Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

release5 0

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu


WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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DCG v5.0 Released!

News 6 comments

DCG v5.0 has been released for original Men of War, Assault Squad 2, and Call to Arms. Note that because the latter two games are still being patched regularly by the developer, you may need to edit the patch version setting in the "mod.info" file using a text editor if the mod fails to activate (see readme for details).

Most of the changes to the program have to do with removing the dependency on XNA and J# installs, which should simplify setup. Please check the readme and setup files for details.

This version also includes many new maps and a few new vehicles in the release for original Men of War, including a Spitfire!

Changelog:

Version 5.0 ~ January 1, 2017
- Removed requirements for J# and XNA installs
- Requires .NET Framework 4.5
- Timed attack missions add more time for player to complete objectives on larger maps
- Objective pointer entity customizable in settings.xml
- Some minor bug fixes

- Additional Zeke Wolff vehicle:
Spitfire
Breda 20/65
AS 42 with Breda 20/65
- Additional map by Zeke Wolff (Maki_59)
- Additional map by Zeke Wolff (Maki_82)
- Additional map by Zeke Wolff (Maki_83)
- Additional map by Zeke Wolff (Maki_63)
- Additional map by NilsTheRed (juno_beach)
- Additional map by NilsTheRed (schnielder_road)

Repeat from previous post - a friendly reminder: Zeke, Ngvede and others on the team have put many hours into the vehicles, skins, and other content. Please do not re-use the content without giving credit (and please ask their permission, too). We see too many cases where someone uses their models without credit and then another mod, which would have given credit if they had known, re-uses those models without credit, too. Please help keep them motivated by making sure this doesn't happen!


From (2016-03-01) the DCG team no longer allow any other mod to use our work WITHOUT a written permission from us, and mods that uses our stuff, must have a proper credit list added. Mods that existed before this date, is allowed to use the work that has been released in earlier DCG´s, but all new models etc that is included in DCG4.5 (and future versions of DCG like DCG5.0) is affected by the above. The reason for this, is due to the fact that the new stuff we added in 4.5 is already appearing in other mods without us being credited for our work.

How to Install DCG

How to Install DCG

Installers Tutorial 39 comments

This is an installation and setup guide for the Dynamic Campaign Generator mod (DCG)

How to Play DCG

How to Play DCG

Other Tutorial 34 comments

Instructions for playing the Dynamic Campaign Generator for Men of War

Changelog

Changelog

Feature

Listing of new features added, other changes and release dates

DCG 4.5 Release [Update: hotfix released]

DCG 4.5 Release [Update: hotfix released]

News 11 comments

This is a full release of DCG 4.5 for original Men of War and a beta release of DCG v4.5 for the Men of War: Assault Squad 2.

RSS Files
Fix for DCG4.5/5.0 MoW

Fix for DCG4.5/5.0 MoW

Patch 4 comments

Patch for Men of War. Fixes some errors that has existed since v4.5

DCG v5.0 for Call to Arms - Beta Release

DCG v5.0 for Call to Arms - Beta Release

Full Version 11 comments

This is a beta release of DCG v5.0 for the Call to Arms game.

DCG v5.0 for Assault Squad 2 - Beta Release

DCG v5.0 for Assault Squad 2 - Beta Release

Full Version 58 comments

This is a beta release of DCG v5.0 for the Men of War: Assault Squad 2 game packaged as a single download - the Map Pack is included in this release...

DCG v5.0 for Men of War - Full Release

DCG v5.0 for Men of War - Full Release

Full Version 49 comments

This is a full release of DCG v5.0 for the original Men of War game packaged as a single download - all packs are included in this release.

Patch for DCG v4.5 for Assault Squad 2

Patch for DCG v4.5 for Assault Squad 2

Patch 10 comments

This hotfix will partially solve the bug that was resetting inventories: vehicle inventories are fixed, but soldiers may reset. It is expected that this...

Patch for DCG v4.5 for Original Men of War

Patch for DCG v4.5 for Original Men of War

Patch 11 comments

This hotfix will solve the bug that was resetting inventories.

