Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

release5 0

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu


WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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DCG v5.0 Released!

News 3 comments

DCG v5.0 has been released for original Men of War, Assault Squad 2, and Call to Arms. Note that because the latter two games are still being patched regularly by the developer, you may need to edit the patch version setting in the "mod.info" file using a text editor if the mod fails to activate (see readme for details).

Most of the changes to the program have to do with removing the dependency on XNA and J# installs, which should simplify setup. Please check the readme and setup files for details.

This version also includes many new maps and a few new vehicles in the release for original Men of War, including a Spitfire!

Changelog:

Version 5.0 ~ January 1, 2017
- Removed requirements for J# and XNA installs
- Requires .NET Framework 4.5
- Timed attack missions add more time for player to complete objectives on larger maps
- Objective pointer entity customizable in settings.xml
- Some minor bug fixes

- Additional Zeke Wolff vehicle:
Spitfire
Breda 20/65
AS 42 with Breda 20/65
- Additional map by Zeke Wolff (Maki_59)
- Additional map by Zeke Wolff (Maki_82)
- Additional map by Zeke Wolff (Maki_83)
- Additional map by Zeke Wolff (Maki_63)
- Additional map by NilsTheRed (juno_beach)
- Additional map by NilsTheRed (schnielder_road)

Repeat from previous post - a friendly reminder: Zeke, Ngvede and others on the team have put many hours into the vehicles, skins, and other content. Please do not re-use the content without giving credit (and please ask their permission, too). We see too many cases where someone uses their models without credit and then another mod, which would have given credit if they had known, re-uses those models without credit, too. Please help keep them motivated by making sure this doesn't happen!


From (2016-03-01) the DCG team no longer allow any other mod to use our work WITHOUT a written permission from us, and mods that uses our stuff, must have a proper credit list added. Mods that existed before this date, is allowed to use the work that has been released in earlier DCG´s, but all new models etc that is included in DCG4.5 (and future versions of DCG like DCG5.0) is affected by the above. The reason for this, is due to the fact that the new stuff we added in 4.5 is already appearing in other mods without us being credited for our work.

How to Install DCG

How to Install DCG

Installers Tutorial 37 comments

This is an installation and setup guide for the Dynamic Campaign Generator mod (DCG)

How to Play DCG

How to Play DCG

Other Tutorial 34 comments

Instructions for playing the Dynamic Campaign Generator for Men of War

Changelog

Changelog

Feature

Listing of new features added, other changes and release dates

DCG 4.5 Release [Update: hotfix released]

DCG 4.5 Release [Update: hotfix released]

News 11 comments

This is a full release of DCG 4.5 for original Men of War and a beta release of DCG v4.5 for the Men of War: Assault Squad 2.

RSS Files
Fix for DCG4.5/5.0 MoW

Fix for DCG4.5/5.0 MoW

Patch

Patch for Men of War. Fixes some errors that has existed since v4.5

DCG v5.0 for Call to Arms - Beta Release

DCG v5.0 for Call to Arms - Beta Release

Full Version 8 comments

This is a beta release of DCG v5.0 for the Call to Arms game.

DCG v5.0 for Assault Squad 2 - Beta Release

DCG v5.0 for Assault Squad 2 - Beta Release

Full Version 29 comments

This is a beta release of DCG v5.0 for the Men of War: Assault Squad 2 game packaged as a single download - the Map Pack is included in this release...

DCG v5.0 for Men of War - Full Release

DCG v5.0 for Men of War - Full Release

Full Version 14 comments

This is a full release of DCG v5.0 for the original Men of War game packaged as a single download - all packs are included in this release.

Patch for DCG v4.5 for Assault Squad 2

Patch for DCG v4.5 for Assault Squad 2

Patch 10 comments

This hotfix will partially solve the bug that was resetting inventories: vehicle inventories are fixed, but soldiers may reset. It is expected that this...

Patch for DCG v4.5 for Original Men of War

Patch for DCG v4.5 for Original Men of War

Patch 11 comments

This hotfix will solve the bug that was resetting inventories.

