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Overview
The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod will add four new factions with two playable divisions:

The AC - American Confederacy

Divisions:
1. Armor Command - Heavy ground vehicles. Strong air support. Limited infantry, defenses and air-to-air.
2. Airforce Command - Advanced drones. Heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

Divisions:
1. Continental Defense - Heavy defenses. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defenses. Strong infantry and vehicle combos. Limited air units.

The ADF - Asian Democratic Federation

Divisions:
1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy use of hacking, electronic disruption, and tesla weapons. Weaker individual units.

The WLF - World Liberation Front

Divisions:
1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.

For more information, click on the buttons below.

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WEA Phobos AA WEA Juggernaut WEA Centurion Cryo Tank
Blog RSS Feed Report abuse Latest News: Operation: Night Shadow

9 comments by Zeke_Dlyoung on Aug 5th, 2014

Southern Portugal, 7 kilometers away from the coast

"Alright men listen up!”, said an AC officer to his troops inside of a sea transport, “Tonight, we're infiltrating the WEA furnace facility on the southern part of Portugal. The plan is to get in, and get out, before their reinforcements arrive and blow us to hell. ETA to target is around midnight. We got to get to the base before dawn. Bravo team will provide a diversion for us to do our thing, so do your damned best! We cannot afford to lose this opportunity. Godspeed!" A few other transports trailed behind them, holding Bravo team’s troops and armored vehicles. The AC has been experimenting with new stealth technology for their naval transports and this mission was the perfect opportunity to test them out in actual combat. Just like the rest of the Great WEA Wall, the coastline around Portugal was guarded by heavy defenses and highly advanced sensors, but somehow the AC spy network managed to infiltrate and sabotage the sensors around the Portugal facility. “Operation: Night Shadow” was on, its purpose; to secure data on the WEA’s solar furnace and photon weapons technology, in the hopes of speeding up the conflict in favor of the AC.

WEA Solar Furnace Facility, Algarve

Midnight struck. The transports reached the shore and unloaded their cargo. The infiltration team gets into position as Bravo team begins their assault on the facility. “How did they get this close, what happened to the defences?”, shouted the WEA base commander as a blare of alarms rang throughout the entire facility, “All the sensors are down, the defences are not responding!“ “Fix it immediately! No WEA facility has been successfully broken into yet, and I won’t be the first one to let that happen!” The AC commandos had progressed much towards their goal, but the advantage gained by their surprise attack slowly faded as the WEA defenders fought fiercely from then on for every inch of ground to hold the AC back.

"We're under fire from AC forces, I repeat, we are under HEAVY fire from AC troops, send reinforcements ASAP!", a WEA communications officer was shouting frantically at a monitor which was currently calling the WEA High Command from inside of the besieged command center, but all he got back was static. The AC infiltrators managed to take out communications before any reinforcements could be called. With fatigue and frustration slowly creeping in, the situation seemed bleak for the WEA defenders, as they continue to hold back the AC attackers.

When suddenly, “Sir! WEA reinforcements are coming in! We’re being overwhelmed!” “What! Impossible! We just took out their comms, there should be no way for them to call for help.” A massive WEA assault force hit the facility and started to push back the AC attackers. Control of important structures was regained and skilled technicians scrambled to reverse the AC sabotage to the base's defences. As the defences began to power on one by one, the AC was pressured to go directly for their objective and commit all troops to protecting their engineers as they got what they needed.

As the WEA forces were pushing the AC commandos back, Bravo team were now under new orders; to do as much damage as possible to the facility. The mission was turning into a disaster. A couple of AC tanks started to attack some of the still unpowered defenses, when all of a sudden the air around them got extremely cold and multiple AC vehicles were frozen under a thick layer of ice. All around, AC infantry were turning into ice sculptures, while the ones that managed to escape were cut down by MG fire that seemed to have come from nowhere.

“Push forward! We need to get to the furnace before those bastards can blow it up!”, shouted the WEA base commander. His troops were pushing back Bravo team, but were still too far from the furnace to defend it. However, the WEA reinforcements soon linked up with them and managed to eliminate Bravo teams remaining forces in minutes.

In the end, only the AC commando team and a few engineers managed to escape the facility and started making their way to the extraction zone, but before as they got closer their path was blocked by three giant armored vehicles, behind them, the burning wreckage of their transport. Within a few seconds the only thing left was plasma residue, charred AC corpses and burned out vehicle husks.


Back at the facility, walking among piles of frozen human parts and vehicle husks, the WEA base commander rushed to welcome their unexpected saviors.

“I am commander...” “I know who you are, commander.”, before the base commander can give his name, he was cut off by the leader of the reinforcements, “you are the incompetent fool that almost lost highly important WEA data to the AC.” “Wh-What?” “For months, we have intercepted messages from this base sent by AC spies within, yet you did NOTHING!” “Spies? I had no-” “And that is exactly why you are A FOOL!”, the base commander, was frozen, unable to reply, “As of this moment commander, you are dismissed, and you will be taken in front of a military court to answer for your incompetence.”

