q: Any final thoughts?
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what happened to March 25th updates? :-/
and dude, watch this Youtube.com a trailer of hexen, but from 2008!!! looks great, just like in the pics!!! :D
Yeah I've seen it b4
aww i just found it some days ago..now i dont feel..good D:... XD xD :P
Thanks for digging it up for me all the same :-)
That trailer looks gorgeous. I hope everything is going well with production!
i think it will come tommorrow ;)
Whoa, I completely forgot about March 24th...
Good job you guys. Looking forward for more!
Those screenies look gorgeous!! Man, I wish I knew how to map doom3, but I can't even find an editor. If I did I'd so help out with this. :D
This is very well done. I also like how you solved the deepened shadow effect, good luck.