A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Report article RSS Feed A quick update...

Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around...

Posted by chineseroom on Jan 24th, 2010

(I just want to point out for everyone that the post below and what you are seeing is Robert Briscoe's work, not mine - credit where credit is due! - you can also check out progress on his dev blog - www.littlelostpoly.co.uk/devblog )

Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I’m finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:

A quick update...
A quick update...
A quick update...
A quick update...
A quick update...
A quick update...

Please note this area is still an early WIP.

This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. The ship was also a big challenge and something I think still needs work. However overall I’m pleased enough with how the area looks right now and will be moving on to the second half of the map.

That’s all for now, I will post an update when I have more to show!

Post comment Comments  (50 - 78 of 78)
TwoToes
TwoToes Jan 25 2010, 7:37am says:

Amazing work man.

+1 vote     reply to comment
ausbushman
ausbushman Jan 25 2010, 7:45am says:

Love the grasses, looks very convincing. Top work!

+1 vote     reply to comment
Aurel_Tristen
Aurel_Tristen Jan 25 2010, 8:00am says:

Great use of blend textures, and the engines new stamped blending! This is a prime example of what it can do.

+1 vote     reply to comment
Jesternz08
Jesternz08 Jan 25 2010, 8:40am says:

Looking incredible, as always. Currently have a bunch of the dear esther (remake) pictures being cycled as my desktop. Keep it up, cant wait for release!!!!

+1 vote     reply to comment
St33m
St33m Jan 25 2010, 9:36am says:

RHHRHRhrhrHRhrhrhRHhrhrhRR.R....! *faints*

+1 vote     reply to comment
HandSolo
HandSolo Jan 25 2010, 9:58am says:

you deserve a job at valve i mean WOW!, cant wait to play the mod, its gonna be like your really there

+1 vote     reply to comment
JoshZemlinsky
JoshZemlinsky Jan 25 2010, 10:14am says:

wow, when i saw the second pic, i thougt it was from Reallife O.O thats just super skilled mapping :D

+1 vote     reply to comment
Velmarshal
Velmarshal Jan 25 2010, 10:17am says:

I still can't imagine that this is the source engine...
Looks soo, *drool* better...

+1 vote     reply to comment
MajorBanter
MajorBanter Jan 25 2010, 10:32am says:

Rob, this is astonishing work. Keep it up, hope you sort out the shader difficulties.

+1 vote     reply to comment
Limeninja
Limeninja Jan 25 2010, 10:56am says:

Wow. Just, wow.

+1 vote     reply to comment
arieas
arieas Jan 25 2010, 1:18pm says:

Stop taking photos and show some screenshots :D
Great attention to detail in every way.

+2 votes     reply to comment
freredarme
freredarme Jan 25 2010, 2:25pm says:

Impressive work :O

+1 vote     reply to comment
The.Reap3r
The.Reap3r Jan 25 2010, 2:41pm says:

Fantastic, keep it up

+1 vote     reply to comment
Hezus
Hezus Jan 25 2010, 5:27pm says:

Great piece of displacement mapping there! I would love to get my hands on your set of detail textures :)

+1 vote     reply to comment
Hendrix
Hendrix Jan 25 2010, 5:41pm says:

amazing stuff, really well done.

+1 vote     reply to comment
sauerfreak
sauerfreak Jan 25 2010, 6:29pm says:

My Lord. 0.0

Beautiful screens.

Played the original version, but the update....my eyes..........
So.....pretty.........

+1 vote     reply to comment
gregfriis
gregfriis Jan 25 2010, 7:12pm says:

That just might be the most beautiful source map I've ever seen.

+1 vote     reply to comment
TacoForPaco
TacoForPaco Jan 25 2010, 9:36pm says:

Holy shiz! That looks amazing! I just hope my computer can handle it.

+1 vote     reply to comment
urinal-cake
urinal-cake Jan 26 2010, 9:40am says:

@Robert Are you creating LODs for most, or if not all of these models? It wouldn't seem like you're using that many models to begin with. Are you investigating any techniques into LOD fading? What is your methodology behind the grass, have any interesting techniques? With experience working with source, I see the potential for a lot of performance problems here, especially if you plan on going higher than 30fps than you could run the risk of killing your CViewRender.

+1 vote     reply to comment
chineseroom Author
chineseroom Jan 26 2010, 11:40am replied:

There are currently no lods on any of my models and I havent done a proper optimisation pass at all. However right now I make sure my fps never dip below 100fps on my quad core/ATI 4870 rig with everything at max settings, and on my low spec laptop with a nvidia 9600M, my target is to be able to run it at 1920x1080p with max settings at 40fps. Basically if you can run Left 4 Dead you will be easily be able to run this. There is also a slider option to set the foliage render distance depending on your rig.
--Rob

+2 votes   reply to comment
JohnnyMaverik
JohnnyMaverik Jan 26 2010, 1:43pm says:

Already seen the fantastic vids, but these screenshots are equally awesome. Dear Esther is already one of the best source mods around, and this can only elevate it to new levels of said greatness.

+1 vote     reply to comment
MP81
MP81 Jan 27 2010, 8:35pm says:

Oh...

...my god...

You sure that's not real life? Incredible.

+1 vote     reply to comment
nipzor
nipzor Jan 28 2010, 6:18pm says:

are you freaking kidding me? lately there have been high quality mods with amazing looking maps, but this tops them all.
wow.

+1 vote     reply to comment
D3VIL
D3VIL Feb 6 2010, 10:05am says:

Fantastic! Some really great mods to look forward to!

+1 vote     reply to comment
Qured
Qured Feb 14 2010, 6:59pm says:

This might seem like a strange request, but is the any possibility to get to read the script for the voiceover? I would gladly pay for a copy! Just love the story, it simply beautiful...

And the ongoing changes... Simply stunning. Didn't think you could push the engine that far. Amazing.

+1 vote     reply to comment
Forsete
Forsete Mar 4 2010, 9:33pm says:

This is absolutely ridonkulous!

+1 vote     reply to comment
TyeTheCzar
TyeTheCzar Aug 15 2010, 3:38pm says:

I just wonder how much my graphics card could take from this mod once released. Oh, and will the wall writings remain in the caves?

+1 vote     reply to comment
SourceSkyBoxer
SourceSkyBoxer Apr 24 2012, 9:49pm says:

Awesome nice mod. You are right again Valve Software.... Haha! You have been selled more. Great Work Thanks for tip! Now i will get complete and deal more money :) NICE WORK FOR YOUR MOD :) DEAR ESTHER! :) I will invent my nice mod :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developed By
chineseroom
Contact
Send Message
Official Page
Thechineseroom.co.uk
Release Date
Released Feb 15, 2011
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Dear Esther (Half-Life 2)
Dear Esther Half-Life 2 - Single Player First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter