ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 20 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 17 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 21 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 48 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 20 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 33 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 7 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 252)
Sigma64
Sigma64

This is one of my favourite mods from ANY game!

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LordIheanacho
LordIheanacho

Just so you'd know, this was one of the most fantastic mods I've played this year, and one that I really, REALLY, hope makes it to the Top 10 of the 2017 MOTY Awards.

If you need any help, please let me know. I really want to help make Chapter 3 or something in this project. It's rare that I ever fall in love with mods, let alone a Wolfenstein/Doom mod.

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Ozymandias81
Ozymandias81

Thanks man, if you are a skilled modder (and mapper though, which is what we are searching for), check this post:

Forum.zdoom.org

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LordIheanacho
LordIheanacho

I can not find how to register on the website. How do I do so?

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JustAGuy29
JustAGuy29

I absolutely love this mod, the level design everything is just amazing, but my goddamn lag ruins everything, chapter 1 worked pretty good but in chapter 2 I constantly get frame drops even with very low settings and my pc is not that bad I hope you guys can optimize the game a little bit if possible, anyway this mod is a masterpiece continue with the good work.

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Ozymandias81
Ozymandias81

Thanks for feedbacks JustAGuy29, and concerning lags you must know that GZDoom is a source port based on iDTech1 engine, which means that multithread for CPUs isn't a thing, otherwise it would be waaaay more fast. So the higher you have your core (I have an Athlon 3ghz dualcore AMD and BoA runs at 30/40fps, keep in mind that my rig is crappy since I also have only 4gb ram and GeForce GT610 1024mb, so I perfectly know where BoA needed and needs optimizations).
As a suggestion, once you have downloaded the boa_c2.zip there was also a file called "gzdoom.ini", which is a pre-set configuration that's mildy high in terms of resource: so delete it, run the game, config your commands and once inside ENH. OPTIONS disable Fog, Steam, Stardust, decrease then grass and models distance at 2048, then set distance for effects at 1024. Do not use special effects such as resizers, FSAA and similar, you can keep the bloom activated yet and then have a try: it is quite my settings (I test it in 1024x768, on a monitor which at least supports 1280x1024), hope you'll have luck this way. :)

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JustAGuy29
JustAGuy29

Already did everything, deleted "gzdoom.ini" setting everything to low before even playing chapter 1, I still get frame drops but it's playable.And the level Astrostein completely blew my MIND.
I couldn't believe that was doom even on a modern source port, the maps are ginormous, I still haven't finished chapter 2 but I am already waiting to see what chapter 3 has to offer.

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Ozymandias81
Ozymandias81

Thanks man, and let's hope that future builds of GZDoom will support multithread (there is a mildly hope, I can tell you, so who knows).
Concerning Chapter 3: we are working hard, be prepared of something... eerie.

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THRRRPT
THRRRPT

Kind of odd. Started a game, had a crosshair. I restart it to go back and look for secrets and the crosshair is gone, and I don't see any sort of toggle or option that could have removed it.

Is this a bug, or am I just an idiot?

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Ozymandias81
Ozymandias81

Sounds like an issue with your GPU drivers, update them or remove the gzdoom.ini files present within the downloaded file... and btw you can set the crosshair inside menues: check OPTIONS - HUD OPTIONS - DEFAULT CROSSHAIR

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Highest Rated (5 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

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