Prepare to go back to hell, and wipe it out of bad guys, again Slayer's Rampage brings a fast paced experience in the good old Doom and Doom II games, with new guns, monster IA, HUD, Controls and mechanics. Feel free to give feedback or critics, i will gladly recieve it.

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This Week In Mods: April 7 2019

Feature

For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of April 7 2019



Linear Doom is a jokewad which makes all classic Doom 1 levels straightened into one line.



Cold Blood is an online story driven coop mod based in the Resident Evil universe. You'll come across many areas from the games, plus a few original areas you'll have never seen before. Using weapons you thought you'd never use, you'll dispatch dozens of different kinds of monsters from Hunters to Giant Spiders to our favorite deadites, zombies.


The Golden Parrot is a pirate-themed Wolfenstein 3D mod with a slight touch of RPG. It takes place in a colorful and original world, embark now! More weapons, improved controls, merchant system, brand new levels, and more... Choose between a english, french, spanish or dutch privateer and get ready for adventure! Yaaarrrr!


The OpenMW team is proud to announce the release of version 0.45.0! This release brings yet another horde of bug fixes and several new features, including support for per-group KF animation replacers, 360° screenshots, and the ability to brew a whole stack of a potion at once.


Prepare to go back to hell, and wipe it out of bad guys, again Slayer Rampage brings a fast paced experience in the good old Doom and Doom II games, with new guns, monster IA, HUD, Controls and mechanics.

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Slayer's Rampage 2.0

Slayer's Rampage 2.0

Full Version 29 comments

With Moa Dixon's departure from this particular mod, Slayer's Rampage 2.0 now aims to be one of the most frantic, fast paced combat loops inspired by...

Doom: Slayer's Rampage v1.9c

Doom: Slayer's Rampage v1.9c

Full Version 39 comments

There's a lot of changes since the last update, i can't list them all (but i will try anyway) Almost everything was improved when it comes to weapons...

Slayer's Rampage (26_june_2019)

Slayer's Rampage (26_june_2019)

Full Version 11 comments

Updated. Lots of enhancements, sounds, bugs fixed. Tweaked, balanced, faster, better.

Slayer Rampage

Slayer Rampage

Full Version 34 comments

Here it is, run n' gun, kill demons, until the end

Post comment Comments  (0 - 10 of 12)
modder_man420
modder_man420 - - 73 comments

bro can you make this work on Zandronum

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HarunAkbulut
HarunAkbulut - - 3 comments

i love this mod but i would like to know if this mod still alive and if there is a discord server for it. can you share the invite link?

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iLikeToast32
iLikeToast32 - - 2 comments

i have this bug where i dont have the gun crosshairs but when i go into my map they show up there, any fixes to this?

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Guest
Guest - - 689,832 comments

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Guest
Guest - - 689,832 comments

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TheFightingViper
TheFightingViper - - 241 comments

I Approve This.

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ledernierrempart
ledernierrempart - - 515 comments

here are my first impressions.

pros:
_fast, fun and nervous.
_solid gunplay.
_good weapon sounds.
_blur, weapon movement and weapon effect goes well with the overall nervosity of the mod.
_overall good sprite quality.

cons:
_vanilla AI. monster are slow to react and slow to fire.
(zombiemen does often a fire animation witohut actually firing.)
(fatso projectiles come from the middle of their body instead of each of their arms/weapons)
_monster projectiles are as slow as in vanilla.
(it feels wierd to be able to run super fast and dash while the imp projectiles feel like it is in slow motion.)
_endless hand grenades seems fun on the paper but makes you so op it kinda feel ridiculous at times.

QOL:
_you should add an ammo type indicator near each ammo indicator. so we know what ammo type our current gun use.

conclusion:
good overall gunplay but monsters and AI are too much like vanilla which really contrast between the gunplay and the monsters.
new monster abilities/variations to go with the fast gameplay would be great.

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jonfredmaxino45
jonfredmaxino45 - - 148 comments

So is it true was this mod made on a phone?

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Moa_Dixon™ Creator
Moa_Dixon™ - - 18 comments

it is true.

Reply Good karma+3 votes
SURGE44
SURGE44 - - 14 comments

I ran into this problem where I installed the latest version of GZDoom (4.1.3) and when I start playing the game the imps throw larger than normal fire balls, however the hit box is not affected. Anybody know how to fix this?

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