Overview

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod is set more than 30 years after the events of ZH, and Adds 4 new factions with 2 divisions per faction:

The AC - American Confederacy

Divisions:
1. Armor Command - Heavy ground vehicles and strong air-to-ground support. Limited infantry, defenses and air-to-air.
2. Airforce Command - Advanced drones, and heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

Divisions:
1. Continental Defense - heavy ass defenses, mobile deployable defenses, hvy infantry and strong gunships. Limited air and ground units.
2. Mechanized Assault - strong defenses, and a strong combo of infantry and vehicles. Limited air units.

The ADF - Asian Democratic Federation

Divisions:
1. Ballistics Command - Powerful artillery and heavy base defenses. Limited infantry and air units.
2. Infantry Command - Huge infantry variety and vehicles that enhance infantry combat. Lots of propaganda and ECM. Weak tanks and air units.

The WLF - World Liberation Front

Divisions:
1. Cobra Cell - heavy use of toxins and AoE weapons/effects. Strong in good numbers and combinations. Weak as individuals.
2. Scorpion Cell - Heavy use of suicide and stealth. Ambush warfare. Weak in direct engagements.

Prologue

2020, the world's economic crisis went even deeper. With natural resources slowly depleting, a huge energy crisis was on the horizon.

May 2021 – USA, Canada and Japan along with BRIC and EU states united at Bruxelles in a never before seen energy summit. Fossil fuel sources were drying up and the need for a new energy source was growing higher and higher. While wind mills and solar panels are still reliable, they are highly dependent on weather conditions and require a lot of space to function properly. Nuclear energy has been banned in most countries, especially after China’s “extensive use” of it during the “Zero hour conflict”.
Finally after over 10 days of debates and lots of nerves, a new project was proposed to the world, the “Solar Furnace” project. A large number of orbital mirrors will be built to focus huge amounts of pure solar energy directly into ground based collectors.

July 2021 – Project: “Solar Furnace” is officially started. As the brains behind the idea and the main financer of the project, the European Union took the lead. Construction of the first ground collector was started in Spain, while the rest of the world was tasked of building the orbital mirrors.
March 2023 - The first mirror is sent into space by the European Space Agency with the help of their Arianne 6 project, an improved version of the already highly successful Arianne 5 rocket. After a week of intensive work, the mirrors were in place and the first solar beam was focused over the Mediterranean Sea in order to not risk any fire or damage. The first tests were a success.
May 2023 - The first ever Solar Furnace was completed. A few days after completion, the space mirror was successfully linked to the ground collector. The project was deemed a success and soon 5 more mirrors and furnaces started to be built around Europe and the United States.

By the end of 2029 the project had reached a dead-end due to political and economic discussions between the countries involved. Only 20 such furnaces were built, out of which 10 were in Europe, 8 were in USA, 1 in Japan and 1 in China. Russia was talking about retreating from the project and starting one of their own, but demanded that the plans for the project would be shared among all investors. China soon followed demanding their rights as equal contributor. However the truth was that neither the US nor the European representatives had any plans to offer full access to this technology to their allies, in hopes that with the energetic and technological advantage they could easily impose their will.

December 2032 - The situation escalated with an almost imminent military confrontation between Russia and NATO. The global political situation was a total disaster. China declared that if a military conflict would start they would support their Russian allies, most of the Muslim world declared that they would also join the eastern forces in a glorified jihad against the western oppressors. The rest of the world concentrated around NATO. India, even though a traditional ally of the United States declared neutrality in this conflict and immediately after, Japan followed. This situation was deteriorating fast with Russian forces gathering at the western borders.

January 2033 - Disaster strikes. While all their efforts were channeled on the imminent conflict, all space agencies lost focus on monitoring other important things. A huge asteroid is discovered to be on a collision trajectory with Earth. The estimated crash location: North America, estimated damage: total and utter destruction. A few hours before impact, a powerful laser blast was fired at the asteroid, in the hopes of pulverizing it. However, things didn't go according to plan. Instead of blowing up the asteroid, the laser only managed to break it into 5 smaller, yet still highly destructive pieces. With little else to do, the world bunkered down as best they could and prayed. The first piece hit US mainland, North of Wyoming, inside Yellowstone Park. The second piece crashed into the Atlantic Ocean. The third piece crashed in Peru, near the Brazilian border. Finally, the last 2 pieces hit Africa, one in the east of Mali and another on the coast of Angola.

