The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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elMengu
elMengu

New Alexandria or New Mombasa, perhaps... Can't really tell but it doesn't lack the Halo feel to it. Fantastic as always.

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the_Farseer Author
the_Farseer

Inspired by New Alexandria. Thank you!

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Vithar-133
Vithar-133

Ah...the memories of flying through buildings with the Falcon. And activating that easter egg that made the club more fun (but easier to deal with).

These look awesome.

I do wonder now, though. Is it possible to set up easter eggs to activate when you send troops to a certain spot on the map or something?

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CaptainFordo
CaptainFordo

If i am not wring with the use of certain markers it may be possible..

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the_Farseer Author
the_Farseer

Yes, you can have scripted locations. I think they only work in GC though...not skirmish.

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Vithar-133
Vithar-133

Well, that'd add an interesting touch to GC.

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izzman123
izzman123

how about the easter egg for the pelican/phantom

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$H@D()W
$H@D()W

This makes me want to go back and play New Alexandria...

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the_Farseer Author
the_Farseer

It was a cool level. A lot more fun than the similar Pelican level in Halo 4... Plus, the ODST reference and all the other Easter eggs made it fun to play over and over.

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han105
han105

Yes, thats make me remember about ODST'S Sacrifice etc
Im agree with you

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AhzekAhriman
AhzekAhriman

These look awesome. Can't wait to see what you are gonna do with high charity

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the_Farseer Author
the_Farseer

Yeah, High Charity is going to be a whole massive project by itself pretty much... I want it to be really accurate and detailed.

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izzman123
izzman123

you could either have it like the deathstar or a map either way it would be awesome

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han105
han105

Its still WIP or delayed for other mods ?

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han105
han105

now its dead :(

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klinto24
klinto24

I love the work you've done with this mod. You have me so pumped to keep playing. Good luck on your current and future projects Farseer.

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Description

More city props. The images were generated using the 3D tools in Photoshop so that shading is blocky and the mesh does not have smoothed normals (hence, hard-edges around the front and such).

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