ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 14 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 17 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 20 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 28 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 19 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 33 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 209)
Phenixtri
Phenixtri

standalone DL is corrupted as are its mirrors

Trojan: Win32/Dynamer!ac is what I keep getting :/

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Wesp5
Wesp5

Same here, but only after a recent update of Microsoft Security Essentials, so this might be a false alarm.

Anyway, I think the mod is really amazing! Congratulations and compliments, showing once again that gameplay and level design is more important than realistic graphics!

I'm still in the middle of chapter 2, but I would like to suggest two things about doors, maybe you can fix them in chapter 3 and for the older chapter doors then too:

1) You state that grey doors can't be opened, but there are too many examples where this isn't true (e.g. alread in the chapter 2 headquarters), so I end up trying each door anyway. Please add coloured handles or something if you want to maintain the idea!

2) Speaking of handles, many colour coded locked pads or doors have a different colour to that of the needed key, which is very confusing when the key message is very small and hard to read in higher resolutions. Please makes it so that the colours match all the time!

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Tormentor667 Creator
Tormentor667

This is false alarm, we have added an item to the FAQ section on boa.realm667.com that explains why this happens, I hope this helps.

The wrong "key color" info is a bug in GZDoom in combination with the FreeDoom IWAD. This has been fixed in recent engine builds but for Chapter 3 we won't need an IWAD anyway. Are there other moments where this has been irritating to you? Screenshots help a lot btw to fix the problems.

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Wesp5
Wesp5

I don't really remember what was in earlier missions, but in chapter 2 where you disable the robot factory there are definately blue colored switches for doors with a green skeleton key. Also I don't know why you sometimes call them skeleton key, then key and then keycard. Just call them key as they look like a key ;).

And I have another very minor suggestion: Please replace all "press use to skip" with "press use to continue" messages, because both exist and at first I feared that pressing use would cut the whole conversation short!

P.S.: I can't find the virus info in the FAQ but after reading it I have two questions:

1) What is the key that opens the supply chests? I could't open the one in the first mission but every other one without knowing why this was the case?
2) What happens if you bring the infos to Dr. Gutenberg? Maybe you should force players to do so because I collected all of them but never visited him between the missions and after the last one where you are in the base nothing happened as if the earlier infos had been lost.

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Wesp5
Wesp5

P.P.S.: I just noticed I can give the Eisenamm reports one after another in the final mission by repeating the same dialogue. Got an extra mission now :)! Also I suspect the one yellow key in the normal inventory is for opening the chests, but I can't remember where I got it and maybe this should look like skeleton keys to make this more clear...

P.P.P.S.: I'm playing the extra mission right now and can report issues right on. At the start when looking at the train it sometimes vanishes! Later on as an example for grey doors that can be opened is a toilet door. Just make the gents sign somewhat whiter and it's clear! In the tunnel with the two MGs left and right are two green doors needing a red skeleton key. Magenta lever at the door beyon the shark tank needing a yellow key...

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Wesp5
Wesp5

Okay, I just finished the extra mission. Sorry, but what where you thinking? The mod is very hard on normal already, but with a bit sneaking and planning ahead its survivable. Then comes the extra map with a timer! No way anybody could solve that without knowing everything ahead. When I came to the jumping crates room with 5 minutes left I said, screw it, and used noclip and godmode to continue. Even then it wasn't fun anymore! I really hope there isn't a similar map in chapter 2, because except for that map the mod is brilliant!

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Cosmic_Sea
Cosmic_Sea

Just downloaded the new version, but trying to run it, Avast threw up a "threat blocked" prompt about having detected and blocked FileRepMetagen [Malware] in process boa_c2.exe.

I found this seird, as on both scanning the zip file prior to extracting *and* scanning the exe while now in Avast's virus chest after it picked it up, Avast gives an all-clear. I feel this could just be a false positive, but how would it find and block something on trying to run it, and not on scanning it before and afterwards?

Anyone else had this happen? What's your take on this, Tormentor?

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Tormentor667 Creator
Tormentor667

This is false alarm, we have added an item to the FAQ section on boa.realm667.com that explains why this happens, I hope this helps.

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Cosmic_Sea
Cosmic_Sea

Thanks for the confirmation. I had a feeling it was likely a false positive as Avast didn't find anything on the exe when scanning the zip nor while in its virus chest.
Where exactly is the further info in the FAQ? I can't seem to find it, and I'd be interested in the details.

Anyway, the new version seems great so far! I ended up just extracting boa_c2.pk3 from the standalone download and grabbing gzdoom from its website to get BOA up and running. Replaying episode 1 at the moment to not miss any of the updated content.

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olegr6956
olegr6956

When i start playing at c2m4 the game crashes.

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Tormentor667 Creator
Tormentor667

Can you explain this issue a bit more? It's hard to understand what happens with so little information

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8.2

18 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

Lowest Rated (8 agree) 5/10

The Game looks great, but the core gameplay is lacking. Seems like more time was put into the visuals than the actual gameplay and the feel of the weapons. I've run into performance issues on my high end rig, most of them tied to the GZDoom engine itself and how it renders things, They've overdone the visuals a bit, sacrificing playability with eyecandy at parts. Until things are improved upon, my review will stay as is.

Nov 17 2016 by redfain

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