Complex Doom LCA Legendary Complex Addon LCA-1.5.9.6
Full Version 73 commentsThe Legendary Complex Addon LCA is a WAD by Legendary that further introduces additional monsters and weapons to Complex Doom. LCA also features legendary...
This is a randomiser mod which changes a boatload of stuff but keeps to the original vanilla-like gameplay.
Some info on it:
-Each monster has typically 3/4 tiers where a random tougher monster will spawn in its place.
-Armor and Spheres have a random chance to spawn a stronger type/powerup.
-Weapons have been redone and feature reloading.
-There is an inventory system to make use of items/powerups which are randomly dropped by monsters.
-You can toss grenades and mines with weapons equipped.
There's plenty more in it but its been out for so long players probably know what its all about.
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The Legendary Complex Addon LCA is a WAD by Legendary that further introduces additional monsters and weapons to Complex Doom. LCA also features legendary...
This pack uses Freedoom and also GZDoom(4.10) and Zandronum(3.1) engines, so you don't need the original Doom game, you don't need to buy or download...
sprite & sound mutator & bug-fixing for Complex Doom v27a5
Hello i am sharing this. Its simple, All the monsters of Clusterfuck for enjoy with ur Weapons, gameplay mods. The load order is: -Complexstripped -Lcastripped...
The Legendary Complex Addon DoomJoshuaBoy is an small additional addon that further introduces extra additional monsters and weapons to Complex Doom and...
Complex doom is a mod for the game "doom". It replaces the enemies, weapons, items, etc. with newer versions. The enemies are stronger, the weapons need...
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What an amazing mod.
I was wondering if any of the sprites are copyrighted, or if they are free-to-use?
POV: You playing the Wrong PB 3.0
look great
Parent type 'CustomWeaponInvasionSpot' not found in MinigunSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 224:
Parent type 'CustomWeaponInvasionSpot' not found in GrenadeLauncherSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 236:
Parent type 'CustomWeaponInvasionSpot' not found in RailgunSpot
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagspawners.txt" line 248:
Parent type 'CustomWeaponInvasionSpot' not found in BFG10KSpot
Execution could not continue.
Script error, "skulltag_content-3.0-beta01.pk3:actors/skulltagweapons.txt" line 84:
Invalid parameter 'a_checkrailreload'
Help ?
Could you pls make another addon for monsters replacement only?
Mode is good, but what i dont get, is why reload and special fire is on same key? You have to empty double barrel or quad barrel shotgun before you can reload. Dont even say when you using regular shotgun, pressing R for reload and nothing happens, then you want to use sights and you start reloading. It god damn confusing.
you don't have to empty a double barrel or a quad barrel , primary fire shoots all barrels so if you don't have all of them filled say you shot two barrels from a quad barrel and you have two still in, pressing primary fire will reload the other two
This MOD is great