ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 18 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 17 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 21 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 43 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 19 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 33 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 237)
SoulBlade3
SoulBlade3

This might have been posted earlier but,
when I use OpenGL rendering, I get around 10 FPS, when I use Software rendering and Direct3D, the rain looks like icons. This is especially a huge issue on the 2nd mission of Ep1 on the rails. I tried combinations of both OpenGL and Direct3D but I still have low FPS.
Any idea on how to fix it?

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Ozymandias81
Ozymandias81

Did you check under Enh. Options? You can scale details.
Also which are your pc specs though? If you've got the standalone edition, delete the .ini file with it and start a new game.

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SoulBlade3
SoulBlade3

Thanks for replying, I decreased the distance of trees, terrain etc, and it's a little better. I play on a laptop which can handle the new Wolfenstein games at 30 FPS, I thought it would play Doom mods fine. Apparently I was wrong.

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Ozymandias81
Ozymandias81

The problem is that GZDoom uses IDTech1 engine, which was built for single-core CPUs: no IdTech1 related sourceports actually are multithreaded, so probably this won't change until GZDoom developers will implement it (which is planned FYI). So it's not our fault in this case, sorry.
You are welcome SoulBlade3 (y)

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theweedfather
theweedfather

You guys got featured on PCGamer, congrats!
Pcgamer.com

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Ozymandias81
Ozymandias81

Thank you for sharing this theweedfather , we are very excited now once more after this review!

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Trittyburd
Trittyburd

My thoughts while playing Episode 2 for the mod: This is really good! Almost the same as E1, though, but with some nice additions. The same issue as before, the game having massive lag on an occasion after a save, forcing me to quit and start the game again.
Then I find the Mayan artifacts. Same ol' lovely undead Priests from Timesplitters complete with the shotgun sound effects (I f*ing love timesplitters, so sue me), then *SPOILERS DON'T READ UNLESS YOU DON'T CARE* you teleport into the future! Fun, lasers and such, kicking someone so hard they disintegrate into a green laser, good times... then Hitler Mastermind.
****. My. ***. After. Dinner. This is the crappiest area that I have run into in both episodes, basically any game I can think of. Whoever thought this was *balanced* and *possible* didn't have 50 robo-soldaten while hurriedly trying to press switches to get precious shots onto Hitler's mug. It was the crappiest fight I have experienced in a game, ever. Of course, it's like the Icon of Sin, except one difference: The Icon was possible. Hitler? Nah, you're gonna have to cheat in 10k hp and go at it with the electroshocker on the fat guys until basically all of them are dead, then put your health back to 150%... then get tired of 50 more of them, and just go God-Mode and rush through the damn fight before your brain's blood vessels start to show their opinion of the fight. Why.
Haven't beat the game yet, be back later, but why does that fight exist?

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Ozymandias81
Ozymandias81

We are doing actually the possible to optimize the project, and I am sure it will get better from time to time since GZDoom has been improved greatly during these 2,5 years of development with BoA.
We are also looking forward to any kind of feedbacks and Let's Play to improve overall playism and setup, so stay tuned for future updates Trittyburd!

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Trittyburd
Trittyburd

So like I said before, the mod is great, well made and some obvious parts that felt clunky, but with a project at this scale, it's a miracle it exists. There are the minor bugs that happen every once in a while, like randomly seeing pink flesh walls while staring at the cat picture in the French ladies office.
I'll start off with bugs I experienced.
-Massive lag. This has been in both episodes. Some areas were superbly laggy and I've had to look in certain directions to make the system run smoothly. And as I said earlier, saving the game causes it to lag until I quit.
- 3D Physics objects without hit boxes. Granted, I only noticed it in the fight against an Uber-Soldat in a garage, his shots would go through the truck and metal webbed supports, though it was already said in Icaruslives video.
-Garbage kick. I understand that the kick isn't a strong attack for gameplay, but with how much chance you get to try to kick is laughable. You would think that with Sgt. Mark on the team, the kick would be reliable (keep BD things in BD though).
Correct me if I'm wrong, but I like how you reused old sound effects and music from past games, and I couldn't help but smile at some of them.
*SPOILERS* Honestly, I felt that Ryan was the traitor from the beginning, with his A.I getting in the way of most of my shots on the first bomb mission.
If the third episode is going to have elements of Wolfenstein RPG, since I bet you retrieve the staff, I would love to see Gunter thrown in, as an Easter egg, plot point, or a random person.

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Ozymandias81
Ozymandias81

"Massive lags": did you check Enh. Options? You can calibrate effects on screen.
3d physics will be sorted while checking map per map, and kick will remain as an useful "weapon", specially with dogs or to avoid panicking ;)
Thanks for your feedbacks, very appreciated though.

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8.4

23 votes submitted.

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Highest Rated (5 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

Lowest Rated (9 agree) 5/10

The game looks great, but the core gameplay leaves something to be desired. Seems like more time was put into the visuals than the actual gameplay and the feel of the weapons. I've run into performance issues on my high end rig because of this. It's mostly due to GZDoom engine itself and how it utilizes your hardware. They've overdone the visuals a bit, sacrificing playability with eyecandy at parts. Until things are improved upon, my review will stay as is.

Nov 17 2016 by redfain

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