Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

release5 0

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu


WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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DCG v5.0 Released!

News 6 comments

DCG v5.0 has been released for original Men of War, Assault Squad 2, and Call to Arms. Note that because the latter two games are still being patched regularly by the developer, you may need to edit the patch version setting in the "mod.info" file using a text editor if the mod fails to activate (see readme for details).

Most of the changes to the program have to do with removing the dependency on XNA and J# installs, which should simplify setup. Please check the readme and setup files for details.

This version also includes many new maps and a few new vehicles in the release for original Men of War, including a Spitfire!

Changelog:

Version 5.0 ~ January 1, 2017
- Removed requirements for J# and XNA installs
- Requires .NET Framework 4.5
- Timed attack missions add more time for player to complete objectives on larger maps
- Objective pointer entity customizable in settings.xml
- Some minor bug fixes

- Additional Zeke Wolff vehicle:
Spitfire
Breda 20/65
AS 42 with Breda 20/65
- Additional map by Zeke Wolff (Maki_59)
- Additional map by Zeke Wolff (Maki_82)
- Additional map by Zeke Wolff (Maki_83)
- Additional map by Zeke Wolff (Maki_63)
- Additional map by NilsTheRed (juno_beach)
- Additional map by NilsTheRed (schnielder_road)

Repeat from previous post - a friendly reminder: Zeke, Ngvede and others on the team have put many hours into the vehicles, skins, and other content. Please do not re-use the content without giving credit (and please ask their permission, too). We see too many cases where someone uses their models without credit and then another mod, which would have given credit if they had known, re-uses those models without credit, too. Please help keep them motivated by making sure this doesn't happen!


From (2016-03-01) the DCG team no longer allow any other mod to use our work WITHOUT a written permission from us, and mods that uses our stuff, must have a proper credit list added. Mods that existed before this date, is allowed to use the work that has been released in earlier DCG´s, but all new models etc that is included in DCG4.5 (and future versions of DCG like DCG5.0) is affected by the above. The reason for this, is due to the fact that the new stuff we added in 4.5 is already appearing in other mods without us being credited for our work.

How to Install DCG

How to Install DCG

Installers Tutorial 39 comments

This is an installation and setup guide for the Dynamic Campaign Generator mod (DCG)

How to Play DCG

How to Play DCG

Other Tutorial 34 comments

Instructions for playing the Dynamic Campaign Generator for Men of War

Changelog

Changelog

Feature

Listing of new features added, other changes and release dates

DCG 4.5 Release [Update: hotfix released]

DCG 4.5 Release [Update: hotfix released]

News 11 comments

This is a full release of DCG 4.5 for original Men of War and a beta release of DCG v4.5 for the Men of War: Assault Squad 2.

RSS Files
Fix for DCG4.5/5.0 MoW

Fix for DCG4.5/5.0 MoW

Patch 4 comments

Patch for Men of War. Fixes some errors that has existed since v4.5

DCG v5.0 for Call to Arms - Beta Release

DCG v5.0 for Call to Arms - Beta Release

Full Version 11 comments

This is a beta release of DCG v5.0 for the Call to Arms game.

DCG v5.0 for Assault Squad 2 - Beta Release

DCG v5.0 for Assault Squad 2 - Beta Release

Full Version 58 comments

This is a beta release of DCG v5.0 for the Men of War: Assault Squad 2 game packaged as a single download - the Map Pack is included in this release...

DCG v5.0 for Men of War - Full Release

DCG v5.0 for Men of War - Full Release

Full Version 46 comments

This is a full release of DCG v5.0 for the original Men of War game packaged as a single download - all packs are included in this release.

Patch for DCG v4.5 for Assault Squad 2

Patch for DCG v4.5 for Assault Squad 2

Patch 10 comments

This hotfix will partially solve the bug that was resetting inventories: vehicle inventories are fixed, but soldiers may reset. It is expected that this...

