The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Blood Gulch map
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Post comment Comments  (0 - 50 of 59)
the_Farseer
the_Farseer Dec 13 2011, 8:11pm says:

VIEW FULL SIZE

+8 votes     reply to comment
DeathsHand
DeathsHand Dec 13 2011, 8:12pm says:

Looks great. I can see just fine in full size. :)

+1 vote     reply to comment
Wolf186
Wolf186 Dec 13 2011, 8:26pm says:

Love it! I could see flood on this map as scary.

+5 votes     reply to comment
NeighborlyNinja
NeighborlyNinja Dec 13 2011, 8:35pm says:

Cooooool! Love me some good ole' Blood Gulch, but why make it night time?

+1 vote     reply to comment
.Corey.
.Corey. Dec 13 2011, 8:45pm says:

I'd imagine the particle effects look really nice in a night setting.

+3 votes     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 9:31pm replied:

Yes they do:) the laser glow "shadows" look really nice too.

+1 vote     reply to comment
Spinobreaker
Spinobreaker Dec 13 2011, 8:50pm says:

sweet, i know how hard it is to do land maps and uve done a good job by the look of it, by why not do a massive forge world type map, something massive with a free form build system (i can explain more if u PM me)
Spino

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 9:30pm replied:

You mean a sandbox map that players can just mess around on and do custom stuff with props? That is actually a really great idea :)

+1 vote     reply to comment
Vithar-133
Vithar-133 Dec 13 2011, 10:05pm replied:

Oooh...that would be epically awesome, actually.

+2 votes     reply to comment
.Corey.
.Corey. Dec 13 2011, 10:12pm replied:

How would that be any different than just the existing map editor?

+2 votes     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:31pm replied:

It would save people the work of messing with textures and such. In the end though, no difference.

+2 votes     reply to comment
galaxy366
galaxy366 Dec 14 2011, 6:57am replied:

Is that possible with EAW? A in game map editor

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 15 2011, 3:58am replied:

No. I meant that players will just have a world to use in the map editor...something to get started on so they only have to place props, rather than tweak elevations and textures and stuff. Map editor for noobs basically.

+1 vote     reply to comment
Rossko
Rossko Dec 17 2011, 4:17pm replied:

Perhaps give them some landscape settings(referring to noobs :P) to make a nice looking map with minimal effort. Just hypothetical.

+1 vote     reply to comment
Vithar-133
Vithar-133 Dec 13 2011, 8:52pm says:

Looks pretty sweet. I think the night setting is actually not a bad idea. Would also be fairly unique, as few RTS maps actually feature night time.

+1 vote     reply to comment
Foxhounde
Foxhounde Dec 13 2011, 8:54pm says: Online

AWESOME!

+1 vote     reply to comment
Guardian14
Guardian14 Dec 13 2011, 8:55pm says:

amazing, I have trouble making flat maps. I stand and applaud you sir

+1 vote     reply to comment
Alpha17
Alpha17 Dec 13 2011, 9:12pm says:

The sun finally moved! Come in command, this is blood gulch outpost number one, do you read me?

Anyway... Looks wonderful. Has it already been a year of this project? time is short.

+1 vote     reply to comment
Vithar-133
Vithar-133 Dec 13 2011, 10:06pm replied:

I think he said two years, not sure though.

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:31pm replied:

Almost two years.

+1 vote     reply to comment
Alpha17
Alpha17 Dec 14 2011, 6:14pm replied:

Time flies... Amazing work has been done to pass the time though.

+1 vote     reply to comment
sgtNACHO
sgtNACHO Dec 14 2011, 9:51pm replied:

I swear I remember being there when it started...maybe not, it's all so fuzzy

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 15 2011, 4:01am replied:

The work started before I posted to Moddb...I count that as part of the two years.

+1 vote     reply to comment
cheesecake645
cheesecake645 Dec 13 2011, 9:15pm says:

Fantastic map there! I like the idea of night, it's not often used. Just a thought, perhaps using the editor's "fog" option could add to the feel of darkness enveloped over the area (set to a dark color). It might make it too hard to see though.

The projectiles really pop with this lighting.