To those who survived, the event became known as “Deep Impact”.

Read the whole story here!



Proudly Pinoy! No Life Studios Mystique Game Studios SWR Productions
2006-2012 Copyright No Life Studios
Image RSS Feed Latest Screens
WEA EMP Turret WEA Mortar Turret WEA Mortar Turret
Blog RSS Feed Report abuse Latest News: Urban Carnage

5 comments by Zeke_Dlyoung on May 8th, 2013

Greece – near the town of Serrai

It was a very hot summer day in the north of Greece and Captain Chang’s forces were en route to the town of Serrai. The invasion of Greece was one of the most important parts of the ADF European conquest, and if captured, she would offer a huge boost in mobility as well as supply and logistics. His forces had been tasked with setting up an outpost to prepare for their real target, Thessaloniki.

"Sir, we are 10 kilometers from Serrai.", Chang’s first Lieutenant reported, "Our recon team reported no enemy presence near the town, but they haven’t entered the town to keep the element of surprise, as ordered.". Chang was a young officer with dreams of conquest and glory, so upon hearing this, he took it as a sign of weakness and cowardice. His convoy advanced at full speed, already feeling victorious.

The outskirts of the city was finally in sight. Chang’s forces prepared for deployment. All of a sudden a large explosion hit one of the troop transports, nearly taking it out, several explosion soon followed. "MORTARS!" "GET OUT OF THE TRANSPORTS!" Chang’s forces quickly exited their transports and spread out to evade the rest of the mortar shells, but not before losing a third of their numbers.

"What the fuck was that Lieutenant!?", Chang screamed, "You said the city was empty!" Chang grabs the Lieutenant by the collar and furiously points towards Serrai, "Does this look empty city to you!?", Chang throws him to the ground, "Gather the remaining tanks, we'll show those WEA cowards how real men fight!"

As Chang's tanks entered the city, they we're greeted by a bright flash. Sparks flew everywhere within the cockpit as their vehicles ground to a halt. "EMP!" Panic sets in as the sound of shrieking mortar shells grew louder within the now silent cabin of Chang's tanks. Moments later, a large explosion erupts as another mortar barrage hits the disabled tanks.

"What are our artillery doing?", Chang screamed, "They can't get line of sight due to the buildings and our scouts aren't surviving long enough to relay coordinates." Feelings of anger and inability washes over Chang as more reports come in of his army being decimated. Within the next 30 minutes, more than 3 quarters of Chang’s forces were obliterated. "Greek defense forces are approaching the town!", The remainder of Chang's forces find themselves trapped in urban carnage, trying to survive not only automated defenses, but now the Greek defense forces as well.

Realizing his dreams of conquest and greatness are shattered, Chang shifted his focus on escaping the city. "There!", Chang's driver exclaimed as he spots an exit, "We almost out of this hellish town!". "Try to avoid any more enemy fire" Chaneg shouted back "I want to be able to have my revenge!". As he he peers out of the viewports of his transport his eyes fill with anger as he thinks to himself, "I will be back someday with enough firepower to level this city", Chang begins to imagine his revenge, "I'll show them what happens when you oppose the might of the ADF-", a large explosion interrupts him violently shakes his transport, knocking him unconscious. About a minute later, Chang regains consciousness. His transport was upside down, and his driver was dead. As he scans his surroundings he notices a giant hole created by an armor piercing round ripping through his transport, he needed to get out of sight as soon as possible. Chang desperately tries to limp out of the city, but as he crosses an intersection he hears the low pitch hum of an automated turret turning towards him. "No..." was his last thought before two blue flares appeared and evaporated his body.

For now, the invasion of Greece has been countered.

OMG, another update!?

Nope, your not dreaming. It's time for another DI update YAAY!
Well enough talk, on with the renders!

WEA EMP Turret

In the old days of the Zero Hour conflict, one of the best defenses the US Army had against the GLA were EMP weapons. It stopped both suicide and hit and run units in their tracks and allowed allied forces to deal with them from a safe distance. So it was no surprise that one of the first defense systems employed by the WEA Continental Defense were EMP weapons.