Operation Night Shadow was a failure before it even began, but offered the WEA isolationist faction the perfect excuse for their policy. As WEA was in a sandwich between AC and ADF, parts of the society as well as politicians started to question the idea of isolation and started pushing for an alliance with the AC as it was in the old days of NATO. When High Command intercepted what seemed to be a spy message from their Algarve facility, they realized that it was the perfect reason to keep WEA's isolation. They knew that an alliance would force them to share both the technology and their space domination, and that was out of the question. They allowed AC forces to attack and kill WEA soldiers and civilians and use it as an excuse to crush the pro-alliance political factions. The plan was a success.

WEA Deimos Recon IFV

Throughout the past two decades the WEA has had many enemies to deal with, and as such, to provide security for their borders, the WEA military started a project to create an effective vehicle able to combat enemy incursions until heavier forces could respond. The product of this was the Deimos light assault and recon vehicle, which combined speed with the ability to hold infantry, which can fire out of the vehicle through fire ports, and deploy them at the frontlines. The Deimos is armed with standard light machine gun, it also has highly advanced sensor systems that allows the Deimos to counter even the most advanced stealth technology.

Like all Tier 1 units, the Deimos can further be upgraded with 1 of 2 tech improvements, in this case a choice between a stealth field or a HE missile system to complement its machine gun.

WEA Centurion Cryo Tank

The Centurion tank is an armored vehicle developed to provide support to WEA forces on the frontlines. Made in cooperation by Cynopolies and ZTech, it sports an exotic weapon using Cynopolies' technology. That is, a beam using a "chemical ice" formula as a weapon to freeze the enemies of the WEA. On the unprotected person, it turns them into raw chunks of ice, effectively killing them, and it is able to freeze vehicles solid to temporarily knock them out of combat. Additional to its main gun, the Centurion can launch 3 'Ice Mine' missiles that deploy into cryo mines when they hit the ground. The Centurion's armor allows it to take a few hits without being destroyed and tangle with hostiles in the frontlines.

*this unit is exclusive to the Continental Defense subfaction*

WEA Juggernaut Heavy Assault Vehicle

Affectionately named the "Big Jugs" by WEA soldiers, the Juggernaut tank was developed by the WEA Continental Defense branch of the military with heavy cooperation by ZTech Industries and the Cynopolies Corporation. The Juggernaut is a “blockade breaker”, whose purpose is to smash through enemy lines. Using advanced nano armor that is able to self-repair, it is able to serve its purpose extremely well. It is armed with dual photon cannons on top, two massive missile pods on both sides, and missilepods hidden near the front of the turret that can fire disruptor missiles. The downside of the Juggernaut is its extremely slow speed and the massive cost of production.

*this unit is exclusive to the Continental Defense subfaction*

WEA Phobos Anti-air Vehicle

The circumstances of the WEA's existence called for a highly mobile anti-aircraft vehicle. As time was not on WEA's part, and there was need for an all terrain vehicle, it was decided that an ESA Mars Vehicle, a project since before the impact, would be used for the project. After reducing the amount of high tech stuff on it, and using less expensive materials, the Phobos Mobile AA System became WEA's dedicated light anti-air vehicle. The Phobos is equipped with a pair of missile pods and excellent speed to counter any air incursions, in addition, it can also transport a single infantry which, when coupled with its fast speed, acts as a good map control support ability. Of course the drawback of the Phobos design is its armor which can barely stand up to small arms fire, let alone tank cannons and rockets, so a commander would be wise to keep these systems out of harm’s way.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 21 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Aug 27, 2010 Demo 86 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (20 - 30 of 1,229)
jackkeighley
jackkeighley Apr 26 2014, 9:25pm says:

Cannot wait until this mod comes out, one question though. Will it play like Shockwave in the way that it plays the same as standard Generals and you can build/create units as and when you want providing you have the right buildings or do you unlock advanced units/structures/base defences as you get promoted like Contra?

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Apr 27 2014, 2:45am replied: Online

Definitely the former. All normal units in this mod will be unlocked by tech structures and not gen points. the only thing you can purchase with gen points in DI will be support powers.

+4 votes     reply to comment
cerovec123
cerovec123 Apr 26 2014, 8:36am says:

if think the models look AMAZING. I think this will be one of the best CnC mods ever

+3 votes     reply to comment
Guest
Guest Apr 17 2014, 6:22pm says:

This comment is currently awaiting admin approval, join now to view.

FILM_Smartson
FILM_Smartson Apr 27 2014, 10:40am replied:

Its still under development, you need to wait.
Also, there is a beta version that you can download,
its in the Download section

+2 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Apr 17 2014, 9:50pm replied: Online

1. Nope
2. When it's done

0 votes     reply to comment
Thelord444
Thelord444 Apr 5 2014, 5:11am says:

Such mod requires creative superweapons, hope you can amaze us,

+2 votes     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Mar 26 2014, 4:08pm says:

I am eye candy deprived, but I know that no matter what, I will be promised with quality stuff in the future. Either way, keep up the good work.

+1 vote     reply to comment
SveaRikeSoldier
SveaRikeSoldier Mar 26 2014, 3:30am replied:

What did you update?

0 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Mar 26 2014, 4:22am replied: Online

The overview

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
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Release Date
Released Aug 24, 2010
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Highest Rated (4 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011, 8:28am by delcrosta

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Real Time Strategy
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War
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