Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

DCG v4.0 Released

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu



WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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Blog RSS Feed Post news Report abuse Latest News: Using GOG.com versions of Men of War

0 comments by Jason1_ on May 1st, 2015

The versions of Men of War available at GOG.com (http://www.gog.com/game/men_of_war) have different registry keys from the original retail games. This means that DCG will not auto-detect your game folders during setup and that it may not automatically switch between the DCG window and the game window. DCG is still playable in this circumstance (just select the folders by hand).

However, if you want to update the Settings.xml file to work normally with the GOG.com version of Men of War, you can change the following line in Notepad++ or some other text editor:

Change this line:
  <gameregistrykey>Men of War (Remove Only)</gameregistrykey>

To this:
  <gameregistrykey>Men of War™</gameregistrykey>

Version 4.5 of DCG will fix this so that it works normally with either version.

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Patch for DCG v4.0 for Assault Squad only

Patch for DCG v4.0 for Assault Squad only

Feb 22, 2014 Patch 21 comments

Patch to fix minor crash issues that only occurred in the Assault Squad version of DCG 4.0. This download is for the Assault Squad version of DCG only...

Realism 4.0 for DCG 4.0 for Men of War only

Realism 4.0 for DCG 4.0 for Men of War only

Jan 17, 2014 Full Version 11 comments

Updated Version of Realism to be fully compatible with DCG 4.0 and the Italian Nation. This download is for the original Men of War version of DCG only...

DCG v4.0 for Men of War - Full Release

DCG v4.0 for Men of War - Full Release

Dec 21, 2013 Full Version 47 comments

This is a full release of DCG v4.0 for the original Men of War game packaged as a single download - all packs are included in this release.

DCG v4.0 for Assault Squad - Full Release

DCG v4.0 for Assault Squad - Full Release

Dec 21, 2013 Full Version 82 comments

This is a full release of DCG v4.0 for the Men of War: Assault Squad game packaged as a single download - all packs are included in this release. Click...

DCG v4.0 for Condemned Heroes - Full

DCG v4.0 for Condemned Heroes - Full

Dec 21, 2013 Full Version 0 comments

This is a full release of DCG v4.0 for the Men of War: Condemned Heroes game packaged as a single download.

DCG v4.0 for Men of War: Vietnam - Full

DCG v4.0 for Men of War: Vietnam - Full

Dec 21, 2013 Full Version 10 comments

This is a full release of DCG v4.0 for the Men of War: Vietnam game packaged as a single download.

Post comment Comments  (40 - 50 of 1,236)
HaZZarD7
HaZZarD7 Jun 10 2015 says:

Hey guys, first of all compliments for the crazy quality models you making! I'am Italian and I was not even aware of the SIA LMG existence untill I saw it modeled here lol.

I have a question, I would really really like to play DCG, but in december 2014 I had to give up with AS2, even if as you know I was an huge fan of GSM and I organized events almost everyday.
This because performances of AS2 were terrible, with the game being basically unplayable, lot of desync crashes and low FPS even one year after release.

Now, GSM is a MP mod, DCG is SP, I don't know how the situation is for AS2 SP but in general due to AS2 Devs policy toward their customers I don't think I will go back there.

So my hope now is on Battle of Empires, where I have to say Devs listen a lot and are nice, last but not least performances are much superior! so, any plan to bring DCG on BoE ?

Otherwise I will wait for Best Way to release their new engine and maybe to play DCG there one day : )

anyway,even if I will not play this mod, I will keep following just to see its beautifull 3D models here, thanks, keep up the good work

cheers

+1 vote     reply to comment
Zeke_Wolff Creator
Zeke_Wolff Jun 10 2015 replied:

None of us (as far as I know) own Battle of Empires yet, so we really can´t say whether it will be ported to that game or not. Since we are also using much resources from MoW/AS/AS2, I dont think that we are allowed to port our mod to a rival game.

And, due to some modders using our models without giving us credit for them, I´m considering to stop allowing other mods to use our models.

The SIA LMG were a very rare piece to see during WW2, but some were used, and it simply was too cool looking, so I just had to add it... :)

Regarding the issues you´ve with AS2, I can only say that AS2 unfortunately don´t run that well on my PC either. I get a lot of crashes etc, in SP (since that is the only thing I play these days) whilst another DCG member hardly have any crashes at all.

I wasnt aware that Best Way is going to release a new engine?

~Zeke.

+1 vote   reply to comment
HaZZarD7
HaZZarD7 Jun 10 2015 replied:

Yeah, later I read more about the SIA and I discovered it was developed at the end of WWI to be used as LMG, as replacement for the Villar-Perosa.

MoW series it's a mess lol damn it, we have one of the RTS/Engine with the biggest potential ever, is it possible that in 2015 we are in this situation ? this series could have huge numbers of players like Arma III, Arma team too started small as kind of realistic/sandbox/moddable game.
On Arma III now you have modders that received a reward of 500 000 dollars lol.

Now we have AS2 which runs bad, BoE runs good but it's on old MoW engine and for now has few players.
DMS already working then at Call to Arms, that I backed but I asked for refund as I no more trust them.

And then yes I know best-Way is working hard on the new title Outfront Youtube.com and new engine for 2016.

+1 vote     reply to comment
Zeke_Wolff Creator
Zeke_Wolff Jun 10 2015 replied:

Aha, you were refering to Best Way´s online Men of War game, had totally forgotten about that one. To be honest, couldnt care less about online gaming.

~Zeke.

+1 vote   reply to comment
HaZZarD7
HaZZarD7 Jun 11 2015 replied:

I was hoping for a SP too on Outfront, but there are really litte info.
Well we have just to wait and see : )

keep up the good work

cheers

+1 vote     reply to comment
Jason1_ Creator
Jason1_ Jun 10 2015 replied:

I do have Battle of Empires and I do plan to make a DCG for it, but probably not for a while yet due to time constraints.

