The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Urban map, first look.
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Rivel_Knight
Rivel_Knight May 16 2012, 3:30pm says:

WoW thats looks pretty good, looks likt the highway on Halo 3 ODST.

+7 votes     reply to comment
RepublicatWar
RepublicatWar May 16 2012, 3:35pm says:

Seems like rush hour got a little out of hand.

Looks good so far though! On average, how long does it actually take to make a full map?

+6 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 3:40pm replied:

On average, it depends on how average the map is. It takes me a while... But I hope my maps are above average.

+14 votes   reply to comment
dron1885
dron1885 May 16 2012, 4:22pm replied:

As your comments)

+5 votes     reply to comment
Adenn`Verda
Adenn`Verda May 16 2012, 3:39pm says:

looks nice. keep goin' mate!

+6 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 3:41pm says:

Thanks guys.

+5 votes   reply to comment
Wariscool
Wariscool May 16 2012, 3:53pm says:

Hmmm, curious I look at this page and moddb tells me there is one view....yet there is already 3 different peoples comments....

+4 votes     reply to comment
blargtroll
blargtroll May 16 2012, 4:08pm replied:

ModDB likes to lie I guess, because its the same story on my browser.

+4 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 4:46pm replied:

The side stats take a while to refresh...

+2 votes   reply to comment
Rossko
Rossko May 17 2012, 3:48am replied:

It's because 2 of those people don't have souls :D

+1 vote     reply to comment
johnd463
johnd463 May 19 2012, 9:00am replied:

they must be redheads. lolz

+1 vote     reply to comment
spartan463
spartan463 May 16 2012, 3:57pm says:

Looks great, love the glow
The Scale of the road compared to the scenery/statics/props looks a bit off, but maybe im just too picky :)

+5 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 4:47pm replied:

Yeah, the lines are big compared to the cars, however, when you have vehicles like the Oliphant driving around, you need lanes and such to be obvious. lol. Dunno. I don't think it's too big a deal, personally.

+3 votes   reply to comment
HammBoyTheDestroyer Online
HammBoyTheDestroyer May 16 2012, 4:24pm says:

Looks straight out of Halo 3 campaign!

+4 votes     reply to comment
xPearse
xPearse May 16 2012, 4:26pm says:

Great it looks really awesome, the bump map's make it come alive.

0 votes     reply to comment
Kanealii
Kanealii May 16 2012, 4:27pm says:

IM SOO READYYY...FUUU Gimmie!!!!

+3 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 4:48pm says:

Thanks everyone! And FYI, there is a new texture for the human blood as well so feedback on that too.

+2 votes   reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 May 16 2012, 4:52pm says:

lol did they just paint the white and yellow strips on that road?, they are way to bright turn down the bloom

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 5:18pm replied:

It's future paint so it glows. I thought you knew that.

+6 votes   reply to comment
MrTaxikiller
MrTaxikiller May 16 2012, 4:58pm says:

Are you also Planning to make more environment props? Like an destroyed epiphany scorpion tanks warthogs ghosts banshees and so one?

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 5:18pm replied:

Yes.

+3 votes   reply to comment
Rivel_Knight
Rivel_Knight May 17 2012, 3:19pm replied:

for props would you have destroyed scarabs, and for some maps, like halo 3 and halo 3 odst have peices of the space evivator every where. because in halo 3 i saw lots of them every where.

+1 vote     reply to comment
phunkracy
phunkracy May 16 2012, 5:14pm says:

Though I love your work, I think there's a need for contructive criticism:
a) Lines are too big compared to cars. They are even wider than cars! And they are too bright, the contrast looks quite disturbing.
b) Blood is too dark. There is too much contrast between colours in the texture itself.
c) Covenant and human deployable defences are too close to themselves. Did they deploy them right in the middle of the battle? It makes no sense:)

Hope it helped!

Cheers and keep up the good work!

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 5:21pm replied:

Ok so to address your points:

a) Yes
b) Also yes and has already been fixed since this screen cap
c) Covenant shields are portable, remember. So yes, they were deployed during combat.

+2 votes   reply to comment
Nova_Stihl
Nova_Stihl May 16 2012, 5:27pm says:

my only suggestions is add a few more cars, make it slightly longer (thats what she said), and make it have three dotted lines on either side of the yellow. the cars woul simulate a better population feel (imo), the bridge being longer would put it in better proportion, and the additional lines i think would solve the problem of giant spaces.

just my opinions though, fantastic work. PS if it takes a while to make maps, why are you lurking here? and if your making maps, is the bulk of gameplay ready? ;)

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 5:33pm replied:

Only issue is more cars = less space for the larger units to move. The bulk of the playing field needs to be open enough for units like the Elephant to get around in.