The WEA used old USA technology, refined by Cynopolis nano-technology, to create the next generation of EMP weapons. Unlike their predecessor, which used special missiles to contain the EMP until detonation, the WEA EMP turrets fire pure EM pulses held together by an invisible nano field. They are capable of disabling mechanical ground targets much faster, while the gamma radiation created by these "EMP Bolts" fries infantry on contact. Due to the unstable nature of these "EMP Bolts" reaction to the atmosphere, additional non-EMP surface to air missile launchers are equipped on either side of the turret for anti air combat.

This defense will only be available to the WEA Continental Defense division. They disable vehicles (but do almost no damage to them), kill infantry and have a decent AA attack.

WEA Mortar Turret

 

Nothing strikes more fear in the hearts of enemy forces than artillery fire. You cannot see where it comes from, you can only hear it’s descending sound and hope it doesn't land on your head. While EMP turrets were the frontline support defense, Continental Defense Officers required a cheap, easy to deploy damage dealing defense as well. The answered came with the Mortar Turret. It mortar has medium range and decent accuracy for an artillery weapon. If needed, the mortar gun can be replaced with a high caliber anti-tank gun, at the cost of range.

This defense will only be available to the WEA Continental Defense division. It has a mortar gun by default, but it can be replaced with an AT gun at the cost of range.

Well that's all we have for today, see ya next time!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
UAN Beta Patch

UAN Beta Patch

Nov 8, 2010 Patch 12 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Aug 27, 2010 Demo 78 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (40 - 50 of 1,095)
kev20
kev20 Jan 16 2013, 10:33pm says:

zeke is your team still making this mod?why not continue gen x its nice

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jan 17 2013, 3:50am replied:

1. Yes
2. Read the FAQ: Forums.swr-productions.com

+1 vote     reply to comment
kev20
kev20 Jan 18 2013, 9:47pm replied:

oh so this will be you last mod so your saying is that there will be no more NLS? and the gens untitled is also gonna be the last? so sad to hear that u must be so freaking tired of doin mods for spoiled brats while you do the hard work without pay while your waiting to be discoverd by a game publisher to see your modding skills pewh oh well gud luck idol zeke

-1 votes     reply to comment
$wedishplayer-97
$wedishplayer-97 Jan 5 2013, 9:20am buried:

(buried)

Deep Impact and Rise of the Reds has some similarities. A European alliance that focuses on defenses and mechanized assaults, solar energy, even the European power plant has a large beam shooting up into the sky. Not saying anybody is copying anybody, just like to point it out.

-6 votes     reply to comment
Anubis_theDark
Anubis_theDark Jan 6 2013, 9:19am replied:

Dogs and Cats have similarities. Girls and boys have similarities. Monkeys and humans have similarities. Swedishplayer wants a banana? As a human i could feed his monkey brain. Just pointing stuff out.

+10 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jan 6 2013, 9:11am replied:

Swedishplayer's posts have a lot of similarities. They're generally stupid and sometimes passively offensive. It's almost like there's no thought behind them whatsoever. Not saying the guy's an idiot, just like to point it out.

+8 votes     reply to comment
$wedishplayer-97
$wedishplayer-97 Jan 6 2013, 1:44pm replied:

Makes sense.
http://media.tumblr.com/tumblr_lpdz2sf19s1qa310v.jpg

-2 votes     reply to comment
$wedishplayer-97
$wedishplayer-97 Jan 6 2013, 2:23pm replied:

And now that I am still here I might ask, are you planning to make new civilian props in this mod?

-3 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jan 6 2013, 10:29pm replied:

Probably

+5 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jan 1 2013, 11:42am replied:

There will be no zombie nonsense in this mod.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Contact
Send Message
Release Date
Released Aug 24, 2010
Mod Watch
Track this mod
Share
Community Rating

Average

9.1

152 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011, 8:28am by Phobos_Leaderator

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Statistics
Rank
317 of 19,325
Last Update
2 weeks ago
Watchers
1,098 members
Files
2
News
53
Features
3
Reviews
17