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Overview
The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod will add four new factions with two playable divisions:

The AC - American Confederacy

Divisions:
1. Armor Command - Heavy ground vehicles. Strong air support. Limited infantry, defenses and air-to-air.
2. Airforce Command - Advanced drones. Heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

Divisions:
1. Continental Defense - Heavy defenses. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defenses. Strong infantry and vehicle combos. Limited air units.

The ADF - Asian Democratic Federation

Divisions:
1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy use of hacking, electronic disruption, and tesla weapons. Weaker individual units.

The WLF - World Liberation Front

Divisions:
1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.

For more information, click on the buttons below.

Copyright 2007-2013 No Life Studios

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WEA Lancer WEA Phalanx WEA Legionaire
Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

8 comments by Zeke_Dlyoung on Oct 1st, 2014


Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 23 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Aug 27, 2010 Demo 87 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (50 - 60 of 1,236)
StalinGrad6
StalinGrad6 Feb 23 2014, 9:27am says:

dear mod developers

thanks to Miscrosofts ridiculous incompetence the extract archive install cannot be done on Windows 8.

i follow the instructions exactly but thanks to miscrosofts windows 8 smartscreen filter and permissions system, the archive cannot be extracted in the zh directory.

can you please provide a STEP BY STEP instruction on manual installation.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 23 2014, 10:43am replied:

Check this thread: Jlgamefiles.com you may find something useful.

+1 vote   reply to comment
StalinGrad6
StalinGrad6 Feb 23 2014, 1:39pm replied:

thats not what i was asking for.

im not having problems with that. ZH DOES have a clean install with 1.4

in fact i found a way i can freely anmd infinitely mod ZH WITHOUT the use of the instructions in that thread.

im saying that directly extracting the files from the file into the directory fails to work thanks to the smartscreen system microsoft built. ive RESOLVED that issue already.

im asking which files in the extracted (unzipped) file (the mod) have to go to install manually.

+1 vote     reply to comment
paradig124
paradig124 Feb 20 2014, 1:32am says:

Hey Zeke
I'm loving the direction I was just wondering about overall faction strengths
I understand the divisions reflect this but I'm guessing:
AC are much unchanged from EC- Heavy ground units supported by CAS air units
WEA- Firepower and defences with drones
ADF- Mass numbers and Artillery saturation as well as industrialization
WLF- Tricks and tactics- Corrosives and fast attack (Is it possible that General Ironside is leading them from the Lore)
Thanks
Can't wait for AC and WEA ;)

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 20 2014, 3:26am replied:

More or less, the ADF also has hacking and electronic warfare like the old China. As for your Ironside theory, you're just gonna have to wait and see :P

+1 vote   reply to comment
paradig124
paradig124 Feb 20 2014, 1:41am replied:

Also I love the idea of the AC
Because many people in their mods and games make the US the most advanced faction- whereas EC and from the description Deep Impact focused on an America that used Heavy assault forces that hit hard but were slow and I loved that idea
PS are you guys gonna use a pattern similar to the one in the AC render in the first update for DI or are you gonna go with the old Euro conflict render
Thanks
Good luck guys

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 20 2014, 3:15am replied:

The AC will use the new blue texture style if that's what you mean.

+1 vote   reply to comment
paradig124
paradig124 Feb 21 2014, 3:04am replied:

Yeh thanks looking forward to it
Will we see the return of some of the old AC, WEA and ADF (UAN) models such as the Sabretooth, Arbiter, Devastator, Scorchersetc.
Good luck and sorry to ask so many q's

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 21 2014, 7:57am replied:

We will add most of them,

+1 vote   reply to comment
paradig124
paradig124 Feb 22 2014, 2:56am replied:

Great looking forward to it

+1 vote     reply to comment
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Release Date
Released Aug 24, 2010
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Jan 6 2011, 8:28am by delcrosta

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