Comments  (0 - 10 of 1,582)
xxnightreaverxx
xxnightreaverxx

So I've been playing a mod for AS2 that adds tons of units and whatnot, but it's a skirmish mod. Since I seem to have some free time, how difficult would it be to add these units to DCG? Is it still the same process as stated here (http://www.digitalmindsoft.eu/forums/forum/dms-games/men-of-war/english/modding/mod-release/dynamic-campaign-generator/4886-adding-new-units)? Thank you for info you can share with me!

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Jason1_ Creator
Jason1_

It hasn't changed much, though I can't speak to any particular issues with AS2 itself. Basically, if you can get the vehicle working in the editor, then it's just a matter of adding it to the DCG vehicle xml file. I suggest Notepad++ (free) for modifying XMLs.

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DickyAЯЧA
DickyAЯЧA

How can I Install this? Campaign.exe has stopped working

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zekewolff Creator
zekewolff

Which version did you download (ie. did you download the AS2 version if playing AS2 or vice versa if playing vMoW)?

DCG5.0 for AS2 do not need the necessary subprograms, but DCG5.0 for vMoW do need them.

For more info about installing DCG, please check ---> Moddb.com

All versions do need the .net subprogram to be installed, but Win 7 and newer versions of Windows, do have this software pre-installed.

All three subprograms can be downloaded for free at MicroSofts homepage as long as you have a legal copy of Windows (if you dont, then I cant help you).

~Zeke.

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CheekiTheBreeki
CheekiTheBreeki

Some suggestions for when 5.0 version MOWAS 2 will come out of beta, you should look into Valour mod as it has all the units and factions missing in the current version, ask Normand as he is the main head behind that mod: Steamcommunity.com

I think this mod and valour will be a perfect mix especially of what this really needs, and i mean units and factions

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zekewolff Creator
zekewolff

It wont happen since we only uses our own resources. And besides, we dont want to add new nations that only consists of four or five models.

~Zeke.

Reply Good karma+1 vote
CheekiTheBreeki
CheekiTheBreeki

Well that's shame, i know for sure that porting things from original mow to MOWAS 2 is much harder and time consuming then to just ask for permission and use the already created ones.

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zekewolff Creator
zekewolff

Its not hard to port them, its just a matter of a few minutes for each model. But we prefer to have models made by ourselves, because then we know for sure that the models are not taken from other games...

~Zeke.

Reply Good karma+1 vote
CheekiTheBreeki
CheekiTheBreeki

And no xD valour doesn't have Italian faction with just five models, at least have a better look into that mod and by that i mean install it, play it, get a feel of that mod and the say if its good or bad don't just judge the book by its cover. I swear MOWAS 2 version of this mod will benefit greatly if you will just use valour as resource for units and factions like Italy, China and North Korea.

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zekewolff Creator
zekewolff

And why do Valour have all those Italian units? Oh wait, it has them because we the DCG team made them. He is using our models in his mod.

~Zeke.

Reply Good karma+1 vote
CheekiTheBreeki
CheekiTheBreeki

Wow what a surprise, so its true then go and ask him if what your saying is legit, im pretty sure there is a separate MOWAS 2 mod here on moddb that covers the whole Italian faction and he with permission used their models and soldier voices for his mod then created some vehicle models missing from that faction him self.

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zekewolff Creator
zekewolff

And why should I ask Normand for permission to use the Italian models that we made? There is a reason to why I am listed (on the Valour Workshop page) as a creator as well.

~Zeke.

Reply Good karma+1 vote
CheekiTheBreeki
CheekiTheBreeki

ahh yes sorry my bad well i guess this fuzz was all for nothing xD but taking all space in this comment section.

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Highest Rated (23 agree) 9/10

This is definitely the most useful mod I have discovered for Men of War. The ability to randomize a campaign and create a group of grizzled vets through many missions is very appealing. In fact according to Steam I've clocked over 800 hours on the game. This mod has kept the game fresh the whole time and in conjunction with the ability to alter model files I can basically apply this system with any war fighting scenarios that are available. (Check out the Total Krieg mod for new models.) I'd give…

Jul 16 2009 by EliteSniperKonig

Lowest Rated (22 agree) 1/10

Not balanced at all, retarded money system. After 3 rounds you will get spammed by enemy with 20 tanks vs your 3 inf squads or 1 tank ( that's all you can get because you can't get more resources....

Jun 14 2010 by aidas2

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