GBR TACTICS has new many features for you to play with, such as:
+ Full English translation for Imperivm GBR Spanish.
+ More tactics in game.
+ Better balance in game.
+ A lot of new icons for heroes.
+ A lot of new artefacts.
+ Unit becomes veteran after 10 kills.
+ New unit Barbarian Liberati and Barbarian Javelin on map.
+ New unit Long Bow Archer.
+ Teleport (tunnel) he was removed.
+ Additional food after kills animal.
+ Weak units they less eat.
+ Possibility of extension of village.
+ Possibility of buying the food in trade post.
+ Hero favourite unit - new skill.
+ Improve gate and outpost.
+ Hire sentry in outpost.
+ Add building Great Taver on map - can hire hero.
+ All outpost converts villagers inside the outpost.
+ New upgrade Mercenaries Guild.
+ Automatic increases the stronghold population.
+ Hunting fish.
+ Hero becomes Leader after 5 kills.
+ Iron Mine.
+ Fix multiplayer crash.
+ Automatic bring food.
+ Can burn building.
+ Cavalry can Great Charge.

A lot of more in future...

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Full list of changes:
*
repair bugs : "stop enemy hero", "ball", "use skill enemy hero, " "Summoning Eagle Townhall enter it, " "Stonehenge bugs" and many others
*
new talent hero "favourite unit"
* increased levels of AI difficulty
* introduction of class units (swordfish, bowman, light infantry, heavy infantry, infantry special - "penetrations, light cavalry, heavy horse)
*
implementation of the "paper, rock, scissors":
- Archers strong against light and heavy infantry, weak against spearmans with shields and cavalry.
- Spearmen strong against cavalry and archers, the weak against the "penetrations".
- Heavy horse against a strong,
archers, light and heavy infantry, weak against spearmans.
- "Penetrations" strong against
spearmans, infantry and light, weak against cavalry, archers, heavy infantry.
- Light Infantry - assets: do not rebel. Weakest unit.

* develop the tactical aspect of the game thanks to the "IN BATTLE"
* adding 40 new artifacts
*
adding 70 new icons for heroes
*
adding 20 new sound effect
*
adding active barbarians on the map with its own AI
* adding elite archers with long range shot
* adding a tax collector
* new raw material, iron and iron mine
* modify the statistics to improve the balance units
* 10 new enhancements such as extension of the gates of castles, general's school, guild of mercenaries, camouflage, etc.
* ddded the ability to burn buildings
* possibility improve the outposts through their expansion and hiring guards
*
possibility of transporting food, gold and people to outpost and create route
*
possibility fully automate the management of a stronghold outposts, thanks route and such options as auto-buying families, automatic drawing of the peasants, the automatic building of troops in barracks, selling into slavery of the peasants, peasants training etc.
*
adding sentry at outposts
* possibility of obtaining food from hunting the animals and fish
* adding a hero from combat mode that is hidden fighters involved on / off hidden aggressiveness
*
add option auto feeding of the hero and his army
*
the addition of new combat formations such as the long line, square, loose formation
* repair all spiritual units
* the possibility of rebellion hungry troops (with the exception of light infantry)
* rationing of food in relation to the amount held vitality. The more vitality a body that needs more food
* added three degrees of promotion warriors and heroes of the number killed
*
only gain experience for fighting with the enemy at the same level or higher
*
added a new building "Great Tavern. " It gives possibility hiring leaders from other nations
* added the ability to increase the population in the village, by not extracting food
*
added ability to charge cavalry
*
added bonus for the defense position on the hills
* injured or deprived of stamina of the military fights and moves slowly
* added glory to leader points. Awarded for acquiring the outposts, cause the warriors of our villages join us for free
* added new bonuses when choosing before starting a game such as character level to 12, 4000 food, etc.
* added ability to automatically transport between the shipyards of the army (by water)
*
added the ability to modernize the army (where our military has no new artifacts such as weapons and armor steel)
*
added ability to send people to the point

Hamachi network:
Network: gbrta2
Passowrd: gbrta2


GBR Tactics version 2.2 already!

