Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS unexpected physic bug
Post comment Comments
pvcf Author
pvcf - - 4,943 comments

i'm currently hunting a total unexpected bug, which occours only on a testmap and only if you load fresh from menu a saved game the first time, but see yourself what happens :D
download in source quality:
www.reflex-studio.com/clearing/video/devkid_physicbug.avi 110mb

it seems it happens ONLY to enemy AI, not to objects, not to player, and its caused by original crytek savegame loader.
because the ingame save game loader works, there are good chances that i can find and eleminate this bug, but this is still only a strong hope :D

Reply Good karma+4 votes
Marek33
Marek33 - - 3,891 comments

At first, I was wondering what kind of bug will be there, and when I have seen it, I literally launch for a 10 seconds at least. When you manage to fix it you can add some fun mode or something like that which will include this funny bug.

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf - - 4,943 comments

wow, finally i found the bug: cryengine load a mass of 1kg for enemies instead the original given 80kg or more for a "grunt".
was very very hard to find and i needed subroutines for finding which i needed back in time weeks and months to develeope for, but finally there are inside the devkid and speed up such bugfinding end eleminating by factor 1000 or more :D

so, basically inserting this as funmode is now totally easy, just have to re-init them with a new weight :D

Reply Good karma+2 votes
Admer456
Admer456 - - 823 comments

I have an idea for the name: Kangaroo Grunts.

P.S. I'd suggest also setting new Density, if possible.

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

what did you mean with "new Density" exactly ?

Reply Good karma+2 votes
Admer456
Admer456 - - 823 comments

Spawn a "Simple Entity", any Simple Entity. Now if you see the parameters, you should notice "Mass" and "Density".

I was experimenting, and it seems that Density affects physics, and since it can be 1, the grunts could float on the water.

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

i have given some physical parameters for living entities, but not the whole script with constructor, currently it seems to work, but i still doesn't know why some AI (not all types) have wrong values. i currently restore mass, height, eyeheight, sphereheight, radius and all two bulletimpactparams.
but there are way more, like animationspeed behaviors and blendingtimes, which also belong to the constructor table, but those seemed to work.

Reply Good karma+2 votes
Marek33
Marek33 - - 3,891 comments

Nice work! Now it will be way easier to make it and the players wouldnt be shocked by that bug.

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

thank you :)
to be thrue this bug was listed since some months in my buglist and everytime i looked in, i gave up, i'm now so happy that i have found it :)

Reply Good karma+2 votes
Argoon
Argoon - - 1,078 comments

funny bug, sometimes with bugs new gameplay features and effects emerge, once a bug now a feature. :D

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

yes, and i thought i share it with the comunity before it is "fixed" :D
i have already a "chuck norries" melee value which player can train, i maybe should it connect with this bug ;D

Reply Good karma+2 votes
Vladiskov
Vladiskov - - 384 comments

You should add it as a "easter egg cheat" instead, together with the chucknorristatic force! (just like moon gravity in those old Tony hawks games)

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf - - 4,943 comments

--> done :D

Reply Good karma+2 votes
HFCR
HFCR - - 503 comments

Hm. I look for nice achievs: nice additional - weapons stay in hand in mercs when they die :) Also nice shake from hits by hands :)

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

haha, good one :) you are the first one which have seen this since one year or longer as i have this implemented :D
the weapons which immediately dissapeard at deadshooted enemies looked so strange :D

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: