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To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour. Current features of the Demo:

- Construction Yard building style (canceled: performance killer)
- 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base)
- 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power)
- 4 Main gametypes (Skirmish, AOD, Navy War, Headhunter)
- 2 Main Factions (USA and DetoNato)
- Lots of new maps. Currently more than 20
- And some TOP SECRET stuff ;)

I hope you will like it!

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Kubus force shield DetoNato's Citadel Fortress wall
Blog RSS Feed Report abuse Latest News: TPoHW Interview

0 comments by DetoNato on Dec 14th, 2006 digg this super bookmark


Shortly I did an interview on Command & Conquer Files - Command and Conquer FileFront
with Mr. Funsocks. It has some new information and also exclusive screenshots.

To the full Interview << Click here >>

Just check it out! ;)

Quote:Mr.Funsocks: What makes The Power of High-Tech Warfare different from other mods?

Detonato: The biggest difference between this mod and others is its mass of ideas. I made an improved construction yard building system which is almost like that of the classic C&C’s, but with a bit more speed. Another example is the fortress mode: I guess nobody really thought that it would be possible to place walls resembling those in “Battle for Middle Earth 1”. Also, the graphics in TPoHW are something special because I use a lot of shaded objects and particle effects. Lastly, the all of the dark units and the Witches are kind of mysterious: there probably isn’t any other mod with this kind of story – TPoHW is a new C&C universe.

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Trailer # 1

Trailer # 1

Oct 30, 2006 Movies 0 comments

The first trailer of The Power of Hightech Warfare

Comments  (0 - 10 of 68)
Dark_DELTA38
Dark_DELTA38 19hours 28mins ago says:

IT IS FUCKED UP :(

THE THING DONT WORK UNLESS U PLAY NAVY WAR AND THE USA BOT THAT IS THE ONLY BOT THAT WORKS DONT DO SHIT CEPT WALK RANGERS AROUND ITS BASE UNDER WATER

0 votes     reply to comment
TheMetalLord
TheMetalLord Jun 26 2009, 6:50am says:

Is this mod dead?

+1 vote     reply to comment
Dark_DELTA38
Dark_DELTA38 Nov 8 2008, 10:27pm says:

ive started up loading the file and it will be done in ~25 minutes

+1 vote     reply to comment
Dark_DELTA38
Dark_DELTA38 Nov 8 2008, 10:24pm says:

i will post the demo

+1 vote     reply to comment
Dark_DELTA38
Dark_DELTA38 Nov 8 2008, 3:34pm says:

i got a vertion of the mod and i will try to postit but the bot is no workin and command center is no show for new facttion in most maps

+1 vote     reply to comment
andyasdandyasd
andyasdandyasd Oct 4 2008, 7:41am says:

I used it and it didn't work!

+1 vote     reply to comment
andyasdandyasd
andyasdandyasd Oct 4 2008, 7:40am says:

Thank you for the tip demonic6

+1 vote     reply to comment
zotobom
zotobom Aug 24 2008, 6:13am says:

how do i get a Normal Base,Fortress or Outpost?
I get only a No-base:(
and,where is a Ifantery war etc?
WEIRD!
I can only build units:(

+1 vote     reply to comment
ruby92
ruby92 Feb 22 2008, 4:34am says:

does any1 noe if tis mod is done and where can i dl it if its done?

+2 votes     reply to comment
demonic6
demonic6 Mar 11 2008, 8:27am replied:

you can download it on their homepage..

P.s
i found a way to fix the beacon problem
i edited the ini files so they start with their fortress now.
if DetoNato gives my permission the put it up for download i will

+2 votes     reply to comment
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C&C Generals: Zero Hour Icon
Platform
PC
Developed By
DetoNato
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Official Page
Cncgeneralsworld.com
Release Date
Released Sep 3, 2007
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Real Time Strategy
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Sci-Fi
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