Imperivm GBR this splendid game, so I decided to create mod GBR TACTICS. Mod introduces many changes which they improve game, I repaired several bugs also. I want all the time to make better my project, so I need your hints and help.

Post news Report RSS GBR Tactics 2.3 - a lot of tactics

I still develop this modification, because I love and I hope that he will play at least a few people. In this version I fixed a few bugs, added the ability to send people to the point, several animations and a few sound effects. I assure that in any other game there is so much strategy and tactics. It's that chess in real time:)

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Full list of changes:
*
repair bugs : "stop enemy hero", "ball", "use skill enemy hero, " "Summoning Eagle Townhall enter it, " "Stonehenge bugs" and many others
*
new talent hero "favourite unit"
* increased levels of AI difficulty
* introduction of class units (swordfish, bowman, light infantry, heavy infantry, infantry special - "penetrations, light cavalry, heavy horse)
*
implementation of the "paper, rock, scissors":
- Archers strong against light and heavy infantry, weak against spearmans with shields and cavalry.
- Spearmen strong against cavalry and archers, the weak against the "penetrations".
- Heavy horse against a strong,
archers, light and heavy infantry, weak against spearmans.
- "Penetrations" strong against
spearmans, infantry and light, weak against cavalry, archers, heavy infantry.
- Light Infantry - assets: do not rebel. Weakest unit.

* develop the tactical aspect of the game thanks to the "IN BATTLE"
* adding 40 new artifacts
*
adding 70 new icons for heroes
*
adding 20 new sound effect
*
adding active barbarians on the map with its own AI
* adding elite archers with long range shot
* adding a tax collector
* new raw material, iron and iron mine
* modify the statistics to improve the balance units
* 10 new enhancements such as extension of the gates of castles, general's school, guild of mercenaries, camouflage, etc.
* ddded the ability to burn buildings
* possibility improve the outposts through their expansion and hiring guards
*
possibility of transporting food, gold and people to outpost and create route
*
possibility fully automate the management of a stronghold outposts, thanks route and such options as auto-buying families, automatic drawing of the peasants, the automatic building of troops in barracks, selling into slavery of the peasants, peasants training etc.
*
adding sentry at outposts
* possibility of obtaining food from hunting the animals and fish
* adding a hero from combat mode that is hidden fighters involved on / off hidden aggressiveness
*
add option auto feeding of the hero and his army
*
the addition of new combat formations such as the long line, square, loose formation
* repair all spiritual units
* the possibility of rebellion hungry troops (with the exception of light infantry)
* rationing of food in relation to the amount held vitality. The more vitality a body that needs more food
* added three degrees of promotion warriors and heroes of the number killed
*
only gain experience for fighting with the enemy at the same level or higher
*
added a new building "Great Tavern. " It gives possibility hiring leaders from other nations
* added the ability to increase the population in the village, by not extracting food
*
added ability to charge cavalry
*
added bonus for the defense position on the hills
* injured or deprived of stamina of the military fights and moves slowly
* added glory to leader points. Awarded for acquiring the outposts, cause the warriors of our villages join us for free
* added new bonuses when choosing before starting a game such as character level to 12, 4000 food, etc.
* added ability to automatically transport between the shipyards of the army (by water)
*
added the ability to modernize the army (where our military has no new artifacts such as weapons and armor steel)
*
added ability to send people to the point

Hamachi network:
Network: gbrta2
Passowrd: gbrta2


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