GBR TACTICS has new many features for you to play with, such as:
+ Full English translation for Imperivm GBR Spanish.
+ More tactics in game.
+ Better balance in game.
+ A lot of new icons for heroes.
+ A lot of new artefacts.
+ Unit becomes veteran after 10 kills.
+ New unit Barbarian Liberati and Barbarian Javelin on map.
+ New unit Long Bow Archer.
+ Teleport (tunnel) he was removed.
+ Additional food after kills animal.
+ Weak units they less eat.
+ Possibility of extension of village.
+ Possibility of buying the food in trade post.
+ Hero favourite unit - new skill.
+ Improve gate and outpost.
+ Hire sentry in outpost.
+ Add building Great Taver on map - can hire hero.
+ All outpost converts villagers inside the outpost.
+ New upgrade Mercenaries Guild.
+ Automatic increases the stronghold population.
+ Hunting fish.
+ Hero becomes Leader after 5 kills.
+ Iron Mine.
+ Fix multiplayer crash.
+ Automatic bring food.
+ Can burn building.
+ Cavalry can Great Charge.

A lot of more in future...

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Village and unit Village and unit How to defeat an army  of archers and spearmen?
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0 comments by zeloslaw on May 22nd, 2011

Full list of changes:
repair bugs : "stop enemy hero", "ball", "use skill enemy hero, " "Summoning Eagle Townhall enter it, " "Stonehenge bugs" and many others
new talent hero "favourite unit"
* increased levels of AI difficulty
* introduction of class units (swordfish, bowman, light infantry, heavy infantry, infantry special - "penetrations, light cavalry, heavy horse)
implementation of the "paper, rock, scissors":
- Archers strong against light and heavy infantry, weak against spearmans with shields and cavalry.
- Spearmen strong against cavalry and archers, the weak against the "penetrations".
- Heavy horse against a strong,
archers, light and heavy infantry, weak against spearmans.
- "Penetrations" strong against
spearmans, infantry and light, weak against cavalry, archers, heavy infantry.
- Light Infantry - assets: do not rebel. Weakest unit.

* develop the tactical aspect of the game thanks to the "IN BATTLE"
* adding 40 new artifacts
adding 70 new icons for heroes
adding 20 new sound effect
adding active barbarians on the map with its own AI
* adding elite archers with long range shot
* adding a tax collector
* new raw material, iron and iron mine
* modify the statistics to improve the balance units
* 10 new enhancements such as extension of the gates of castles, general's school, guild of mercenaries, camouflage, etc.
* ddded the ability to burn buildings
* possibility improve the outposts through their expansion and hiring guards
possibility of transporting food, gold and people to outpost and create route
possibility fully automate the management of a stronghold outposts, thanks route and such options as auto-buying families, automatic drawing of the peasants, the automatic building of troops in barracks, selling into slavery of the peasants, peasants training etc.
adding sentry at outposts
* possibility of obtaining food from hunting the animals and fish
* adding a hero from combat mode that is hidden fighters involved on / off hidden aggressiveness
add option auto feeding of the hero and his army
the addition of new combat formations such as the long line, square, loose formation
* repair all spiritual units
* the possibility of rebellion hungry troops (with the exception of light infantry)
* rationing of food in relation to the amount held vitality. The more vitality a body that needs more food
* added three degrees of promotion warriors and heroes of the number killed
only gain experience for fighting with the enemy at the same level or higher
added a new building "Great Tavern. " It gives possibility hiring leaders from other nations
* added the ability to increase the population in the village, by not extracting food
added ability to charge cavalry
added bonus for the defense position on the hills
* injured or deprived of stamina of the military fights and moves slowly
* added glory to leader points. Awarded for acquiring the outposts, cause the warriors of our villages join us for free
* added new bonuses when choosing before starting a game such as character level to 12, 4000 food, etc.
* added ability to automatically transport between the shipyards of the army (by water)
added the ability to modernize the army (where our military has no new artifacts such as weapons and armor steel)
added ability to send people to the point

Hamachi network:
Network: gbrta2
Passowrd: gbrta2

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GBR Tactics download

GBR Tactics download

Jul 21, 2010 Full Version 6 comments

Version 2.4 US - You must install the game directory. *WARNING! If you have problems running the game, you must delete your profile (GAME/Profiles/myprofile)...

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shourav Feb 26 2015, 6:38am says:

every nation shall have the tendency to determine a hero who will drive only cavalry to deliver 'great charge'. 'evade' is avoiding next attack or 50% attack in melee damage.

+1 vote     reply to comment
shourav Feb 26 2015, 6:03am says:

if druid hero is introduced in the game,it would be general instead of general, every nation can have 1druid hero at a time,who will possess unique&versatile; ability.will generally have gr8 eye-sight &health;. 1.roman druid hero will have 'spike armor' against any unit. 2.gaul Dhero will have 'death blow' against any unit. 3.iberian Dhero can train an entire army collectively attached with him & can have sneak.his training capacity & update is same as enchantress. 4.Dhero of Britain will have 'legendary aim' of gr8 range, penetration, 100% accuracy,can overtake concealment & evade. 5.carthage Dhero will have 'curse' reduces 2/3 of enemy attack like punic war saman did. 6.german Dhero will have 'mace of cripple'. 7.egypt Dhero will have 'disease attack' All these ability will not cost or consume any stamina of Druid hero.

+1 vote     reply to comment
shourav Feb 22 2015, 5:38am says:

there shall be no eagle/wolf summoning but only 'spell of nature'.An ability which will allow druids to tame mother nature/animals&birds;.it may consume 4 stamina for each mother nature.spike armor,ferocity & triumph is revokable.plz try to comply my ideas. it will make the game more exciting,realistic.

+1 vote     reply to comment
shourav Feb 21 2015, 4:30am says:

disease shall affect 10% people walks in that area.

+1 vote     reply to comment
shourav Feb 21 2015, 4:23am says:

mine isn't necessary but cave is. warriors,army,hero shall have tendency to peep in caves.egyptian & roman area shall contain disease like conquest egypt-map,can be identified by some skeleton laid here-there, so that, any1 can get aware of that.only roman & egyptian tribe shall have a 'plague'ritual costs 2000 gold available in their temple which will provide them immunity against disease.ruins shall release walking ghouls but not barbarians.oak stump shall provide healing water of 10000 health-point & some mother nature after every 5 shall be found in iberian mentioned b4, barbarian tribes in britain&carthage; ,tutions in germany&gaul; area.the ruin item 'lions head' shall have the ability to tame any1 of them within a random time as b4, of all these force.

+1 vote     reply to comment
shourav Feb 16 2015, 4:21am says:

roman heroes shall have concealment but not egoism

+1 vote     reply to comment
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Imperium: Great Battles of Rome Icon
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Released Sep 18, 2009
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Real Time Strategy
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