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 9:28pm replied:

I tried fog but then you cant see the halo ring... However, im going to be making a custom weather condition that will be like "clear skies" but will have ambient cricket noises or something. Also, unique models can be set for specific weather conditions so then i can add marines with activated flashlights and stuff. I really think that will help simulate night.

+2 votes     reply to comment
cheesecake645
cheesecake645 Dec 13 2011, 10:12pm replied:

Cool. Having flashlights under a new environment setting mimicking night? That's genius. Then again, I don't think we'd expect anything else.

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:33pm replied:

Haha :) thanks

+2 votes     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 9:25pm says:

Thanks everyone!

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 13 2011, 9:57pm says:

This... this is amazing.... Just finished powning as the UNSC. YOU ARE MY HERO MAN! Can't wait to play on this map....

I also see that tech upgrades are moved off of the unit bar. Very nice!

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:34pm replied:

Yep. The upgrade idea belongs to the TR team...they suggested it :)

+1 vote     reply to comment
Jeedai
Jeedai Dec 13 2011, 10:03pm says:

Will you Change the stock FOC bunkers into the bunkers from Blood gulch? like from reach and halo 2?
also, it looks like you changed the tech level upgrade from the units to upgrades side! now i can defend while i go up tech levels

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:47pm replied:

Im actually just going to remove them. I never liked them.

+1 vote     reply to comment
Lord_Oden1234
Lord_Oden1234 Dec 13 2011, 10:11pm says:

YOU ARE A...well not a god, BUT THE CLOSEST THING TO ONE :)

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 13 2011, 10:48pm replied:

Nope. Pretty sure im a god. Lol. Kidding

+3 votes     reply to comment
Lord_Oden1234
Lord_Oden1234 Dec 13 2011, 10:51pm replied:

aright, you can be a demigod....at least it has god in it? :P

+2 votes     reply to comment
BlackDanaraki
BlackDanaraki Dec 13 2011, 10:58pm says:

Ah memories, youve made my day again :3

+1 vote     reply to comment
Asians_Anonymous
Asians_Anonymous Dec 13 2011, 11:42pm says:

Will plasma and other weapons glow appropriately?

+1 vote     reply to comment
Vithar-133
Vithar-133 Dec 14 2011, 12:02am replied:

They already do. You can see it if they pass low enough to the ground. Barely though, because it's a day time map.

+1 vote     reply to comment
Fallen Angel
Fallen Angel Dec 14 2011, 1:54am says:

Reminds me back then playing some good ol' fun on Blood Gulch back in the day. The night setting looks good imo. Can't wait to see the particles lighting the dark lol.

+1 vote     reply to comment
EliteHalo
EliteHalo Dec 14 2011, 8:27am says:

nice

+1 vote     reply to comment
Adenn`Verda
Adenn`Verda Dec 14 2011, 11:44am says:

nice

+1 vote     reply to comment
TheTriangulum
TheTriangulum Dec 14 2011, 12:45pm says:

I cant see anything in the image

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 14 2011, 7:40pm replied:

Your monitor may be set too dark to see.

+1 vote     reply to comment
Viablebutton46
Viablebutton46 Dec 14 2011, 6:25pm says:

sweet i want this map

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 14 2011, 7:40pm says:

Thanks everyone.

+1 vote     reply to comment
jaceace84
jaceace84 Dec 15 2011, 4:21pm says:

Lil question is this the original bood gultch or d reworked1from halo2?(u sed u wer doing a king of d hill map type,is a flag capture type possible?) sweet idea.

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 15 2011, 8:35pm replied:

I don't know if capture the flag would work or not... This is the original Blood Gulch...not Coagulation.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 21 2011, 8:23am replied:

You could adjust capture the flag to be more like destroy the flag. You just need to rework code from the Destroy Command Center setting.

+1 vote     reply to comment
Jdc19
Jdc19 Dec 15 2011, 11:55pm says:

you need to make UNSC snipers and jackel marksmen so that the ridges can be better used by the infantry

0 votes     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 21 2011, 8:25am replied:

He already did. Play the beta and you'll find ODST snipers and Jackal snipers.

+1 vote     reply to comment
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Description

This is the new map I've been working on. It's an RTS adaptation of Blood Gulch and it's at night. You'll have to let me know what you think of the night setting...it may be too hard to see to be fun playing...

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Dec 13th, 2011
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