Expanded wars is for command and conquer generals: Zero Hour, it adds 3 new sides and 9 new generals, AND some interesting "Splinter" Factions while at least adding 1 or more thing to the other factions, Expanded Wars also adds destructive Ultra units to quickly change the favor of a battle into your hands upon reaching the final rank, but be cautious.. the enemy may do the same. :)

Remaining Full Releases:

Expanded Wars : Federation Rising
Expanded Wars : Tools Of Destruction Beta
Expanded Wars : Tools Of Destruction Final

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NOTE: The EWDT (Expanded Wars Development Team) has opened on this profile the ability to post Media Entries and Article Entries. This ability will be removed if abused. Please post your MOD videos and Articles here.

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Current Open Editions :
Expanded Wars : RSA Returns Full
Expanded Wars : RSA Returns (V)1.1
Expanded Wars : RSA Returns (V)1.2
Expanded Wars : RSA Returns (P)1.2.5
Expanded Wars : RSA Returns (V)1.3 w/ 1.3.1
Expanded Wars : Federation Rising (V) 1.0
Expanded Wars : Federation Rising (P) 1.0.1, AKA : Expanded Wars : Federation Rising 1.1
Expanded Wars : Federation Rising (V) 1.2
Expanded Wars : Federation Rising (V) 1.3

Current Closed Edition :
Expanded Wars : Tools Of Destruction (Revision Release)

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Updates To Come.

News 1 comment

It's been a little over a year now, since I have last been able to do work on this mod due to my desktop computer going down.

Well, after some much needed work on it, I finally have access to it once more. So, I will be using my much more enhanced knowledge of C&C programming (from all of my work on the C&C 3 version) to enhance this one.

First off, expect a wave of balance updates to hit pretty much every faction, this should even everything out (except for of course, the domination army).

Secondly, bug fixes, I will be checking deeply into the reported problems and seeing what I can do about it.

Thirdly, how it will be released, after so many released, I think I have figured out how to get it into a more convenient compiled .BIG version, so it won't effect your actual game files if and when you choose to un-install the mod.

Anything else, I will just tag onto this news post when I find it necessary.

As for an ETA, that is always unknown until certain. Keep an eye out for now though, I'm looking forward to getting some much needed work done here.

New Website

New Website

News 0 comments

I now have an official website. Feel free to check it out and register on the forums: www.phantomgamesdevelopment.com

1.3 Release, 1-3 Days Away

1.3 Release, 1-3 Days Away

News 0 comments

With this version being uploaded, you can expect it out withing the next few days

Update, omg...

Update, omg...

News 2 comments

Yeah, it's been a while for one of these, alas, we are slowly moving along to the end of the code process.

But What Abouts...

But What Abouts...

News 0 comments

Hey, remember those things that were marked "Next Release". Well, It's time to clarify some things.

RSS feed Downloads
Expanded Wars Federation Rising 1.3

Expanded Wars Federation Rising 1.3

Full Version 24 comments

Adds the second GFA General, and fixes many bugs, No Previous Versions Required

Expanded Wars - Federation Rising 1.2 (at ModDB)

Expanded Wars - Federation Rising 1.2 (at ModDB)

Full Version 11 comments

Sorry about that if you prefer to grab the mod here. The one at filefront is the EXACT same file here, so yeah, don't mistake it for another or don't...

Expanded Wars Federation Rising 1.01 Patch

Expanded Wars Federation Rising 1.01 Patch

Patch 2 comments

Fixes the error in Expanded Wars: Federation Rising 1.0. You need The previous version in order to run this.

Expanded Wars Federation Rising 1.0

Expanded Wars Federation Rising 1.0

Full Version 8 comments

The final army of Expanded wars 1 is complete. This adds the Base GFA Faction, Fixes the annoying 1.3.1 Bug, and adds something special, see the installer...

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Full Version 1 comment

Expanded Wars RSA Returns 1.3 adds the last RSA General to the war. Expanded Wars RSA Returns 1.3.1 Fixes two exploits found in the weather general.

Expanded Wars RSA Returns Patch 1.2.5

Expanded Wars RSA Returns Patch 1.2.5

Patch 3 comments

This is a Pre-Release to the final version of Expanded Wars RSA Returns. It fixes a few unfound errors after releasing RSA Returns 1.2 and adds a few...

Post comment Comments  (180 - 190 of 192)
Phantom139 Creator
Phantom139

Srry i lost aim awhile ago but i finally got cable and the mod is in the beta stage. i could really use ure help again tho =)

Reply Good karma+1 vote
Ravenn
Ravenn

OMFG PHANTOM WHATS UP LONG TIME NO SEEEEEEEE

Reply Good karma Bad karma+1 vote
Phantom139 Creator
Phantom139

it adds
3 new sides and 9 new generals while at least adding 1 or more thing to the others

It adds 3 base sides

The Sith Army
RSA
Galactic Federation

and 9 new Generals

Sith
General Maul
General Vader
Major Sidious

RSA
General Stormvile
General Noxius
Major Lord Trebor

Galactic Federation
General Noxus
General Spire
Major Samus

You can also read more on them in the news section

Reply Good karma+1 vote
Phantom139 Creator
Phantom139

BETA 1 IS DONE!!!!!

It Add the other 2 sith generals and the main part of the sith army itself!
I Also fixed many bugs and added a few goodies to this mod.

Now down to the info part.

1) STOP FLOODING THE CHAT WITH HOW TO INSTAL QUESTIONS! Use the readme that is included with this down load or just go to my website and read the topics there Phantom139.proboards15.com

2) I Would appriciate all bad critics just leave and dont post any ratings at all! I would like some more optimizim here which means STOP GIVING MOD BAD RATINGS JUST FOR INSTALL PROBLEMS

3) Just enjoy beta 1 for me and all of the PCD and EW Staff.

Thanx
-phantom

Reply Good karma+1 vote
Phantom139 Creator
Phantom139

Ok you can be, but saying this:
"providing u dont edit. lol"
I laughed, if i cant edit, how would i be providing u with the mod in the first place =p

Alpha 1.1 has been delayed due to some factors that have been in play for the last couple of weeks. I will be back on modding soon but for now, mod progress is inactive...

Reply Good karma+1 vote
Spartan_Dude117
Spartan_Dude117

if u Need to See my Work send me ur email i will gladly Help.

Im skilled. But i have No idea though how to Put AI on maps. thats the only glitch.

i ill give u any help. since give me ur email then i will send my map to u. to see what u think.

all u have to do then. is place it in ur Zero Hour Maps directory load up the map editor load my map up and have a Look.

providing u dont edit. lol

Reply Good karma Bad karma+1 vote
Phantom139 Creator
Phantom139

You will have 1 .big file

Place the .big file in your Command And Conquer Generals : Zero Hour Directory

If that doesnt work, Contact me and i will fix it so that when I release Alpha 1.1 in about 2 days or so which has almost the rest of the sith army and a couple of other suprises in it, you will have a desktop shortcut.

Reply Good karma+1 vote
Phantom139 Creator
Phantom139

In Alpha 1 the Force storm facility will not be for use because of constant errors I have with it

Reply Good karma+1 vote
Phantom139 Creator
Phantom139

I have decided not to release 0.04, in about 5-6 days I will have Alpha 1 up for download, thanks for your patience

Reply Good karma+1 vote
Phantom139 Creator
Phantom139

Just one minute ago I released alpha 1, expect it to be downloadable in the next 72 hours =)

you may if you wish, chat at
Phantom139.proboards15.com

Reply Good karma+1 vote
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