ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 14 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 17 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 21 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 42 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 19 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 33 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 223)
skullkan6
skullkan6

Just a bit of feedback,

This may just be my sensitive ears but does the MP40 feel obnoxiously loudly mixed for anyone else?
My one big issue with the mod is the incredibly sharp contrast behind the really nice, intricate and quiet background sounds and just HOW loud the sounds of some guns are.
I understand that being loud helps guns sound punchier, the luger, KAR98K and the shotgun are mostly fine, but the MP40 just feels too loud when added to its continuous automatic fire and how often you hear it used.

This second is actually a nitpick, but I almost feel the shotgun does too much damage, although mostly to bosses. A lot of bosses can go down in maybe only 4 or 5 shots from a shotgun. The relatively lack of ammo for the weapon counters this, however.

I am absolutely loving the mod otherwise. This may be one of the best mods ever made for doom and is incredibly deserve of that cacoward,and the praise from John Romero himself. There are just a few small niggling issues that can get ironed out like above that can be polished out.

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Guest
Guest

Best wad ever...
Best Sounds...
Best Music(I detect music from other legend games like little big adventure ;)

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doomjedi
doomjedi

Thank you

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Ozymandias81
Ozymandias81

Thank you man, and check the jukebox for more of them (they change from Ep1 to Ep2 ;) )

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Dr_GoodBudz
Dr_GoodBudz

Had a nice Trojan horse virus piggy back on this download. Watch yourselves. It was in the (v2.0, standalone)

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Ozymandias81
Ozymandias81

We stated already countless times that it's a phalse positive... Simply disable the real-time protection only when I download it, then exclude the .exe file with your antivirus and you're in.
It's just an injected batch file within a custom icon ;)

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Wesp5
Wesp5

I have finished Chapter 2 now and I must say: WOW! The mod is always getting more fantastic, the atmosphere and love for detail is superb. It's the best Doom mod I ever played!

Still as with the door and key colour issues, I found some things that could be improved to make it even better. The first two might be generic GZDoom problems though:

1) When using an inventory item you often need to press the use key twice.
2) Even when ENTER is not set as inventory use key, it will work, which can result in wasting an item when loading a save using the enter key.
3) In the Mayan level I found a map hole below the Kukulkan pyramid and a flickering texture on the left wall of the final tunnel to the map exit.
4) In the New Berlin map it's possible to skip half the level if you get the yellow key first, you should probably try to prevent this.
5) Before the Mayan level the general's aide already gives info for the Norway mission which he probably shouldn't.
6) Parts of the Norway mission had mine fields without visible clues, although you were promised those before...
7) You can waste armor by running over helmet items when the armor is maxed out while this is not possible with health once it is maxed out.
8) Some of the futuristic German posters had bad grammar or weren't translated. I could tell you how they should read if your are interested!

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doomjedi
doomjedi

Thank you for the positive feedback, and for the reports, we'll see what we can do.

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Wesp5
Wesp5

Great! As I said, if you need some German translation ask me. I remember "Willkommen zum Mond" which should be "Willkommen auf dem Mond" or the game poster "Wing Commander" which could be "Geschwaderkommodore" ;). Minor details, but as the game gets so many other details right, it would be cool if these could get fixed too...

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Ozymandias81
Ozymandias81

Our boss Tormentor667 is german, so we don't need a translator for that I guess...
Plus some graphics are not made from scratch 100%, this would mean change something that's not easy to edit, and details like Wing Commander are perfect ime, the game is well known with its original name and we are in a fictious situation on BoA so...
Thank you in advance, we really appreciate enthusiasts people like you, obviously!

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Wesp5
Wesp5

If your boss is German it was probably intended or it would be too much work to change already existing graphics. Understood! Can't wait for episode 3 :)...

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Highest Rated (5 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

Lowest Rated (9 agree) 5/10

The game looks great, but the core gameplay leaves something to be desired. Seems like more time was put into the visuals than the actual gameplay and the feel of the weapons. I've run into performance issues on my high end rig because of this. It's mostly due to GZDoom engine itself and how it utilizes your hardware. They've overdone the visuals a bit, sacrificing playability with eyecandy at parts. Until things are improved upon, my review will stay as is.

Nov 17 2016 by redfain

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