GBR Tactics version 2.2 already!

News 3 comments

GBR Tactics 2.2 already! Fix the game crashes and desync. Come and play: Hamachi ID Network: gbrta Password: gbrta or GameRanger.

A better defense of the stronghold

A better defense of the stronghold

News 2 comments

The new version GBR Tactics 2.1 was added ability to build catapults on the towers.

What's new?

What's new?

News

Version 2.0 offers many new products. Several of them described below. Welcome.

Full list of changes Version 2.3

Full list of changes Version 2.3

Feature 3 comments

Since version 1.0 there have been many changes here they are:

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GBR Tactics download

GBR Tactics download

Full Version 16 comments

Version 2.4 US - You must install the game directory. *WARNING! If you have problems running the game, you must delete your profile (GAME/Profiles/myprofile)...

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Guest
Guest - - 690,972 comments

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eddieflyinv
eddieflyinv - - 2 comments

Not sure if the creator of this mod still checks in, but I just downloaded and installed Imperivm 3, and GBR Tactics the other day,
Had a wierd issue (playing as Roman Republican) where when entering a battle, with my hero selected, I could right click to attack, and I get notifications that a rage battle has begun or whatever. The issue is, I basically lose all control of my hero. When trying to have my hero attack other units in the enemy armies, his entire squad of units would reposition where I was right clicking on units, basically leading my armies to run back and forth and just get annihilated, as the attack commands and everything else were faded out and right clicking just moved the army.
Really really liked some of the features of this mod, alot actually, but being that its a combat game, I can't play it if I am just going to have my guys go on a suicide mission any time I try to tell them what to do lol

Any ideas anyone ? Something I can edit ??

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slite_bg
slite_bg - - 21 comments

I'm pretty sure this is a mod mechanic. At first I was also surprised to see my warriors running away like headless chickens at every right mouse click when engaged with the enemy! The key hint is the notes by the dev above: '* develop the tactical aspect of the game thanks to the "IN BATTLE"' This 'in battle' mechanic seems to mean when the units are selected as an army (with a hero) they will *always* retreat when the player right clicks anywhere on the map when they are engaged (exception are enemy heroes, it seems??).

The idea is obviously, when your troops engage, they engage, you can't just run hit and run. Battles are not just blobs of units anymore (for the most part). Also automatic fighting helps microing a bit, which is awful lot in this game. When the units are done killing every unit in sight after the initial attack, you will regain control. This makes ordering armies more 'strategic'. It however raises another issue, because the mod also intoduces 'barbarian' AI with groups of them moving, attacking across the map. So when they aggro your troops, which is often, they engage and try to attack across the map sometimes, passing forts and enemies along the way to die happily and horribly, while you can do nothing but retreat them, but then it seems, at a cost to their health (?)

Now I'm not sure if units also 'break away' when fighting without a hero, but in Imp III this is suicide anyway. The break away command itself is useful mainly as intended - when you are badly losing a fight and you need to save your hero and a portion of his army. His units will get a significant speed boost, but you will lose control again and they will retreat in the general direction you ordered them.

Bottom line is, while this is a nice feature in paper, and is implemented rather well, resulting in some fun engagements. As for removing the mechanic I'm also interested if it's possible, while keeping the other mod features.

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Guest
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Ambulanss
Ambulanss - - 1 comments

Hello, I know the game and the (great) mod is pretty old, but I found a bug and now I'm trying to find its code, but I have no idea where to look so I will probably fail: Carthage's upgrade "Shared Triumph" from Arena doesn't seem to work, new warriors are still level 6 instead of 12.

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Guest
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Guest
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roman9441
roman9441 - - 1,183 comments

Can i just get the English translate :?

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Guest
Guest - - 690,972 comments

This mod suks ,the gameplay is horror,also the stupid unit skill changes...blah

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ulamlang
ulamlang - - 10 comments

it only means your weak :D

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