heXen:Edge of Chaos will be a new and free game, based on the original Hexen game that was developed by id Software and Raven Software. As of 2012 we have moved development to a standalone environment using the id tech 4 GPL engine.
The Doom3 engine (also called IDTech 4) is still a great engine that can compete with the latest games coming out today. It was with this in mind that we began, many years ago, the development of heXen: Edge of Chaos.

Edge of Chaos is being developed by a team of fans who have always loved the original Hexen since it came out. In fact, most of us spent countless hours with the entire series. When id Software released Doom3, we immediately saw immense potential in the engine itself; the 'Hell' maps gave us the inspiration to make a hack-and-slash game based, primarily, on the original Hexen.

Our story ties into the expansion packs and also touches upon the Heretic narrative; especially the incredible atmosphere painted into these rich worlds and their darkling journeys. We are still looking for talented team members, so if you have some work to show and think you might be able to help us, make sure to drop us a line!

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2013 was a slower than desired year. 2014 will not be. The year has kicked off with an excited vigor and focus which has the team pretty pumped. First, we welcome programmer Calavera_Jo to the team who has helped bring some of this energy into the team. Very talented and enthusiastic, he's already tackled a wide range of tasks from a refined blocking system to editor fixes to cleaning the environment of our code more.

The maps have continued to make progress as Caffeine Freak has become much more efficient in his terrain modelling. H2m2 is nearing it's completion of layout and detailing with game play to follow. Zurra has been taking care of some of our art needs. We still would love to add more members to our team (especially artists!), so if interested please contact us.

We'll be looking to assemble a small testing team once again with a current eye around late second quarter. More on that to come in the next few months.

Game on.

Cleric and Roden

IRC Network: irc.gamesurge.netIRC
Channel: #edgeofchaos
IRC Web: Hexen Web IRC Chat
Twitter(team): Twitter.com
Email: hexen.team@gmail.com

Saturday 6th April, 2013...Updates? Updates.

Saturday 6th April, 2013...Updates? Updates.

News 12 comments

After a long silence, we bring some news and media on the current status of the project.

Saturday 8th September, 2012...Porkalator, New Artist

Saturday 8th September, 2012...Porkalator, New Artist

News 7 comments

Fan loved artifact implemented and a new artist joins the team.

Saturday 23rd June, 2012...Progress Report

Saturday 23rd June, 2012...Progress Report

News 8 comments

Progress report with information on our goals for next release.

Saturday 31st March, 2012...Steam Giveaway!

Saturday 31st March, 2012...Steam Giveaway!

News 2 comments

Giving away Heretic and Hexen games via Steam for a random member of our Steam group.

RSS feed Downloads
Hexen: Edge of Chaos Demo Source Patch

Hexen: Edge of Chaos Demo Source Patch

Source Code 5 comments

Inside the zip package are instructions on how to apply the unified GNU Patch file to an unmodified Doom 3 SDK 1.3.1 installation on either Windows or...

Hexen: Edge of Chaos Demo OSX Patch

Hexen: Edge of Chaos Demo OSX Patch

Patch 0 comments

This small patch enables users to play the game Hexen: Edge of Chaos Demo on a Mac OSX. This package only includes the universal DLL for OSX users. To...

Hexen: Edge of Chaos Demo Release

Hexen: Edge of Chaos Demo Release

Demo 18 comments

Demo release of Hexen: Edge of chaos. Take the first steps as the cleric through his journey to Chaos.

Post comment Comments  (60 - 70 of 367)
argonianlord
argonianlord

This is awesome i've been dying to see a new heretic/hexen mod for another game for a long time. I can barely wait till this is done. This will satisfy me untill raven software will finally make a hexen 3 or heretic 3. heretic 3 and hexen 3 are my dream games. But this is the best mod project i've seen so far. Keep up the good work.

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bloodshot12
bloodshot12

Wow, I like the track you guys posted, it's very Hexen like. I'm a huge fan of Hexen and Hexen 2. Is your composer planning to do remixes of some classic Hexen music like Wastelands/Plaza of the sun or Winnowing Hall? That'd be pretty awesome, even if it's just a new song incorporating bits of the older songs.

It's nice to see this mod progressing btw, after hearing about it for so long (my bro used to work on it with you guys)

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deadite4
deadite4

Hey Bloodshot, glad you like the music! We won't be incorporating or remixing any older tracks into the project. We'll have some that might feel very old school, but they will be original.

What name did your brother go under?

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Skagway
Skagway

You've done a great work of modelling and design, but... can you lower the difficulty just a little bit? I know, maybe I sound like I just want to complain, I really want to play this game, but it is far harder than the original Hexen! Those little fiends appearing from time to time are unnerving! I lost the count of how many times I died in the first two plazas!

If only there was a switch in some config file, for example, "little fiends spawn rate" or whatever, I would set it to 10 minutes or so. Plus, I didn't see any difficulty selection at the start of the game.

If you solve this issue in the final version, I wll sure download and play it.

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deadite4
deadite4

Those pits come turned off by default. The player has to turn them on in order for them to start appearing. In the Options-->Game Menu turn off Hellion Pits and that will turn them off. Hopefully this will make your enjoyability greater :)

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Skagway
Skagway

Uh-oh! I didn't understand what that option meant at all! So, my "little fiends" were "hellion pits".... :D

Anyway, thank you very much! I'm going to start the game again.

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FPSNation
FPSNation

Remember guys, once you make this into an indie game... make sure you get permission from Raven Software and id Software to do so. Ok???

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deadite4
deadite4

This will not really be an indie game in any commercial sense. It's a free game made by fans and always will be.

Also we'd have to be complete idiots if we hadn't had some communication with the IP owners even when just a mod for doom 3.

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hellstorm27
hellstorm27

I remember BloodRayne over at Doom3World.org posting about how the team asked Raven Software for permission and got the go-ahead in the very early days of Hexen: Edge of Chaos.

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gáborka
gáborka

Voted for MOTY! ;-)

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Highest Rated (6 agree) 9/10

Guys , I think what you've done here is quite impressive. You've taken an aging engine and turned it to your advantage , rendering picture perfect recreations of the original Hexen environments and creatures. Hexen fans like myself will be welled up with nostalgia. The movement feels satisfying and the weapons pack a punch. You've done a great job of including all of the original hexen inventory items - all the flasks and so on look identical to their old school counterparts , with the added benefit…

Nov 11 2010 by AJ_Quick

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