Patch for DCG v4.5 for Original Men of War

Patch for DCG v4.5 for Original Men of War

Patch 11 comments

This hotfix will solve the bug that was resetting inventories.

Comments  (0 - 10 of 1,641)
***Geroj***
***Geroj***

What the hell is with carpet bombing stukas? They are bombing like a lancaster with some 1t bombs. Every mission, at least first few minutes I have to replay at least 5 times until I run away from enemy stukas because they just slag my army in seconds

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zekewolff Creator
zekewolff

In the main Campaign folder, there is a subfolder named XML. Inside that folder, there is a file named Settings.xml.

Open it with any text editor of your choice, find the line
<airattackrunsmax>20</airattackrunsmax> and change the number "20" to something less, like 5 or lower, and the enemy planes wont do that many attack runs (yes, planes are way too powerful but that is the main game mechanics, and yes, no matter where you hide your infantry, planes always seems to find them).

When you have changed the number, press save and do not change the name of the file (but keep a copy of the original file on your harddrive just in case, however, do not keep the copy of the original file inside the campaign folder, if you do, then the original file will be re-read again).

And another small tip to everyone who is just like me, and find the "Capture the zone within 10 minutes" mission way too boring. Change the file <disablealternatemissiontypes>False</disablealternatemissiontypes> to
<disablealternatemissiontypes>True</disablealternatemissiontypes>
and you those kind of missions wont appear any more.

~Zeke.

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***Geroj***
***Geroj***

Hey, thanks Zeke

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Azurite6213
Azurite6213

Dear developers. If possible in the next version of the mod, make sure, that the player between missions has the ability to save units in a kind of reserve, that does not affect the limit of troops, from which these units could be subsequently taken. That is, the player has the opportunity to save troops in reserve, not selling them.

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CheekiTheBreeki
CheekiTheBreeki

Found a bug in original men of war dcg 5.0, I wanted to try North Korean campaign playing as america after selecting my units and pressing Done button I get greeted by this message:
"Error loading minimaps: Object reference not set to an instance of an object."

I tried to change the operation setting from four-by-four to four-by-three but still get this unavoidable message above, after trying every operation setting I kept getting the same error message. I think its a bug left unnoticed by developers, so dear devs of this awesome mod please upload a fix or message me a work-around this game breaking issue.


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OGH1
OGH1

Sadly I get a Unhandled Exception when I launch up an Operation for MOWAS. I am using Windows 10. That an issue ?

*edit* Here's a pic I.imgur.com

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zekewolff Creator
zekewolff

See my 1st reply to CheekiBreeki a few posts further down.

~Zeke.

Reply Good karma+1 vote
Guest
Guest

Hello,
Thanks for your awesome work! I can't seem to find the Italians though. Downloaded 5.0 followed instructions everything works, but no Italy. Just USA, UK, Germany, USSR, Japan and North Korea.

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zekewolff Creator
zekewolff

Italians is only available in DCGv5.0 for Men of War. In Mow:AS2 they hasnt been added due to the team member responsible for this version, has left (temporarily I hope) the team to join the Gates of Hell developing studio. We are only two active members left in the DCG team, and none of us has much interest in AS2.

~Zeke.

Reply Good karma+1 vote
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9.2

192 votes submitted.

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Highest Rated (23 agree) 9/10

This is definitely the most useful mod I have discovered for Men of War. The ability to randomize a campaign and create a group of grizzled vets through many missions is very appealing. In fact according to Steam I've clocked over 800 hours on the game. This mod has kept the game fresh the whole time and in conjunction with the ability to alter model files I can basically apply this system with any war fighting scenarios that are available. (Check out the Total Krieg mod for new models.) I'd give…

Jul 16 2009 by EliteSniperKonig

Lowest Rated (23 agree) 1/10

Not balanced at all, retarded money system. After 3 rounds you will get spammed by enemy with 20 tanks vs your 3 inf squads or 1 tank ( that's all you can get because you can't get more resources....

Jun 14 2010 by aidas2

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