Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file Report Enhanced 4X Mod 1.83
Filename
Enhanced_4X_Mod_1.83.zip
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Full Version
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GoaFan77
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180.08mb (188,826,690 bytes)
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9,408 (16 today)
MD5 Hash
6e34c7163f9047927cebe26fb348c4bb
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Description

The Enhanced 4X Mod version 1.83 for Rebellion version 1.90. Fix missing strings, rebalances Antistructure cruisers, minor AI improvements, and added support for a new "Infinite Research" minimod. Checksum is 37244052. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default with Rebellion 1.90.

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Enhanced 4X Mod 1.83
Comments
nuruddinshah52
nuruddinshah52

Thanks guys
Best New game+ mod
Just wish if can add more factions that all

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GoaFan77 Author
GoaFan77

You can add more factions. It's called the Star Wars Interregnum mod. :-)

Moddb.com

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Darth_Weasel
Darth_Weasel

Best star wars mod on the block

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nuruddinshah52
nuruddinshah52

Hello there dev team
Can 1.83 use the old minimod?
E.g E4X faster combat or E4X Max Starbase upgrade

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GoaFan77 Author
GoaFan77

Yes, though Deathmatch will undo a minor AI fix from this patch. Probably won't be noticeable though if you want to use it until the minimods are updated.

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D0gbert
D0gbert

So is the infinite research minimod out? I can find it in gamedata, but not in mods?!

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GoaFan77 Author
GoaFan77

It will be released when the minimods are updated shortly. :-)

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D0gbert
D0gbert

That readme entry makes sense now. Cheers.

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nuruddinshah52
nuruddinshah52

Hello there question
About Max starbase upgrade how do you know "if" it works?

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GoaFan77 Author
GoaFan77

Sorry, I'm not sure exactly what you're talking about. The TEC research, a planet bonus, the minimod?

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nuruddinshah52
nuruddinshah52

The minimod Max Starbase upgrade
how do we know if it works?
Cuz when the mod said Max upgrades. I think back on Star trek mod of that kind mainly STA3

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GoaFan77 Author
GoaFan77

Without the minimod you can only get 8 upgrades on a starbase. With it you get enough to purchase all available upgrades.

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nuruddinshah52
nuruddinshah52

Ah just like i expected
Thanks
(WHAHAHAHAHAHAHAH NOW I CAN DOUBLE UPGRADE WITH A CERTAIN FACTION
HAHAAHAHAHAH)

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Tallestdavid
Tallestdavid

getting ton of errors.

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Guest
Guest

I've also been getting quite a few errors, can continue playing but some options and additions are not available during play. As I recall it has something to do with certain things missing? Not sure what exactly because I didn't write it all down.

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GoaFan77 Author
GoaFan77

Could you elaborate on what you mean. Some features may require Rebellion DLCs (planet specialization, random events, outlaw sectors). But everything the mod adds should be available.

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Guest
Guest

mod is already defeated by the 1.91 update. eager to see it updated to work with the latest version!

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GoaFan77 Author
GoaFan77

The mod seems to work fine for me on 1.91. Can you provide more details of what issue you are experiencing?

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Guest
Guest

For me there is no way to run it on 1.91. Checksum is correct, the game still crashes during the loading screen. Like other players report on steam, the game creates a safe dump data and shuts down.

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GoaFan77 Author
GoaFan77

Well, I tried it again, enabling the mod through the in game mod loader. No issues. Dropbox.com

Are you using any minimods? Your checksum is definitely 37244052? No issues running the game without the mod? Are you running the steam or GoG version?

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Guest
Guest

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_Havok
_Havok

I was looking forward to getting back into SoSE Reb after seeing this MOD in action. I too am having issues as stated above running it on 1.91. Checksum is correct on a steam version. Still get the safe dump after applying the mod alone.

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yk123
yk123

I don't know, but there's a problem that Exit to the desktop,
version 1.83 ,
Do not understand the log.

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Guest
Guest

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PredatorSpam113
PredatorSpam113

Its possible increase diversity beetwen TEC and HTS? Maybe new minimod?

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GoaFan77 Author
GoaFan77

Do you feel they are less diverse than the other factions? What differences would you like to see?

