Main Logo
The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod will add four new factions with two playable divisions:

The AC - American Confederacy

1. Armor Command - Heavy ground vehicles. Strong air support. Limited infantry, defenses and air-to-air.
2. Airforce Command - Advanced drones. Heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

1. Continental Defense - Heavy defenses. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defenses. Strong infantry and vehicle combos. Limited air units.

The ADF - Asian Democratic Federation

1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy use of hacking, electronic disruption, and tesla weapons. Weaker individual units.

The WLF - World Liberation Front

1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.

For more information, click on the buttons below.

Copyright 2007-2013 No Life Studios

Proudly Pinoy!
Image RSS Feed Latest Screens
WEA Solaris Trooper WEA Venator WEA Lancer
Blog RSS Feed Report abuse Latest News: Deep Impact Update 14

5 comments by Zeke_Dlyoung on Dec 4th, 2014

Hey how's it going? Last time we showed off some basic WEA infantry. This time, as the title suggests, we're showing MORE INFANTRY (omg!), faction spefcific WEA infantry to be exact! So, let's get started!

WEA Venator

Venator Corps were first formed when the need for a heavy hold-the-line infantry appeared in the WEA's mechanized assault branch ranks. WEA high command needed a heavy armored infantry that can use it's weapon to defend a location until their combat vehicles and gunships would arrive, thus, the Venator was born. Equipped with the latest in exo-suit technology and armed with a heavy deployable recoilless rifle, these units can provide a support role with their HE rounds that can tear through any infantry and light-armoured vehicles, while their EMP rounds can disable any enemy vehicle making even the mightiest of tanks nothing more than a soft target. In addition to this, the Venator support role is further enhanced by the ability to deploy high-explosive mines that will do terrible terrible damage to any infantry or tank unlucky enough to activate one such mine.

A couple of deployed Venators surrounded by their HE mines can hold almost any location for a time making this unit quite a versatile and useful one at any point in the game. It's only big weakness is the lack of anti-air capabilities.

Venator Troops are available for Mechanized Assault only.

WEA Solaris Trooper

Wielding a lightweight sun cannon, these soldiers can really give their targets a nasty sunburn. Solaris Troopers are the latest in photon technology innovations, carrying a state-of-the-art man-portable photon cannon. Born from the older Venator Trooper, this unit sacrifices their ability to deploy HE mines for increased firepower and the ability to equally damage any type of ground target, be it infantry, light vehicle or even a mighty tank. However, a Solaris Trooper should never be left without support, lest he be overwhelmed by enemy forces. Hit and run attacks can easily kill these troops if caught undeployed.

Solaris Troopers are available for Continental Defense only.

It's that time of the year again, so remember to vote for us!

2014 Mod of the Year Awards via Mod DB

"One more thing!"

Special thanks to The_Hunter and the SWR team for letting us borrow the ECA Grenadier animations.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 23 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Aug 27, 2010 Demo 87 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (0 - 10 of 1,243)
PurpleGaga27 Dec 17 2014, 1:56pm says:

I liked the title for this mod, but I would prefer this mod for either C&C3; or RA3 because SAGE is better there.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Dec 17 2014, 10:39pm replied:

Based on what I heard from people who have modded cnc3 and ra3, that's actually not true.

In most cases, modding generals is better. The only thing the other games have over generals is graphics, which we don't really care for that much.

+1 vote   reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Dec 11 2014, 7:01am says:

Told you that spell would work, it always does! Congrats with being in top 100!

+2 votes     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Dec 12 2014, 10:42pm replied:

Thanks, congrats on making it as well :)

+1 vote   reply to comment
Eduardo82 Dec 4 2014, 11:36am says:


+2 votes     reply to comment
hunt1hunt Nov 30 2014, 10:55am says: change camera the Enb & SweetFx real sky
good gift for you?

+1 vote     reply to comment
Shadow85 Nov 9 2014, 11:19pm says:

This mod will rock when its finished

+3 votes     reply to comment
paradig124 Nov 9 2014, 6:37pm says:

Hey guys
I was wondering if the 4 main factions can be broken down into distinct categories regarding their strengths and weaknesses.
From the previous EC mod and the faction summaries here on the front page
It appear as tho:
AC is forgoing the usual murica high tech for a more slow Powerhouse, ground forces approach
WEA is more of a cannon/defensive style faction
The ADF is a horde/cannon/powerhouse mix
and the WLF takes on a subversive/ranger sort of approach
Looking forward to the eventual release

+2 votes     reply to comment
TeutonicKnigth125 Dec 4 2014, 11:40am replied: +1 vote     reply to comment
GeneralTowness Oct 23 2014, 2:52am says:

i ned dowload link for Deep Impact
C&C Generals: Zero Hour mod where is this link?
Can any one post this?

-1 votes     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Oct 23 2014, 10:08pm replied:

I'm getting really tired of questions like this.

Deep Impact hasn't been released yet. If it had, you'd find it in the downloads section.

We do not do underhanded things like hiding download links. If you can't find it, then it's not released yet.

+4 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour Icon
Send Message
Release Date
Released Aug 24, 2010
Mod Watch
Track this mod
Community Rating



186 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011, 8:28am by delcrosta

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Deep Impact on your homepage or blog by selecting a button and using the embed code provided (more).

Deep Impact Deep Impact
Deep Impact
679 of 22,802
Last Update
3 weeks ago
1,433 members