Dynamic Campaign Generator (DCG) is a mod that randomly generates skirmish missions, and lets you keep your surviving forces from one battle to another. One of the latest new features is the option to fight historical scenarios like D-Day and the Battle of Kursk. First-time users might experience some difficulties installing the mod... so ---READ THE README.TXT!!!--- Check out our subforum for help, the latest news and downloads. Team: Jason1_ - Mod leader, creator & coder, Zeke Wolff - Vehicles & Maps, Ngvede - Vehicles & Maps, Kohlrabi - Infantry, Darth_Trog - Scripting. <--Remember to install the four parts in the right order!!!--> *************<---IMPORTANT: MOD ONLY WORKS WITH MEN OF WAR PATCH VERSION 1.11.3--->*************

Image RSS Feed Latest Screens
Infantry Pack WIP 18th Oct Upcoming stuff for the Infantry Pack: StuG III Ausf. G & Waffen-SS
Blog RSS Feed Report abuse Latest News: Upcoming version:

2 comments by Kohlrabi on Aug 29th, 2009 digg this super bookmark


Changelog (so far!) for the upcoming version (2.3)

Version 2.3
- Added an After Action Report screen which shows the results of the previous battle and of any other battles won or lost by other units on the operation map
- Added a brain to crew and passengers of all vehicles, eliminating the bug which caused these troops to appear invincible and to be missing their icon on the left of the screen when controlled by the player (Thank you to Trog for the idea)
- Added new graphics by Ngvede to the operation screen and improved the system for unit counter and overlay graphics to be more flexible
- Changed the system for player purchased close air support to allow targeting of air attacks in the battle (by clicking on the icons on the right and then clicking on a location to attack); also made cost of close air support adjustable by nation and theatre (see nations.xml) (Thank you to Trog for the new air support scripts)
- New end condition for operations which have a start and stop date specified - the operation will end in stalemate if the number of days remaining drops to zero at which point the player will receive credit for any victory points controlled
- New force size system which calculates the maximum number of units allowed by adding all soldiers and crew members and the doubled category number of each vehicle or piece of heavy equipment
- It is no longer possible to reset the loadout of (rearm) foreign equipment
- System for soldiers to "level up" after each battle implemented (infantry pack required)
- Fixed the system for selecting shields (Schürzen) and texture mods appearing on vehicles and improved the system for choosing texture mods randomly
- Preserve wrecks and shellholes on maps for the duration of an operation (Thank you to Trog for the idea)
(this goes for mines/barbwire etc as well - Kohlrabi)
- When the player's unit on the operation screen is next to the front line, but not attacking or defending (no arrow pointing to or from the player's unit), now the undeclared attack comes from the front line; enemy forces are reduced to 50% strength and limited to light tanks or less (a recon in force); 10 points are subtracted since it should be an easier than normal battle
- When the player's unit on the operation screen is not near a front line (far behind friendly lines), now the undeclared attack comes from a random direction (representing partisans, infiltrators, etc); the player is allowed to deploy anywhere on the battle map since it is all friendly territory; enemy forces are reduced to 25% strength and limited to infantry; 20 points are subtracted since it should be a very easy battle
- It is now possible to have units from more than one nation per side in operations (for example, UK and USA units can appear as allies in the same operation).
- Setting added for starting battles with player units set to hold position
- Cannons and other man-portable heavy equipment will now stop and engage attacking enemies enroute to their objectives
- Customized fuel tank sizes handled
- Code improvements and fixes

Downloads RSS Feed Latest Downloads
DCG Map Pack 2.2

DCG Map Pack 2.2

May 26, 2009 Full Version 14 comments

Map Pack for the Dynamic Campaign Generator - Created by Zeke Wolff & Ngvede

DCG Vehicle Pack 2.2

DCG Vehicle Pack 2.2

May 26, 2009 Full Version 1 comment

Vehicle Pack version 2.2 for Dynamic Campaign Generator

Dynamic Campaign Generator (DCG) 2.2

Dynamic Campaign Generator (DCG) 2.2

May 26, 2009 Full Version 27 comments

Dynamic Campaign Generator version 2.2 for Men of War.

DCG Infantry Pack 2.2 - Version 1.34

DCG Infantry Pack 2.2 - Version 1.34

May 26, 2009 Full Version 13 comments

Infantry Pack for Dynamic Campaign Generator 2.2 Version 1.34 + small fix included

Comments
Kohlrabi
Kohlrabi Sep 13 2009, 5:14pm says:

When installing this mod, make sure you read the readme.txt -carefully-.
If you still are experiencing problems, take a look at the "Troubleshooting" or "Frequently asked Questions" threads in our forums.
YOU -WILL- FAIL TO INSTALL THE MOD OTHERWISE!

We recommend that you download and install all 4 parts of the mod in the following order:
1) Dynamic Campaign Generator
2) Map Pack
3) Vehicle Pack
4) Infantry Pack

This thread is -not- for comments or questions.

(ask them in our forum instead).

+4 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Men of War Icon
Platform
PC
Game
Men of War
Contact
Send Message
Official Page
Digitalmindsoft.eu
Release Date
Released May 4, 2005
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

10

19 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
Statistics
Rank
587 of 10,710
Last Update
1 month ago
Watchers
38 members
Files
4