A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around...
Posted by chineseroom on Jan 24th, 2010
(I just want to point out for everyone that the post below and what you are seeing is Robert Briscoe's work, not mine - credit where credit is due! - you can also check out progress on his dev blog - www.littlelostpoly.co.uk/devblog )
Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I’m finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:
Please note this area is still an early WIP.
This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. The ship was also a big challenge and something I think still needs work. However overall I’m pleased enough with how the area looks right now and will be moving on to the second half of the map.
That’s all for now, I will post an update when I have more to show!