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This is a randomiser mod which changes a boatload of stuff but keeps to the original vanilla-like gameplay.

Some info on it:
-Each monster has typically 3/4 tiers where a random tougher monster will spawn in its place.
-Armor and Spheres have a random chance to spawn a stronger type/powerup.
-Weapons have been redone and feature reloading.
-There is an inventory system to make use of items/powerups which are randomly dropped by monsters.
-You can toss grenades and mines with weapons equipped.

There's plenty more in it but its been out for so long players probably know what its all about.

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Post comment Comments  (0 - 10 of 31)
Guest
Guest - - 687,512 comments

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Shockwave528
Shockwave528 - - 162 comments

What an amazing mod.

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TIIKKETMASTER
TIIKKETMASTER - - 5 comments

I was wondering if any of the sprites are copyrighted, or if they are free-to-use?

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Guest
Guest - - 687,512 comments

POV: You playing the Wrong PB 3.0

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dandisama
dandisama - - 3 comments

look great

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The_BOI
The_BOI - - 81 comments

Parent type 'CustomWeaponInvasionSpot' not found in MinigunSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 224:
Parent type 'CustomWeaponInvasionSpot' not found in GrenadeLauncherSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 236:
Parent type 'CustomWeaponInvasionSpot' not found in RailgunSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 248:
Parent type 'CustomWeaponInvasionSpot' not found in BFG10KSpot

Execution could not continue.

Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagweapons.txt" line 84:
Invalid parameter 'a_checkrailreload'


Help ?

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Nature12
Nature12 - - 41 comments

Could you pls make another addon for monsters replacement only?

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Ghartag
Ghartag - - 8 comments

Mode is good, but what i dont get, is why reload and special fire is on same key? You have to empty double barrel or quad barrel shotgun before you can reload. Dont even say when you using regular shotgun, pressing R for reload and nothing happens, then you want to use sights and you start reloading. It god damn confusing.

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Guest
Guest - - 687,512 comments

you don't have to empty a double barrel or a quad barrel , primary fire shoots all barrels so if you don't have all of them filled say you shot two barrels from a quad barrel and you have two still in, pressing primary fire will reload the other two

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Real_Sanses
Real_Sanses - - 46 comments

This MOD is great

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