The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.

Image RSS Feed Latest Screens
Empire Series Empire Series Empire Series
Blog RSS Feed Report abuse Latest News: Latest Poll Results (Scaling and Focus)

2 comments by DarthNerd on Aug 8th, 2012

Here is the chart I painstakingly constructed for your viewing pleasure:

Image and video hosting by TinyPic

If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.

What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:

Image and video hosting by TinyPic

Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.

Image and video hosting by TinyPic

So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Galaxy of Chaos .8

Galaxy of Chaos .8

Mar 5, 2012 Demo 5 comments

Sorry, this isnt the full deal, still have some bugs to work out...

Unit Strength Calculator BETA

Unit Strength Calculator BETA

Jun 2, 2011 Other 2 comments

This is a simple calculator used for the mod to balance units.

Galaxy of Chaos BETA .6 Patch

Galaxy of Chaos BETA .6 Patch

Mar 24, 2010 Patch 1 comment

The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...

Galaxy of Chaos .5 BETA

Galaxy of Chaos .5 BETA

Feb 16, 2010 Demo 9 comments

Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.

Galaxy of Chaos Wallpaper Pack

Galaxy of Chaos Wallpaper Pack

Dec 15, 2009 Wallpapers 0 comments

Basically, some of the new units on a background. For use for some awesome cool wallpapers.

Galaxy of Chaos: Alpha updated (.05)

Galaxy of Chaos: Alpha updated (.05)

Jul 11, 2009 Demo 2 comments

Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...

Post comment Comments  (130 - 137 of 137)
Gandbon
Gandbon Jul 18 2009, 8:21pm says:

will it have gorud units?

0 votes     reply to comment
DarthNerd
DarthNerd Jul 19 2009, 2:31am replied:

yes. we just wanted to stress the space aspect first, since that is the most complex. There will be new ground units.

+1 vote     reply to comment
Gandbon
Gandbon Jul 26 2009, 7:00pm replied:

good ok i will love mods with both gorund and space um one q what era?and what stuff? i don't get it oh i did't read but plz @ my q plz.

0 votes     reply to comment
starewars
starewars Jul 11 2009, 4:48pm says:

no
1 point per unit thing will bee a little bad. It will make it to where there is no need for little ships.... you can just spam Capitals since there strong and give fighters.
Really, just make everything that's not a fighter or bomber have 2 value points, that would be better i think.

+1 vote     reply to comment
DarthNerd
DarthNerd Jul 11 2009, 1:01pm says:

oh, and its set up so that the actual capital ships are unbuildable until tech 5- and we made it harder to advance tech.

+1 vote     reply to comment
DarthNerd
DarthNerd Jul 10 2009, 11:29pm says:

Ahh, but not all fighters are spawned. Sure it is possible to spam capitals but a counter-spam of say, KWings would solve it. This might be a problem multiplayer, but the AI seems to prefer a mixed assault...
And you always have the option of not capital spamming. Of course, the same could be said of land: all land units=1 pop, so 10 AT-ATs (providing stormies)
If the community believes this is too major a problem ,I could always set limits on capital ships. And carrier ships, for that matter.

+1 vote     reply to comment
starewars
starewars Jul 10 2009, 10:41pm says:

awesome looking mod, but the 1 point per unit thing will bee alittle bad. It will make it to where there is no need for little ships.... you can just spam Capitals since there strong and give fighters.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
DarthNerd
Contact
Send Message
Official Page
Freewebs.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Galaxy of Chaos on your homepage or blog by selecting a button and using the HTML code provided (more).

Galaxy of Chaos
Galaxy of Chaos
Statistics
Rank
7,344 of 22,474
Last Update
2 years ago
Watchers
116 members
Files
8
News
31
Features
4
Tutorials
5