Expanded wars is for command and conquer generals: Zero Hour, it adds many new factions, and modifies all of the other old Factions. You will be able to command new powers such as laser bombardment, Neutron bombs, Meteor Strikes, and Fuel Air Carpet bombing. You can be promoted 9 times in expanded wars to allow a new line of units to be enlisted into your sides army by reaching the final rank, and you can quickly change the tide of a battle with these.

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Well, I finally got my desktop running again, so I am now capable of getting another release up.

Posted by Phantom139 on Dec 21st, 2010

It's been a little over a year now, since I have last been able to do work on this mod due to my desktop computer going down.

Well, after some much needed work on it, I finally have access to it once more. So, I will be using my much more enhanced knowledge of C&C programming (from all of my work on the C&C 3 version) to enhance this one.

First off, expect a wave of balance updates to hit pretty much every faction, this should even everything out (except for of course, the domination army).

Secondly, bug fixes, I will be checking deeply into the reported problems and seeing what I can do about it.

Thirdly, how it will be released, after so many released, I think I have figured out how to get it into a more convenient compiled .BIG version, so it won't effect your actual game files if and when you choose to un-install the mod.

Anything else, I will just tag onto this news post when I find it necessary.

As for an ETA, that is always unknown until certain. Keep an eye out for now though, I'm looking forward to getting some much needed work done here.

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Phantom139 Author
Phantom139 Dec 21 2010, 5:55pm says:

I suppose the first step to making my work a load easier is a massive re-organization of my files, pretty much how I'm doing it for the C&C 3 Version (For those of you with the C&C 3 mod source).

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Released Jun 2008
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