Comments  (0 - 10 of 1,676)
indyrider
indyrider

Men of war AS 2 here, i'm missing a ground texture. Also: when i click done on the deployment screen, it kinda.. Auto resolved whitout me clicking auto resolve.

Is this still in development ? I dreamed about this! I really hope they will make this official. This gives it ENDLESS replay value, I just hope we get options like maximum size,all units available,.. And choose our own values with 4/4 3/8 Example: 10/6 etc...

But this is an amazing job already which i'm ashamed to ask even more. Fantastic job! Thank the team for this amazing mod!

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zekewolff Creator
zekewolff

Did you press "Extract All Maps" button in the DCG settings?

What are you refering to with 4/4?

The mod is still being worked on, but on a slower pace than usually since we are only two active members left.

~Zeke.

Reply Good karma+2 votes
indyrider
indyrider

I meant the operation map sizes.
Yes i did click extract all maps,and i can play'm but one had a missing ground texture. i'm quite sure it was a vanilla map. Maybe with the updated graphics in mow as2 it replaces the wrong rexture? No idea.
Also how can i continue playing? just open Dcg & load up your save in as2 ?

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indyrider
indyrider

Yes nvm, got it to load a save. Amazing how easy it is, Sad to hear that you're only one of the 2 remaining to work on it.
Why didn't they hire you yet over in Digitalmindsoft? This is The Feature MOW series need.

Ps: Is it possible to alter unit costs somewhere? Aswel as operation days ? 8 days seems way too short.

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zekewolff Creator
zekewolff

You can make your own operation sizes by clicking on the "editor" button in the campaign settings.

Unit costs can be altered in the vehicle.xlm files.

Operation days alters a little depending the scenario you are playing, for example D-day lasts over 30 daya.

I were hired as a freelancer by DMS earlier (made a dozen or more maps for the AS and AS2) but now they have their own mappers etc.

~Zeke

Reply Good karma+2 votes
indyrider
indyrider

I see, thank you!

And did you ever propose them this idea? I would never believe they would reject this.. It would bring MOW series to the masses.
The game misses purpose to fight battles sadly, altough it's very fun to just play'm. But this would bring it so much more, which your team proved.

God just think about having this in-game fully stable, fleshed out & Moddable.

One can only dream.
Anyway, Best of luck man!

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zekewolff Creator
zekewolff

DMS is well aware of our little mod, and they have suggested that we add it to their workshop etc. We will see if that happens or not (I personally is more fond of MoW than AS2).

~Zeke.

Reply Good karma+1 vote
indyrider
indyrider

Why if i may ask? It has more content, beter optimization(i assume) & vissuals. Isn't just more of the same game in the end?

And what do they mean by "add it into their workshop"?
Implement it into the engine? Or just putting it into the workshop on steam?

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zekewolff Creator
zekewolff

I aint too fond of the "shotgun" type of artillery in AS2 and other reasons.

Steam workshop, and they offered to make sure that the mod was always compatible with the latest game version, but since AS2 hasnt been updated in quite a while now, that really isnt an issue any longer.

~Zeke.

Reply Good karma+1 vote
indyrider
indyrider

Some units i bought go missing after i'm done with the battle, even though they fully survived, Is there any.. logic for it? Or is it just a bug?

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zekewolff Creator
zekewolff

Its a bug that we're trying to solve. This bug started to occur when DMS added their veterancy system to the game.

~Zeke.

Reply Good karma+1 vote
indyrider
indyrider

Hmmm i see. Couldn't you max out the veterancy on the bought units so it's always the 'the same unit' ? (just an idea)

And ohh, that sucks. Too bad they don't see the huge potential this adds to their game.

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Highest Rated (24 agree) 9/10

This is definitely the most useful mod I have discovered for Men of War. The ability to randomize a campaign and create a group of grizzled vets through many missions is very appealing. In fact according to Steam I've clocked over 800 hours on the game. This mod has kept the game fresh the whole time and in conjunction with the ability to alter model files I can basically apply this system with any war fighting scenarios that are available. (Check out the Total Krieg mod for new models.) I'd give…

Jul 16 2009 by EliteSniperKonig

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