GBR TACTICS has new many features for you to play with, such as:
+ Full English translation for Imperivm GBR Spanish.
+ More tactics in game.
+ Better balance in game.
+ A lot of new icons for heroes.
+ A lot of new artefacts.
+ Unit becomes veteran after 10 kills.
+ New unit Barbarian Liberati and Barbarian Javelin on map.
+ New unit Long Bow Archer.
+ Teleport (tunnel) he was removed.
+ Additional food after kills animal.
+ Weak units they less eat.
+ Possibility of extension of village.
+ Possibility of buying the food in trade post.
+ Hero favourite unit - new skill.
+ Improve gate and outpost.
+ Hire sentry in outpost.
+ Add building Great Taver on map - can hire hero.
+ All outpost converts villagers inside the outpost.
+ New upgrade Mercenaries Guild.
+ Automatic increases the stronghold population.
+ Hunting fish.
+ Hero becomes Leader after 5 kills.
+ Iron Mine.
+ Fix multiplayer crash.
+ Automatic bring food.
+ Can burn building.
+ Cavalry can Great Charge.

A lot of more in future...

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Village and unit Village and unit How to defeat an army  of archers and spearmen?
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0 comments by zeloslaw on May 22nd, 2011

Full list of changes:
repair bugs : "stop enemy hero", "ball", "use skill enemy hero, " "Summoning Eagle Townhall enter it, " "Stonehenge bugs" and many others
new talent hero "favourite unit"
* increased levels of AI difficulty
* introduction of class units (swordfish, bowman, light infantry, heavy infantry, infantry special - "penetrations, light cavalry, heavy horse)
implementation of the "paper, rock, scissors":
- Archers strong against light and heavy infantry, weak against spearmans with shields and cavalry.
- Spearmen strong against cavalry and archers, the weak against the "penetrations".
- Heavy horse against a strong,
archers, light and heavy infantry, weak against spearmans.
- "Penetrations" strong against
spearmans, infantry and light, weak against cavalry, archers, heavy infantry.
- Light Infantry - assets: do not rebel. Weakest unit.

* develop the tactical aspect of the game thanks to the "IN BATTLE"
* adding 40 new artifacts
adding 70 new icons for heroes
adding 20 new sound effect
adding active barbarians on the map with its own AI
* adding elite archers with long range shot
* adding a tax collector
* new raw material, iron and iron mine
* modify the statistics to improve the balance units
* 10 new enhancements such as extension of the gates of castles, general's school, guild of mercenaries, camouflage, etc.
* ddded the ability to burn buildings
* possibility improve the outposts through their expansion and hiring guards
possibility of transporting food, gold and people to outpost and create route
possibility fully automate the management of a stronghold outposts, thanks route and such options as auto-buying families, automatic drawing of the peasants, the automatic building of troops in barracks, selling into slavery of the peasants, peasants training etc.
adding sentry at outposts
* possibility of obtaining food from hunting the animals and fish
* adding a hero from combat mode that is hidden fighters involved on / off hidden aggressiveness
add option auto feeding of the hero and his army
the addition of new combat formations such as the long line, square, loose formation
* repair all spiritual units
* the possibility of rebellion hungry troops (with the exception of light infantry)
* rationing of food in relation to the amount held vitality. The more vitality a body that needs more food
* added three degrees of promotion warriors and heroes of the number killed
only gain experience for fighting with the enemy at the same level or higher
added a new building "Great Tavern. " It gives possibility hiring leaders from other nations
* added the ability to increase the population in the village, by not extracting food
added ability to charge cavalry
added bonus for the defense position on the hills
* injured or deprived of stamina of the military fights and moves slowly
* added glory to leader points. Awarded for acquiring the outposts, cause the warriors of our villages join us for free
* added new bonuses when choosing before starting a game such as character level to 12, 4000 food, etc.
* added ability to automatically transport between the shipyards of the army (by water)
added the ability to modernize the army (where our military has no new artifacts such as weapons and armor steel)
added ability to send people to the point

Hamachi network:
Network: gbrta2
Passowrd: gbrta2

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GBR Tactics download

GBR Tactics download

Jul 21, 2010 Full Version 4 comments

Version 2.4 US - You must install the game directory. *WARNING! If you have problems running the game, you must delete your profile (GAME/Profiles/myprofile)...

Post comment Comments  (0 - 10 of 39)
shourav Jan 21 2015, 8:20am says:

Now a days fanaticism, extremism, dogmatism about Islam has turned into the most crucial headache for the entire world. These extremists have derived from ‘KHARIZI’ doctrine from the end of ‘Islamic 3rd Khilafot’ & still existing based on various concept but in the end converges to the dead end of ‘NIHILISM’. These ‘KHARIZI’ doctrined people have brought immense peril to Islam from the beginning. Believed that, they r the only group who will have haven, they r the most righteous, they r doing ‘JIHAD’ & death is the only obstruction on their path to haven. To convert a human into their doctrine they’ll adopt any kind of cruelty & they believes, that won’t bring any sin to them. They r hunting down not only Non-Muslims but also Muslims in vast. As an ordinary Muslim I can only ask the Non-Muslim races to have patience & sagacity. Bcoz, this ‘Fanatic disease’ is devouring our (Non Muslim & Muslim) peace greatly & pushing both of us to a collision that has no end. We’ve no other choice but to collaborate against these nihilists. We have to retain this concept, Goodness prevails in every religion & nation whether they r Muslim/Non-Muslim. A person shall expect happiness for every human. One’s mentality & work determines how righteous he really is. The most necessary ’JIHAD’ for a person is to fight with nobody but his own ‘dark part’.

