V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
I've tweaked and sort of maxed out the reflective visor view for ecolog suits and the like. The black border of the helmet now fades out smoothly. Of course you can also use a custom suit texture overlay in this place - if you really like. Also, settings for reflection intensity and the like are subject to individual configuration, as always in DS.
Maxed out means here that DirectX 9 won't allow me to incorporate further improvements without exploding my PC ;) so what you see here is probably the best I can do prior to forcing people to use the DirectX 11 runtime for to run Dynamic Shaders (what will be the case when DS 2.0 comes out).
Just spectacular!
No way!
No way what!??
No way can look that good!
That's your opinion. Right. Then just disable the effect :)
I meant it in a good way. ;) This looks very realistic.
Oh my, well then... thanks :)
Impressive!
Wow. This looks pretty great, Meltac.
Thanks, guys. I'm glad you like it.