Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

release5 0

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu


WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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DCG v5.0 Released!

News 6 comments

DCG v5.0 has been released for original Men of War, Assault Squad 2, and Call to Arms. Note that because the latter two games are still being patched regularly by the developer, you may need to edit the patch version setting in the "mod.info" file using a text editor if the mod fails to activate (see readme for details).

Most of the changes to the program have to do with removing the dependency on XNA and J# installs, which should simplify setup. Please check the readme and setup files for details.

This version also includes many new maps and a few new vehicles in the release for original Men of War, including a Spitfire!

Changelog:

Version 5.0 ~ January 1, 2017
- Removed requirements for J# and XNA installs
- Requires .NET Framework 4.5
- Timed attack missions add more time for player to complete objectives on larger maps
- Objective pointer entity customizable in settings.xml
- Some minor bug fixes

- Additional Zeke Wolff vehicle:
Spitfire
Breda 20/65
AS 42 with Breda 20/65
- Additional map by Zeke Wolff (Maki_59)
- Additional map by Zeke Wolff (Maki_82)
- Additional map by Zeke Wolff (Maki_83)
- Additional map by Zeke Wolff (Maki_63)
- Additional map by NilsTheRed (juno_beach)
- Additional map by NilsTheRed (schnielder_road)

Repeat from previous post - a friendly reminder: Zeke, Ngvede and others on the team have put many hours into the vehicles, skins, and other content. Please do not re-use the content without giving credit (and please ask their permission, too). We see too many cases where someone uses their models without credit and then another mod, which would have given credit if they had known, re-uses those models without credit, too. Please help keep them motivated by making sure this doesn't happen!


From (2016-03-01) the DCG team no longer allow any other mod to use our work WITHOUT a written permission from us, and mods that uses our stuff, must have a proper credit list added. Mods that existed before this date, is allowed to use the work that has been released in earlier DCG´s, but all new models etc that is included in DCG4.5 (and future versions of DCG like DCG5.0) is affected by the above. The reason for this, is due to the fact that the new stuff we added in 4.5 is already appearing in other mods without us being credited for our work.

How to Install DCG

How to Install DCG

Installers Tutorial 39 comments

This is an installation and setup guide for the Dynamic Campaign Generator mod (DCG)

How to Play DCG

How to Play DCG

Other Tutorial 34 comments

Instructions for playing the Dynamic Campaign Generator for Men of War

Changelog

Changelog

Feature

Listing of new features added, other changes and release dates

DCG 4.5 Release [Update: hotfix released]

DCG 4.5 Release [Update: hotfix released]

News 11 comments

This is a full release of DCG 4.5 for original Men of War and a beta release of DCG v4.5 for the Men of War: Assault Squad 2.

RSS Files
Fix for DCG4.5/5.0 MoW

Fix for DCG4.5/5.0 MoW

Patch 4 comments

Patch for Men of War. Fixes some errors that has existed since v4.5

DCG v5.0 for Call to Arms - Beta Release

DCG v5.0 for Call to Arms - Beta Release

Full Version 11 comments

This is a beta release of DCG v5.0 for the Call to Arms game.

DCG v5.0 for Assault Squad 2 - Beta Release

DCG v5.0 for Assault Squad 2 - Beta Release

Full Version 58 comments

This is a beta release of DCG v5.0 for the Men of War: Assault Squad 2 game packaged as a single download - the Map Pack is included in this release...

DCG v5.0 for Men of War - Full Release

DCG v5.0 for Men of War - Full Release

Full Version 46 comments

This is a full release of DCG v5.0 for the original Men of War game packaged as a single download - all packs are included in this release.

Patch for DCG v4.5 for Assault Squad 2

Patch for DCG v4.5 for Assault Squad 2

Patch 10 comments

This hotfix will partially solve the bug that was resetting inventories: vehicle inventories are fixed, but soldiers may reset. It is expected that this...

Patch for DCG v4.5 for Original Men of War

Patch for DCG v4.5 for Original Men of War

Patch 11 comments

This hotfix will solve the bug that was resetting inventories.

