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The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.

Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios. The mod will add four new factions with two playable divisions:

The AC - American Confederacy

1. SpecOps Command - Drone vehicles. Wide use of Laser and Microwave weapons.
2. Airforce Command - Advanced aerial drones. Heavy air units. Strong defenses. Limited ground units.

The WEA - West European Alliance

1. Continental Defense - Heavy defences. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defences. Powerful ground vehicles. Limited air units.

The ADF - Asian Democratic Federation

1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy use of hacking, electronic disruption, and tesla weapons. Weaker individual units.

The WLF - World Liberation Front

1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.

For more information, click on the buttons below.

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WEA Pandora Outpost WEA Aegis Defense Site WEA Heimdall Tower
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Hello everyone, and welcome to another exciting DI update!
We have a lot of content to go through, about 7 scrolls with my monitor, so let's get started!

WEA Heimdall Tower

With the ADF invasion of eastern Europe and the imminent threat of AC amphibious incursions, the WEA Continental Defense high command decided it was time to update the aging Guard Towers, integrating the devastating Photon Pulse technology on a much heavier tower variant while still keeping the garrison space intact. Almost 2 years after the project was started and the new generation of Guard Towers was deployed along the coastline and strategic positions or facilities. The project was named Heimdall after the Norse guardian God of the Asgard (realm of the gods) entrance. Using advanced electro-magnet technology and highly classified plasma technology, it can melt even the strongest of tanks. While cheap compared to the much more advanced Cerberus Defense, it still remained a expensive defensive option for the WEA, reason enough for it to be used only by the WEA Continental Defense army division.

Heimdall Towers are available to Continental Defense only.

WEA Aegis Defense Site

When it was created, the Continental Defense army division of the WEA had a single and highly important role - to defend WEA's borders as well as it's entire territory at any cost. Mobility was not it's main feature, but rather heavy defensive position backed by heavy artillery, highly skilled infantry and heavy gunship support. With this in mind, they lacked in terms of heavy anti-air support. A mistake they would fix after the ADF east European incursions which have shown a huge gap in their air defense arsenal. While the more mobile Mechanized Assault division prefers vehicle based heavy AA, Continental Defense commanders went for a different approach. Project Aegis was their answer to heavy enemy air attacks. A highly advanced Photon Array weapon - technology kept under great secrecy - was mounted on a stationary defense platform equipped with a new generation shield technology capable of intercepting all incoming jet-engine based projectiles like rockets and missiles. The shield however consumed huge amounts of power, making it a viable option for only a few seconds before it would need to recharge. Skilled field Tacticians can gain access to advanced defense protocols that allow the Aegis to additionally deploy to Anti-Air defense drones as well as a EMP mine field.

Aegis Defence Sites are available for Continental Defense only.

WEA Pandora Outpost

Europe's position put it in a highly dangerous position between guns of the 2 mightiest armies - the AC and the ADF. Diplomatic relations with the AC were a thing of the past and with that and the extreme aggression of the ADF attacks, WEA needed to approach this war from a more defensive position. And while the Mechanized Assault division of their continental army was the mobile branch, they still had the option to go for a more defensive oriented strategy. After all, they had to capture and defend territories outside the WEA border defenses. However, each defense option Mechanized Assault has, is oriented towards fast deployment, modularity and with their latest addition - productivity. The Pandora project is probably one of the most ambitious joint projects between Z-Tech industried and Cynopolies Industries. It combines Z-Tech's advanced railgun technology with Cynopolies's nano-technology advancements. The goal - a drone factory armed with a heavy defense system. The result - a drone factory armed with the 2 biggest railguns ever produced. Their firepower is so great that it cracks the ground they hit and even throw back the mightiest of tanks.
And just like the Pandora Box, the Pandora Outpost is capable of producing some of the most menacing evils in the form of drones.And while WEA's drones are not directed towards heavy combat, they special abilities and roles makes them a great addition to an already heavy armored and armed arsenal.

Pandora Outposts are available for Mechanized Assault only.

And now, a few words from our lead designer, Anubis.

We promised everyone we will reveal the faction changes we had for almost a whole year now. So without further useless talk here it goes:

WEA Continental Defense - Not much has changed with this subfaction in terms of theme, they are still heavily defense oriented. They have the most defenses of all factions, gets access to powersuit infantry, and heavy gunship support. Their vehicles are weak, the Juggernaut being the only exception, giving infantry and aircraft a much more important role.

Specific changes:
- EMP Turrets are now Cryo Turrets. They will disable vehicles and freeze infantry as well as provide light AA defense.
- Mortar Turret no longer upgrades to Gun Turrets. It is now higher tier long range defense.
- Cerberus Defense no longer switches between pulse and beam. It now has beam weapon as the only weapon, while the pulse weapon is part of the ability it gets.
- Olympus Fort has a greatly reduced garrison space, but can now train all the basic infantry of WEA Continental Defense (first tier infantry).
- Swarm Trooper got a huge remake, turning into a siege trooper called Siege Cadre, and is now armed with an experimental Prism™ beam weapon.
- The Valkyrie FSV is now an exclusive to this faction. It still needs to deploy but can repair both structures and units within it's radius.

WEA Mechanized Assault - This subfaction is no longer about infantry + vehicles, but rather they have become the new "tank general" subfaction. They get the best vehicles out of all the factions, however they no longer have access to powersuit infantry, and their air support has also been greatly reduced.

Specific changes:
- Gun Turrets are now exclusive to this subfaction.
- Guard Towers can gain 1 of 2 modules now, instead of 3, a drone control module and, a AA missile system. The Medical module has been removed.
- Valkyrie FSV replaced by a new vehicle called the Minerva. The Minerva doesn't need to deploy but can't repair structures. More details once we reveal it in future updates.

