Expanded wars is for command and conquer generals: Zero Hour, it adds 3 new sides and 9 new generals, AND some interesting "Splinter" Factions while at least adding 1 or more thing to the other factions, Expanded Wars also adds destructive Ultra units to quickly change the favor of a battle into your hands upon reaching the final rank, but be cautious.. the enemy may do the same. :)

Remaining Full Releases:

Expanded Wars : Federation Rising
Expanded Wars : Tools Of Destruction Beta
Expanded Wars : Tools Of Destruction Final

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NOTE: The EWDT (Expanded Wars Development Team) has opened on this profile the ability to post Media Entries and Article Entries. This ability will be removed if abused. Please post your MOD videos and Articles here.

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Current Open Editions :
Expanded Wars : RSA Returns Full
Expanded Wars : RSA Returns (V)1.1
Expanded Wars : RSA Returns (V)1.2
Expanded Wars : RSA Returns (P)1.2.5
Expanded Wars : RSA Returns (V)1.3 w/ 1.3.1
Expanded Wars : Federation Rising (V) 1.0
Expanded Wars : Federation Rising (P) 1.0.1, AKA : Expanded Wars : Federation Rising 1.1
Expanded Wars : Federation Rising (V) 1.2
Expanded Wars : Federation Rising (V) 1.3

Current Closed Edition :
Expanded Wars : Tools Of Destruction (Revision Release)

Image RSS Feed Latest Screens
Now That's Alota Infantry Did we miss you? Now That's Just Mean
Blog RSS Feed Report abuse Latest News: Updates To Come.

1 comment by Phantom139 on Dec 21st, 2010

It's been a little over a year now, since I have last been able to do work on this mod due to my desktop computer going down.

Well, after some much needed work on it, I finally have access to it once more. So, I will be using my much more enhanced knowledge of C&C programming (from all of my work on the C&C 3 version) to enhance this one.

First off, expect a wave of balance updates to hit pretty much every faction, this should even everything out (except for of course, the domination army).

Secondly, bug fixes, I will be checking deeply into the reported problems and seeing what I can do about it.

Thirdly, how it will be released, after so many released, I think I have figured out how to get it into a more convenient compiled .BIG version, so it won't effect your actual game files if and when you choose to un-install the mod.

Anything else, I will just tag onto this news post when I find it necessary.

As for an ETA, that is always unknown until certain. Keep an eye out for now though, I'm looking forward to getting some much needed work done here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Expanded Wars Federation Rising 1.3

Expanded Wars Federation Rising 1.3

Jul 25, 2009 Full Version 23 comments

Adds the second GFA General, and fixes many bugs, No Previous Versions Required

Expanded Wars - Federation Rising 1.2 (at ModDB)

Expanded Wars - Federation Rising 1.2 (at ModDB)

Feb 7, 2009 Full Version 11 comments

Sorry about that if you prefer to grab the mod here. The one at filefront is the EXACT same file here, so yeah, don't mistake it for another or don't...

Expanded Wars Federation Rising 1.01 Patch

Expanded Wars Federation Rising 1.01 Patch

Nov 18, 2008 Patch 2 comments

Fixes the error in Expanded Wars: Federation Rising 1.0. You need The previous version in order to run this.

Expanded Wars Federation Rising 1.0

Expanded Wars Federation Rising 1.0

Nov 15, 2008 Full Version 8 comments

The final army of Expanded wars 1 is complete. This adds the Base GFA Faction, Fixes the annoying 1.3.1 Bug, and adds something special, see the installer...

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Expanded Wars RSA Returns 1.3 w/ 1.3.1

Aug 28, 2008 Full Version 1 comment

Expanded Wars RSA Returns 1.3 adds the last RSA General to the war. Expanded Wars RSA Returns 1.3.1 Fixes two exploits found in the weather general.

Expanded Wars RSA Returns Patch 1.2.5

Expanded Wars RSA Returns Patch 1.2.5

Jul 30, 2008 Patch 3 comments

This is a Pre-Release to the final version of Expanded Wars RSA Returns. It fixes a few unfound errors after releasing RSA Returns 1.2 and adds a few...

Post comment Comments  (40 - 50 of 192)
ph33rESP
ph33rESP May 10 2009, 10:05pm says:

HOW DO I TAKE THIS MOD OFF?

+1 vote     reply to comment
lolololz
lolololz May 30 2009, 2:34pm replied:

remove the mods .big file

but if u do sumthin wrong your game might not work so just to be safe just re install it

+1 vote     reply to comment
Phantom139
Phantom139 May 11 2009, 9:36pm replied:

Re-Install the game.

+1 vote     reply to comment
hukaflukagie
hukaflukagie Apr 21 2009, 11:37pm says:

all this mod really needs is some boats... otherwise really good work

+1 vote     reply to comment
hukaflukagie
hukaflukagie Apr 4 2009, 3:18pm says:

ok. so when will this mod be updated??? i really like it but after a while its gets a little boring

+1 vote     reply to comment
Phantom139
Phantom139 Apr 4 2009, 4:48pm replied:

patience, I play other games you know...

Sometimes I like to take a break from making expanded wars in order to branch off into my other projects. Hence the reason I am looking for other people to upgrade the mod while I do take these 'breaks'.

+1 vote     reply to comment
hukaflukagie
hukaflukagie Apr 9 2009, 7:41am replied:

i know. i was just wondering if i should keep checking here or stop fer a while

+1 vote     reply to comment
Phantom139
Phantom139 Apr 10 2009, 9:28am replied:

hows this then, I will tell you when I come back to working on this?

+2 votes     reply to comment
Phantom139
Phantom139 Mar 25 2009, 10:07pm says:

This mod changes base C&C Generals ZH Files. I just recommend Re-Installing ZH for now, Until I make a more sophisticated install that backs up these files.

+1 vote     reply to comment
JBMS
JBMS Mar 20 2009, 3:26pm says:

How do you uninstal thhis mod please.
already thank you

+1 vote     reply to comment
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Released Jun 5, 2008
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