ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 20 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 17 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 21 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 73 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 20 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 34 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 274)
CrossDressiNate
CrossDressiNate

I'm having some serious performance issues at the end of the Paris missions. I'm at like 5 FPS.
CPU:Intel Core i7 4810MQ @ 2.80GHz
RAM:8.00GB Single-Channel DDR3 @ 798MHz
GPU: Generic PnP Monitor (1920x1080@60Hz)
Intel HD Graphics 4600 (MSI)
3071MB NVIDIA GeForce GTX 870M (MSI)

It seems like it got worse when i switched gzdoom to high performance card with NVidia Control Panel. Any fixes?

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CrossDressiNate
CrossDressiNate

Already tried that. It didn't work.

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CrossDressiNate
CrossDressiNate

So I have played around with it a little. Gzdoom on nvidia gpu acted worse, then i switched it back to integrated and for 30 seconds FPS was perfect! No matter where I looked. I was outside on Mission 1 of Episode 2. Then all of a sudden it just started lagging. This tells me that this is not a GPU problem, but a programming problem. I tried all settings that were suggested in the forum post and the problem always stayed the same.

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Ozymandias81
Ozymandias81

I know that Intel CPUs and drivers are usually not perfectly supported by GZDoom, you should try to ask for some more clues on ZDForums or Doomworld.

Check these threads, maybe they could help you, to me everything runs fine:

Forum.zdoom.org

Doomworld.com

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CrossDressiNate
CrossDressiNate

So the lag isnt completely gone, but i found that forcing Vsync on helped a lot!

For anyone having the issues I'm having type or copy/paste vid_vsync true into console.

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ReddimusVonAggrevati
ReddimusVonAggrevati

Is there a way to download the music to this mod? I really liked it.

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Ozymandias81
Ozymandias81

Open the .pk3 and check for a folder called Music

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ReddimusVonAggrevati
ReddimusVonAggrevati

Thank you.

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Zer0SeveNFivE
Zer0SeveNFivE

Question,is it possible to split the levels into several part? This could help with the performamce issue.

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Ozymandias81
Ozymandias81

We already did something like that on Chapter 2, thus it is happening the same with C3, but you must understand that this isn't just a question of splitting parts: since GZDoom has known limits concerning usage of multithreading (still checks only 1 core from a CPU), this obviously keep your GPU busy hard way, so the best you can do is to set by yourself proper config and get used with some things you can improve performance wise. For more info check this old thread I posted on Realm667, this should come in hand for your purpose.

Realm667.com

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Highest Rated (6 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

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