Comments  (0 - 10 of 1,663)
indyrider
indyrider

Men of war AS 2 here, i'm missing a ground texture. Also: when i click done on the deployment screen, it kinda.. Auto resolved whitout me clicking auto resolve.

Is this still in development ? I dreamed about this! I really hope they will make this official. This gives it ENDLESS replay value, I just hope we get options like maximum size,all units available,.. And choose our own values with 4/4 3/8 Example: 10/6 etc...

But this is an amazing job already which i'm ashamed to ask even more. Fantastic job! Thank the team for this amazing mod!

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Guest
Guest

why campaign.exe doens't work? i have the netframework 4.5, but the campaign.exe stops running.

note: i try the vietnam MOW. and i try the 4.0 dcg for vietnam

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zekewolff Creator
zekewolff

Did you install all necessary subprograms (you also need .XNA and Visual #J)?

See this tutorial on how to install DCG correctly Moddb.com or if you prefer, watch this Moddb.com

~Zeke.

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Guest
Guest

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Miserable
Miserable

I've been looking online on ways to add in new units from other mods into DCG for MOW:AS2, but I couldn't find any clear instructions (I don't know much about editing files or anything). There was a thread that referred to MOW, but the instructions seemed to direct me to files that weren't in MOW:AS2. I might've been missing something and would like some clarification.

Thanks beforehand.

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zekewolff Creator
zekewolff

You need to add the actual vehicles (all three folders, undamaged view, _x and _xx folders) from the other mod into the correct subfolder in DCG (ie. medium tanks should go into tank_medium etc). You also need to add the new vehicles' structure and unit icons. When you have done this, then it is time to add the new vehicle into the correct vehicle.xlm file (if it is a German vehicle, it should go into vehicle_germany.xlm etc). To understand how to do this, just study the xlm files, and copy-paste a old unit and then replace the info in the pasted part, with the info from the new vehicle.

And finally, if you want the new vehicles name to show up correctly, you will also need to add the new name into desc.lng in DCG.

Thats how it is done, it is easier said than done, especially if you aint familiar with file editing. To change stuff in xlm files, either use notepad++ or the standard windows notepad, both work flawlessly.

~Zeke.

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Miserable
Miserable

Hey Zeke, thanks for the reply. I'm attempting to find the correct subfolder for DCG, which I believe should be -vehicle, but it doesn't appear to be there in the "entity" directory. Do you happen to know why?

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zekewolff Creator
zekewolff

You should look in "campaign/resource/entity/-vehicle", in that location, you will find all the subfolders (btr, tank_light, tank_medium etc).

~Zeke.

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Miserable
Miserable

I do apologize if I'm being a bother, but I simply can't find that location. I've re-downloaded the latest mod file just in case I happened to be missing the file. When I was searching through with it with WinRar, I was met with the same results. The only folders located within the entity folder (for both my computer and WinRar) seem to be construction, flora, fx, and landscape. I feel as if I'm doing something wrong.

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zekewolff Creator
zekewolff

Please specify whether you are using AS2 or Men of War version of DCG.

~Zeke.

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zekewolff Creator
zekewolff

OK, I took a quick look into the AS2 version of DCG (which obviously is the one you are using). Since AS2 only uses vehicles from the game, ie none of the ones we've made ourselves for vanilla MoW, the entity folder of DCG:AS2 doesnt have the -vehicle folders and its subfolder. You will have to add these by yourself.

Simply add a new folder in the DCG:AS2 entity folder, name it "-vehicle" and then add the following subfolders to it;
airborne
btr
cannon
marine
tank_heavy
tank_light
tank_medium
and, if you plan to add new trains (not used by DCG though)
train.

From there, just do what I described in the original reply to your initial question.

~Zeke.

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Miserable
Miserable

Thank you for your help! Much appreciated!

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Highest Rated (24 agree) 9/10

This is definitely the most useful mod I have discovered for Men of War. The ability to randomize a campaign and create a group of grizzled vets through many missions is very appealing. In fact according to Steam I've clocked over 800 hours on the game. This mod has kept the game fresh the whole time and in conjunction with the ability to alter model files I can basically apply this system with any war fighting scenarios that are available. (Check out the Total Krieg mod for new models.) I'd give…

Jul 16 2009 by EliteSniperKonig

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