Obviously we will continue to support the original Men of War, too. Since it's available so cheaply on GOG.com and other places, I hope it continues to have a long life (fancy shaders aren't everything :))

+1 vote   reply to comment
Rocktomato
Rocktomato Jun 20 2015 replied:

Wonderful to hear that. I'll gift Battle of Empires to any members of the DCG team who want it.

+1 vote     reply to comment
Hart
Hart Jun 8 2015 says:

Hello,
I really like the Modification a lot! I currently am playing the original Men of War on the 4.0 version, it's great! I am however wondering if it's possible to increase Player Units (maximum force size:40) (space remaining:40) to a greater number to avoid the penalty of going over. If so how can I do this through editing perhaps the XML files/where do I edit that number? Thanks for a stellar mod!

+1 vote     reply to comment
Jason1_ Creator
Jason1_ Jun 10 2015 replied:

<unitsbasemin>5</unitsbasemin> in Settings.xml modifies the basic allowance (multiples of 8). It also increases the AI count, so proceed with caution. Too many units can kind of overwhelm the smaller maps, so you have to watch out for that, too.

+1 vote   reply to comment
Guest
Guest Jun 7 2015 says:

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anfedorchuk
anfedorchuk Jun 5 2015 says:

Hey devs,

How about a new operation "continuous battle"? It would force player fight certain (or different) AI commanders on same map over and over several times in a row. A winner would be decided based on who won most battles in that operations ( lets say, op. would take 3-5 days, winner has to win 4, otherwise operation's results would be uncertain.

It would allow people like me to enjoy the feeling of how exactly combat impacts map, considering how well damage to buildings and vehicles is registered and saved on maps you play - imagine playing this operation on village \ small urban map:

Day 1 - all buildings intact, no destroyed vehicles
Day 3 - some damage to buildings, some burned down vehicles
Day 5 - a true battlefield, with little or no undamaged buildings left.

I would really LOOOVE an operation like that. Too bad that corpses from previous battles don't stay, if you play on same map again..

+1 vote     reply to comment
Morbo512
Morbo512 Jun 10 2015 replied:

You can pretty much do this already. Make a new operation, 3x1, pick the maps and orient them how you choose and you can set the start date at the beginning of the war and the end date as late as you'd like, so once you get tired of fighting in one time period or against a certain army you can just capture the enemy sector and carry your units over on to the next one. Of course it doesn't count wins/losses, but you can still have a perpetual fight over a single map.

+1 vote     reply to comment
Zeke_Wolff Creator
Zeke_Wolff Jun 5 2015 replied:

If corpses were allowed to stay, it would turn out to be a very laggy battle sooner or later. Each little 3d model you see on the battlefield, is made up of small triangles, and each of these triangles is calculated by the engine. If you then has several vehicles, both "alive" and "dead" on the battlefield, and 100´s of human corpses, weapons, helmets etc laying on the battlefield, the result would be dead-boring... just be happy that small arms, dead vehicles etc are left on the battlefield! :)

Regarding your operation idea, it could be interesting to play such a battle now and then, but since I ain´t the coder, I really can´t say whether it is possible or not.

~Zeke.

+2 votes   reply to comment
Jason1_ Creator
Jason1_ Jun 10 2015 replied:

Well, building damage already carries over. I guess the trick would be to make the supply maps really hard to capture, maybe with overlays. I tried to do something a little like that with El Alamein on the North Africa operations.

+1 vote   reply to comment
thijs-93
thijs-93 Jun 4 2015 says:

Is there an ETA on a 4.5 beta? After a few years I am still quite excited about the mod.

I completely understand there will be bugs, it would be nice to try it out and report all found bugs somewhere on a forum. This way some of the more supportive crowd gets to see the progress and also gets to help track down the bugs :)

+1 vote     reply to comment
Zeke_Wolff Creator
Zeke_Wolff Jun 5 2015 replied:

Unfortunately not, we´ve some unsolved bugs that is game-breaking, which means that you can´t progress after the initial battle. Hopefully Jason1 (our coder) will find out soon what is happening.

One good thing with the delay, is that I will have some extra time to finish some more models! :D

~Zeke.

+2 votes   reply to comment
Jason1_ Creator
Jason1_ Jun 10 2015 replied:

I think most of the AS2 bugs are sorted out now, but we are still waiting for them to fix the minimap.

+2 votes   reply to comment
thijs-93
thijs-93 Jun 11 2015 replied:

Good to hear! Eagerly awaiting! :D

+1 vote     reply to comment
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Men of War
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Official Page
Digitalmindsoft.eu
Release Date
Released 2006
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9.1

187 votes submitted.

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Highest Rated (22 agree) 9/10

This is definitely the most useful mod I have discovered for Men of War. The ability to randomize a campaign and create a group of grizzled vets through many missions is very appealing. In fact according to Steam I've clocked over 800 hours on the game. This mod has kept the game fresh the whole time and in conjunction with the ability to alter model files I can basically apply this system with any war fighting scenarios that are available. (Check out the Total Krieg mod for new models.) I'd give…

Jul 16 2009 by EliteSniperKonig

Lowest Rated (21 agree) 1/10

Not balanced at all, retarded money system. After 3 rounds you will get spammed by enemy with 20 tanks vs your 3 inf squads or 1 tank ( that's all you can get because you can't get more resources....

Jun 14 2010 by aidas2

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Real Time Strategy
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War
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Single Player
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Dynamic Campaign Generator (DCG) Dynamic Campaign Generator (DCG)
Dynamic Campaign Generator (DCG)
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