ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 7 playable and unique levels in Chapter One (over 20 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Much, much more!
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After a development time of exactly 21 months, we are proud to finally announce the release of the first chapter of Blade of Agony titled "The Staff of Kings". With a total of 7 maps, orchestrated music, combined low-poly models and pixelated 90's style beauty, armament from the battlefields of WWII, interactive NPCs and many more amazing features never seen in a Doom mod before, this is one of the largest releases the community has ever seen - at least in terms of digital size and scale. Join historical battles, relieve the action from the Second World War from a new perspective and battle the diabolical Adolf Hitler, who is twisting science and the occult in his pathological mission to conquer the world. The fate of all free peoples hangs in the balance - failure is not an option. Get the first chapter of Blade of Agony now from our Download area, make sure to read the info pages while it's loading to not get lost too easily.

Blade of Agony | Chapter 1 (v1.0, mod)


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Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 19 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 30 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 144)
Trittyburd
Trittyburd

I played through the first chapter, and I have to say, this is a masterpiece, but not without it's few flaws, but I will get to those after I say what I liked. I have not in a long time played a game's campaign all the way through in a weekend, even though this is shorter than many others. The sound effects tickles the living hell out of my nostalgia. Good ol' Medal of Honor: Rising Sun rifle swap sound effect is one I quickly recognized. And then I get to the final level... zombie priests? Dual wielding shotguns? That use Timesplitter's zombie voice sounds AND the double barreled shotgun firing sounds? Daww, guys, you shouldn't have! I could not help grinning like an idiot when I recognized the sound after gunning my fifth one down. Then there is a list of gameplay and enemy stuff done well, but I'll continue to the few hiccups. One that I am tempted to say is deliberate is in the Eisenmann mission, in the bunker with the shark tank with the purple stuff, going into a room, the doorway's graphics glitches into... a background for Mario. The Mario part is why I am thinking it is deliberate. Then another one is what sat on my experience for a bit, which is when I saved the game during certain points, my frames would TANK to say 5 or 6 fps, where I had to restart the .exe to fix it. The last one is gameplay related with bosses and minibosses. There is not much room for me to complain in, though, as DOOM bosses also had this similar problem, they all move really slow and I would easily slaughter them on the third difficulty. My last gripe is one you guys might still have in development, but I had one heck of a time not finding the game cartridges for the Doc's game system.
TL;DR: Great game, 10/10, will Nazi slaughter again.

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Ozymandias81
Ozymandias81

Hi Trittyburd and thanks for your feedbacks.

1. Undead Priests are there for a reason, Occult one... you'll understand later in the game
2. Cartridges will be enalbled only since Chapter 2, which we are working on ;)
3. In order to have a better and fluid experience, you may take in consideration to check this post on Realm667: Realm667.com

OZY

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Mrmbag0703
Mrmbag0703

How do I get protect the nebelwerfer in the paris level? Nothing is showing up

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Ozymandias81
Ozymandias81

You need to use Turrets in order to save ammo, then destroy the last Tank which appears at the end of the road.
Also what do you exactly mean with "nothing is showing up"?
Did you downscaled models distance with a very low value?
If it's the case then try to stay at 1024mp at least.
Anyway we need more infos to understand what you mean, we aren't clarvoyants in the end :P

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Guest
Guest

I was stunned with what you were able to accomplish using the Doom engine- Calling this a mod or even a total conversion doesn't do it justice. I was a little upset when I beat the final mission of chapter 1- I wanted it to keep going, but this is absolutely stellar. A couple levels had some frustrating spikes in difficulty but over all, I think it was great. Can't wait for the rest.

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doomjedi
doomjedi

Thank you for your feedback :)
We keep working to make this even better

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Ozymandias81
Ozymandias81

You know, Indy had issues with that stuff... :D
Thank you kindly, we are working hard for Episode II!

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Guest
Guest

When I run it, it says it is a virus or "potentially unwanted program."

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Ozymandias81
Ozymandias81

It is a phalse positive, just add the exe to "exclude" list...
It is a simple batch injected via an .exe file

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8.5

6 votes submitted.

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Highest Rated (3 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

Lowest Rated (5 agree) 5/10

The Game looks great, but the core gameplay is lacking. Seems like more time was put into the visuals than the actual gameplay and the feel of the weapons. I've run into performance issues on my high end rig, most of them tied to the GZDoom engine itself and how it renders things, They've overdone the visuals a bit, sacrificing playability with eyecandy at parts. Until things are improved upon, my review will stay as is.

Nov 17 2016 by 44mao

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