+2 votes   reply to comment
Nova_Stihl
Nova_Stihl May 16 2012, 9:53pm replied:

yr point is much more valid than mine. please ignore my ignorance :P

+1 vote     reply to comment
Vithar-133
Vithar-133 May 18 2012, 8:33am replied:

Could have some cars against the edges, as if they were moved explosively, perhaps.

+1 vote     reply to comment
delta0062
delta0062 May 22 2012, 9:04pm replied:

I have an idea that would make it so you could have more cars littering the streets, and have the large units moving. I don't know how well this would work, but could you make the cars as infantry and have the large units crush them as if they were infantry?

+1 vote     reply to comment
Yayap4
Yayap4 May 16 2012, 6:06pm says:

Seems like there would be issues trying to move your units through that stuff, still looks great though.

+1 vote     reply to comment
overwatchprivate
overwatchprivate May 16 2012, 7:40pm says:

I cant wait to play on it, that looks amazing for a rough version of the map.

+1 vote     reply to comment
880Zero
880Zero May 16 2012, 8:52pm says:

If your roads are that big, I would at least consider scaling the street lamps up as well.

+2 votes     reply to comment
the_Farseer Author
the_Farseer May 16 2012, 11:42pm replied:

Good point. Will do

+3 votes   reply to comment
SleekJake09
SleekJake09 May 16 2012, 11:20pm says:

This is awesome. The hype and anticipation for the full release is high!

+1 vote     reply to comment
EliteDucky41
EliteDucky41 May 17 2012, 7:24am says:

my...eyes..they...Burn, great work i think im never back to the original forces of corruption again :)

+1 vote     reply to comment
Keksz
Keksz May 17 2012, 10:28am says:

I can only say like many others said. The lines are way too big. At least make the yellow lanes smaller in width. The crossing marks are oookay.
Street lamps definatly too small even though it is the future it still would need to be placed higher for a better light distribution. :P

+1 vote     reply to comment
TheTriangulum
TheTriangulum May 17 2012, 11:35am says:

You should make that bridge from old to new Mombasa from halo 2.

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 18 2012, 1:44am replied:

In a level still to be... Patience will pay off I promise ;)

+1 vote   reply to comment
Rivel_Knight
Rivel_Knight May 17 2012, 3:16pm says:

is it possible to add for the covanant turret options to have jackal sniper gravity lift pad thing. that has two jackal snipers or a grunt version that has three grunts with 3 plasma cannons, both of them are in halo 3.

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 18 2012, 1:46am replied:

Have considered that. Might actually work pretty well. Im still brainstorming some ideas for this though...how it would function and such.

+2 votes   reply to comment
Rivel_Knight
Rivel_Knight May 18 2012, 1:36pm replied:

well i have an idea how it could function, have them buildable only on neutral turret pads. and for the human counter part have a sniper pad that looks like a small building, that carrieis either two odst snipers, or 3 minigun marines.

+1 vote     reply to comment
Kurisutina004
Kurisutina004 May 17 2012, 10:06pm says:

I'd only say that perhaps you should make the road look more damaged,add the feel that it's a battlefield too it.

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 18 2012, 1:43am replied:

Since the mod has permenant corpses and damage decals, I figure this effect will "self generate" as the battle goes on. Allowing this to happen and not just placing props not only helps cpu usage but makes the damage somewhat unique each time you play. Make sense?

+1 vote   reply to comment
deathtropper
deathtropper May 17 2012, 10:59pm says:

I have to say its great 2 things 1 i like the dead marine slumped against the barricade and the 2 random terminal it reminds me of a pay phone lol other than that everything looks good. points i would've made have already been adressed

+1 vote     reply to comment
the_Farseer Author
the_Farseer May 18 2012, 1:49am replied:

Glad you like

+1 vote   reply to comment
RyuuKage
RyuuKage May 19 2012, 10:54pm says:

aaaaah, sweet anticipation.

looks good!

+1 vote     reply to comment
anicet74
anicet74 Jun 13 2012, 2:50pm says:

will the scarab be released in the next release?

+2 votes     reply to comment
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Description

This is another decal/urban/alpha footage screen shot. The difference between this screen and the last one is that this is an actual map I am working on for the mod and is not 30 second mash up. However, this map is still very much a work in progress. This little bridge is the most complete part of the map so far.

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Date
May 16th, 2012
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