AC SpecOps Command - Replaces the Armor Command subfaction. They will get a drone heavy theme with almost all of their vehicles being drone oriented. Their main theme is drones, lasers and microwaves.

ADF Electronics Warfare - Replaces the Infantry Division subfaction. We decided to split ADF in 2 subfactions each with it's own unique theme based on the 2 main super powers of ADF - Russia and China. While the ADF base design will still be a combo of both Russian and Chinese architecture, their subfaction unit composition will be unique mostly based on this 2 countries. ADF Ballistics will be based on a more Chinese looking arsenal while the new Electronics Warfare subfaction will be based on a more Russian oriented arsenal. That being said - more details on this once we start revealing ADF stuff.

This are the big changes so far. Ofcourse this brings alot of changes to our old planned tech trees but since those weren't public there is no need for the new tech trees to be revealed.
If you have any questions regarding this public information feel free to ask it. If you have any suggestions feel free to do them - just don't spam us with tons of real life bullshit or redundant stuff pls.

Thanks Anubis!

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Deep Impact Update 14

Deep Impact Update 14

10 months ago News 5 comments

Hey how's it going? Last time we showed off some basic WEA infantry. This time, as the title suggests, we're showing MORE INFANTRY (omg!), faction spefcific...

Deep Impact Update 13

Deep Impact Update 13

1 year ago News 8 comments

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being...

Operation: Night Shadow

Operation: Night Shadow

1 year ago News 9 comments

"Alright men listen up!”, said an AC officer to his troops inside of a sea transport, “Tonight, we're infiltrating the WEA furnace facility on the...

Back in the Game

Back in the Game

1 year ago News 10 comments

Greetings everyone, and welcome to the first actual update of this year... month... time... whatever! The thesis monster has been vanquished and the start...

The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation...
RSS Feed Downloads
UAN Beta Patched No Launcher Version

UAN Beta Patched No Launcher Version

7 months ago Demo 12 comments

UAN Beta + Patch with No Launcher. This version is for those who can't get the launcher to work, or those who simply want more control in running the...

UAN Beta Patch

UAN Beta Patch

4 years ago Patch 23 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

5 years ago Demo 89 comments

This beta contains only one of the new playable factions the UAN.

Post comment Comments  (40 - 50 of 1,299)
raptorf22 Mar 24 2015 says:

Well I for one am not taking any chances on completion of Mod versus which will arrive first total annihilation of the planet with all the stuff happening lately.

okay lets do the checklist,

End of Days bunker built equipped with generator used in Deep Impact Mod check.
full stock of canned goods check - ( WHOA DOUBLE COUPONS TOO }.
Enough Beer and Pretzels, Chip and Dip, Frozen Pizza and Jack Daniels check.
Samurai Sword to kill Zombies check
Pass Code for entry into bunker sent to Zeke and Chris of Untitled Mod check.
Multiple Computers rigged to hyper specifications needed for Zeke and Chris to churn out build after build of Deep Impact Mod check.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Mar 24 2015 replied:

Let's not be spamming the mod page now. We have skype for this kind of conversations :P

+1 vote   reply to comment
raptorf22 Feb 25 2015 says:

hey Zeke old laserjet, here from longtime ago forums. hey please get this mod up and running , i mean the end of days are near i would like to get at least one or two games in lol.

+1 vote     reply to comment
StalinGrad6 Feb 14 2015 says:

what exactly happens:

i open launcher. it loads. i click PLAY. my pc does stuff. then simply stops. no play, no game, nuthin. i click play again, same thung, except my pc doesnt even try this time. i click play. nothing.

ive tried:

fresh clean install, no cd crack. same result.
fresh clean install, cd crack. same result.
tried changing resolution and graphics to base. same result.
followed readme instructions for installation word for word. same result.

can you PLEASE. and i mean im asking REALLY nicely because i REALLY want to play this mods. PLEASE make a non-launcher, simple install version like Contra or other mods use? in order to play any other mods i have to uninstall DIs files anyway, so why make it so complicated?

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 15 2015 replied:

Because back when the UAN beta was released there was no win 7/8 or the ultimate collection so it wasn't very complicated then.

Having said that, I was already planning to make a no installer, so just sit tight till then.

+1 vote   reply to comment
StalinGrad6 Feb 16 2015 replied:

thank you :)

+2 votes     reply to comment
StalinGrad6 Feb 12 2015 says:

unable to play this. for some reason the launcher flatly refuses to work.

windows 8.1 operating system, no cd crack (otherwise i wont play at all ******* microsoft...) ive tried everything, no luck.

your installation instructions, are at least to ME, useless.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 12 2015 replied:

I haven't seen the UAN beta readme in a long time so I don't remember what's written in it, but you can try looking at this thread: you might find something useful.

+1 vote   reply to comment
StalinGrad6 Feb 13 2015 replied:

didnt help AT ALL. thats all generic info. i need a troubleshooting guide for THIS mod.

thank you for answering though, seriously. thats the fastest answer to ANY question ive EVER asked on Moddb.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 13 2015 replied:

Then how about you give us more details on what you exactly mean by "ive tried everything".

+1 vote   reply to comment
azerty360 Feb 9 2015 says:

are you still updating this mod?? i will not download it until the full version comes.

+1 vote     reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Feb 10 2015 replied:

1. The last update was a week ago.
2. Then you're in for a looong wait.

+2 votes   reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released 2010
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Highest Rated (4 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011 by delcrosta

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