Expanded wars is for command and conquer generals: Zero Hour, it adds 3 new sides and 9 new generals, AND some interesting "Splinter" Factions while at least adding 1 or more thing to the other factions, Expanded Wars also adds destructive Ultra units to quickly change the favor of a battle into your hands upon reaching the final rank, but be cautious.. the enemy may do the same. :)

Remaining Full Releases:

Expanded Wars : Federation Rising
Expanded Wars : Tools Of Destruction Beta
Expanded Wars : Tools Of Destruction Final

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NOTE: The EWDT (Expanded Wars Development Team) has opened on this profile the ability to post Media Entries and Article Entries. This ability will be removed if abused. Please post your MOD videos and Articles here.

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Current Open Editions :
Expanded Wars : RSA Returns Full
Expanded Wars : RSA Returns (V)1.1
Expanded Wars : RSA Returns (V)1.2
Expanded Wars : RSA Returns (P)1.2.5
Expanded Wars : RSA Returns (V)1.3 w/ 1.3.1
Expanded Wars : Federation Rising (V) 1.0
Expanded Wars : Federation Rising (P) 1.0.1, AKA : Expanded Wars : Federation Rising 1.1
Expanded Wars : Federation Rising (V) 1.2
Expanded Wars : Federation Rising (V) 1.3

Current Closed Edition :
Expanded Wars : Tools Of Destruction (Revision Release)

Image RSS Feed Latest Screens
Now That's Alota Infantry Did we miss you? Now That's Just Mean
Blog RSS Feed Report abuse Latest News: Updates To Come.

1 comment by Phantom139 on Dec 21st, 2010

It's been a little over a year now, since I have last been able to do work on this mod due to my desktop computer going down.

Well, after some much needed work on it, I finally have access to it once more. So, I will be using my much more enhanced knowledge of C&C programming (from all of my work on the C&C 3 version) to enhance this one.

First off, expect a wave of balance updates to hit pretty much every faction, this should even everything out (except for of course, the domination army).

Secondly, bug fixes, I will be checking deeply into the reported problems and seeing what I can do about it.

Thirdly, how it will be released, after so many released, I think I have figured out how to get it into a more convenient compiled .BIG version, so it won't effect your actual game files if and when you choose to un-install the mod.

Anything else, I will just tag onto this news post when I find it necessary.

As for an ETA, that is always unknown until certain. Keep an eye out for now though, I'm looking forward to getting some much needed work done here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Expanded Wars Federation Rising 1.3

Expanded Wars Federation Rising 1.3

Jul 25, 2009 Full Version 24 comments

Adds the second GFA General, and fixes many bugs, No Previous Versions Required

Expanded Wars - Federation Rising 1.2 (at ModDB)

Expanded Wars - Federation Rising 1.2 (at ModDB)

Feb 7, 2009 Full Version 11 comments

Sorry about that if you prefer to grab the mod here. The one at filefront is the EXACT same file here, so yeah, don't mistake it for another or don't...

Expanded Wars Federation Rising 1.01 Patch

Expanded Wars Federation Rising 1.01 Patch

Nov 18, 2008 Patch 2 comments

Fixes the error in Expanded Wars: Federation Rising 1.0. You need The previous version in order to run this.

Expanded Wars Federation Rising 1.0

Expanded Wars Federation Rising 1.0

Nov 15, 2008 Full Version 8 comments

The final army of Expanded wars 1 is complete. This adds the Base GFA Faction, Fixes the annoying 1.3.1 Bug, and adds something special, see the installer...

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Aug 28, 2008 Full Version 1 comment

Expanded Wars RSA Returns 1.3 adds the last RSA General to the war. Expanded Wars RSA Returns 1.3.1 Fixes two exploits found in the weather general.

Expanded Wars RSA Returns Patch 1.2.5

Expanded Wars RSA Returns Patch 1.2.5

Jul 30, 2008 Patch 3 comments

This is a Pre-Release to the final version of Expanded Wars RSA Returns. It fixes a few unfound errors after releasing RSA Returns 1.2 and adds a few...

Post comment Comments  (0 - 10 of 192)
Guest
Guest Jan 22 2014, 8:27am says:

This comment is currently awaiting admin approval, join now to view.

fallenangel17
fallenangel17 Oct 28 2013, 7:52pm says:

hey how do i get this off cause i never installed it. I was updating zero hour to 1.04 to get shockwave but every time I update it it already has this mod installed but I never installed it.... so help please

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Feb 8 2014, 11:43am replied:

sigh

Installation instructions
Step 1: MAKE A COPY OF YOUR ZH MAIN FOLDER then put it somewhere.
Step 2: unzip the file archive
Step 3: copy/paste the relevant files in the ZH folder you copied.
Step 4: use .exe file to play.

UNINSTALL INSTRUCTIONS

Step 1: DELETE the modded file. and everything in it EXCEPT the .exe file. DO NOT DELETE THE .EXE!!!!! DONT!!!
Step 2: remember the copy of the ZH original you made earlier? copy all files from there (EXCEPT THE .exe) and paste into the ZH main folder.

simplistic. answer your q?

+1 vote     reply to comment
GamerFan2014
GamerFan2014 Oct 18 2013, 8:30am says:

wish the new factions could build anything :'(

+1 vote     reply to comment
ZhFan2012
ZhFan2012 Jan 17 2013, 1:48am says:

Dead ?

+1 vote     reply to comment
Phantom139
Phantom139 Dec 26 2010, 5:37pm says:

Please post any bugs or errors you need me to fix. I would like to have a release out sometime this week.

+1 vote     reply to comment
Phantom139
Phantom139 Dec 21 2010, 10:54am says:

I'm quite surprised. I finally got my desktop running again (computer I run this mod from. I'm going to try to get a new version out.

+1 vote     reply to comment
mykee954
mykee954 Sep 6 2010, 10:13am says:

i can not uninstall this mod!!!! please help me!!!!

+1 vote     reply to comment
Phantom139
Phantom139 Dec 21 2010, 11:05am replied:

I'll try to get this resolved in my next release, but as mentioned many times in the past, you will unfortunately need to get a fresh copy installed. The way I had to do the coding/art files for this mod effected the game files themselves, because I had no knowledge at the time of the .big file compilation

+1 vote     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Sep 18 2010, 3:15pm replied:

"Sigh".

+1 vote     reply to comment
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