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Kaada
Kaada

Hello there. I was looking for an old Mod i used in the past where the Weapon effects looked different. As example instead of the blue smal Torpedo the Vasari Artillery used the mod gave it some kind of big "Antimatter" Dark/blue mod.

I have sadly no idea how the mod was called...
Question is: Do you have some re-skins for the Weapons effects and Projectiles?

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GoaFan77 Author
GoaFan77

I concern myself with improving the gameplay, not graphics mostly, but the main weapon effects mods I know of are Bailknight's Graphics Mod and I believe it was called Total Effects. Both might have versions that still work, but they're not being actively developed.

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Guest
Guest

Hi, I cant get the mod to work with 1.91 like a number of people here, its got the correct checksum but it crashes after clicking apply. I opened up the dump and the exception information is:

Process Architecture: x86
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

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Destroyer383
Destroyer383

Further info from running the dev exe:

error 1:

Assert @ D:\SinsRebellion\main\CodeSource\Engine/Render/Texture/FileCubeTexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture;)
HR: (E_FAIL)-An undetermined error occurred

error 2:
Entity Ref not found: Ability_E4X_CaptureNeutralFrigate

then it makes the dump file and closes. Hope this helps.

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GoaFan77 Author
GoaFan77

Are you using any other mods? That file should be in the download, so I don't know why it's not finding it.

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NocturneOfSolace
NocturneOfSolace

Should be a version of this with the super weapons disabled, unless this is compatible with submods that do that

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GoaFan77 Author
GoaFan77

There is a minimod that disables superweapons, yes.

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Nazalaz
Nazalaz

have a prob with the mod as well. I activated it ingame but nothing happens. i go back to the main menu but it's still the vanilla game?

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Nazalaz
Nazalaz

It is in the enabled mod column. But there is a text that says "enabled mod checksum" 0.

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GoaFan77 Author
GoaFan77

Checksum of zero means the game is not finding the mod files. Usually this is caused by your extraction software creating an extra folder when unzipping the .zip file you downloaded. It should be something like "Mods-Rebellion v1.85" -> "Enhanced 4X Mod 1.83" -> "GameInfo". If you have "Mods-Rebellion v1.85" -> "Enhanced 4X Mod 1.83" -> "Enhanced 4X Mod 1.83" -> "GameInfo", then you have an extra folder and need to move everything up a level.

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Nazalaz
Nazalaz

Do you need Outlaw Sectors dlc for this mod?

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GoaFan77 Author
GoaFan77

You do not need any DLCs to run this mod, just Rebellion. The DLC features you do have will be used with the mod, but they are not required.

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Nazalaz
Nazalaz

Thx for the help man! the extra folder was the prob =)

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_Havok
_Havok

So running SoSE 1.91. Steam edition. Checksum 37244052. Enable Enhanced 4X mod 1.83. It restarts with the E4X logo and I hear an error message. mini dump. GTX 1060 vid card drivers updated along with 3 screens and still unable to access mod. Oh and my files are in correct format =). I may have to give up on this one.

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GoaFan77 Author
GoaFan77

One last thing to try. One comment above mentioned a missing file error. Can you try one of the following for me.

1. Run the mod with the developer.exe (will need to move it to a different mod folder).
2. Open your rebellion.user.setting file and change "ShowErrors" to true. The try enabling the mod again.

Let me know if you get any error popups before the crash. A DirectXAssert: [!FAILED(dxVerifyHR)] is harmless, but anything else would be unusual.

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_Havok
_Havok

Did that and received following...

Assert @ D:\SinsRebellion\main\CodeSource\Engine/Render/Texture/FileCubeTexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture;)
HR: (E_FAIL)-An undetermined error occurred

and then...

Entity Ref not found: Ability_E4X_CaptureNeutralFrigate

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GoaFan77 Author
GoaFan77

Fascinating, I guess I better check if the download has been corrupted.

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GoaFan77 Author
GoaFan77

I downloaded the mod again and I'm still not getting the Entity Ref not found: Ability_E4X_CaptureNeutralFrigate.

The mod seem to be working fine on my PC.

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