+1 vote     reply to comment
shourav Jan 3 2015, 11:33am says:

I've played all versions of 'celtic kings' all r awesome.but having problem with the mods of imperivm3 even with 2.4US.specially in army control.heroes,samans r'nt active in warzone.can't control army easily as before&the; worse if i try to direct my army when battling,they retreats auto.plz omit egoism,frenzy,rush,ceasefire ability as these r of no use.the present'curse' ability can be named as 'evade' shall only avail able in warriors&'curse'ability of'punic war'shall have the samans.if 'rage' ability could double damage&agility; consuming stamina but not health.plz give trident warrior expertise,ferocity,freedom, penetration.plz add Japan nation with plenty of'sneak&evade;'ability like u've enriched carthage by'regeneration'.nation who has 'assult' don't need'penetration'in barrak warriors. Thank u.

+1 vote     reply to comment
shourav Jan 1 2015, 10:45am says:

some corrections needed:plz omit triumph its absurd. trident warrior needs expertise,penetration, combat skill,freedom.egypt saman shall spread sandstorm when will make enemy blind&stand; still for 1/2 sec.plz add new nation of ninja/samurai. thank u.

+1 vote     reply to comment
shourav Dec 17 2014, 7:00am says:

6.rage attack could have been better, it could double damage&attacking; speed consuming stamina. offensive&defensive; tactics,spike armor,life steel is absurd.
7.if viking lord had freedom,ferocity,cripple,regeneration.can be train upto 4 upto 1000 level max as before.
if trident warrior had freedom,penetration,triumph,determination can be train upto 4 upto 1000 level max.
if liberatus had freedom,bleeding atk,active,deflection can be train upto 20 upto 1000 level max as before.
if war elephant had toughness,trumple,cripple can be train upto 5 upto 1000 level max attachable with hero .
if noble had deflection,determination as ability & rest attribute is same.
if valkiri had the same prize&recruitment; system as before had the ability with toughness,charge&trumple; attack can be train upto 10 upto 1000 level max as before..
if Egyptian chariot become as effective as before.Disease attack shall consume less stamina.
if mountaineer have tendency to sneak into enemy village to capture. it will be a clever implement of them. they need reveal option as before.
sneak ability shall be rare as before.
every warrior shall able to conquer. Thank u.

+1 vote     reply to comment
shourav Dec 17 2014, 6:57am says:

4.only warriors with hammer,mace,club or other special unit shall have cripple ability having bigger damage.
only horse-rider shall have charge.
only warriors with axe& big sword have bleeding attack.
only warriors with trident,pike&javelin; have penetration,bigger damage but they attack slow. infantry with sword will attack fast.warrior who heavily armored have less attack,who has shield have deflection.
regeneration ability,ferocity,less food consumption is dessert peoples capability.grater attack&armor;,more village is for grassland area people. imperivm 3 difference between heroes were extra ordinary. hero of goal&briton; was extremely powerful where short sworded heroes had less attack.roman hero had good armor,discipline,administration etc, egypts had desert area capacity,germens played depending on speed, concealment &sudden; invading.goals highly aggressive&productive;, britons united&patient;.just iberian&cartha; hero ability needs some logical change.every nation shall have different tendency&use; all available updates. updates will only useful for same townhalls warrior. Example:if roman nation conquers Gremen then still only Germen warrior can have level penetration ability.
there shan't be any retreat option of hero, it hampers army control.controlling army was better in earlier version.
If nation of samurai & ninja is added in next version it will be highly appreciated. heroes shall be self protective&exchange; items as r needed.

+1 vote     reply to comment
shourav Dec 17 2014, 6:54am says:

Its an awesome game, but if a new fresh version of this game is released without any crash and some changes as below, it would be better,realistic&balanced;& more popular.
1.if only druid like people had revenge but not deflection.curse shall reduce 2/3 of an enemy attack.invisibility shall blind an enemy for more time.summoned eagle,wolf,ghoul shall have druids same level.plague gas is of no use.Egyptian druid shall spread disease when dies.when a druid dies ghoul,healing,thunder etc capacity shall act greater if level is higher of the druid. all druids shall be more active in battleground.warrior shan't have curse/revenge.
2.plenty of item isn't necessary. plz make them useful&balanced;.like concentration stone is twice precious than snake belt.mingle another item to balance it.plz omit too much inferior item...heroes get jammed.
3.plz omit barbarian abundance in map,instead u can add barbarian/native camp like tution tent.when captured it will provide new 2types of soldier hired by gold 8 infantry 8 archer up to 20 level. they shall only available in desert area & tutions in grassland area.

+1 vote     reply to comment
killeranthony Oct 5 2014, 9:36pm says:

make it come with full game because i cant find it :/

+1 vote     reply to comment
Topgun4434 Nov 3 2013, 11:20am says:

I love everything about the mod, just one question how do you use a tax collector?

+2 votes     reply to comment
ulamlang Dec 9 2014, 9:29pm replied:

*And put him in the outpost. Instant gold :D

+1 vote     reply to comment
Guest Feb 18 2014, 7:17am replied:

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Imperium: Great Battles of Rome Icon
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Released Sep 18, 2009
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