V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Visor Reflection Shader Test (first algorithm) (view original)
Visor Reflection Shader Test  (first algorithm)
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Lоnerboner
Lоnerboner - - 8,303 comments

Whats up with the odd resolution Mel?

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Meltac Author
Meltac - - 1,138 comments

What exactly do you mean by "odd"? That's just widescreen...

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Lоnerboner
Lоnerboner - - 8,303 comments

i mean the 1595x897 lol, thats not your average monitor res :)

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Meltac Author
Meltac - - 1,138 comments

hehe, I have a special kinda monitor ;-) No, of course not, it's just an excerpt of a screenshot.

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Lоnerboner
Lоnerboner - - 8,303 comments

i thought so lol

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CodeMaker
CodeMaker - - 3 comments

Hey, Meltac! Can you create some new material with this effect? Look: we can create weapons with 3d scopes (can do the aiming in scope's without the use of textures) and if in scope would have such an effect would be nice.

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Meltac Author
Meltac - - 1,138 comments

By now I do pixel shaders only, no materials. So, all of my effects are basically 2d. However, I consider it possible to do something like what you describe. Maybe I'll just give it a try and will let you know if I could do it. Will take me some time though.

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Lоnerboner
Lоnerboner - - 8,303 comments

Try PPx, it already has 3D scopes, without your DoF. The M16 elcan has a 3D scope :)

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Meltac Author
Meltac - - 1,138 comments

Thanks, will do! Do you by chance know how to create some material shader for the gun model's scope lens only?

EDIT: Did you see my reply to your post on GSC forums?

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Lоnerboner
Lоnerboner - - 8,303 comments

No, i dont think thats possible in Xray, but after what you have done there must be a way how. Ill see if i can contact Sky4ce. i had some talks with him in the past, and other people like kino64. ill just ask them for help

and not yet, will do now

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Description

If ever released, this might become part of version 1.2.

See also in-game video:
Moddb.com