Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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2 comments by Janzu118 on Jun 21st, 2014

Yo!
sooooooo..
Flood...ahem..
Ive been kinda busy with life and work and stuff and stuff + being lazy..
But i though i would post some progress i've made with Flood:'
Now, i wanna make the gameplay around flood, since well they are a formidable enemies, it wasn't actually my plan at the start since this engine limits some stuff with flood, like destroying em, limb destroying and so on.

Now why is it impossible to have a flood like in Halo games?
Well, for starters its impossible to either make a character of this kind in engine what have destructible body parts since well...this engine kinda is old.

I though about other way, that i would to multiple characters and if the character has taken certain amount of damage it will switch, but it brings up some problems aswell, like if the character spawns it will be in T position for a second and its unable merge with the original movement at the spawning point.

About the flood:

:::::::THE LORE OF FLOOD:::::::::

This flood isn't the one like in Halo games (i'm not talking about the gameplay and destroying perspective) this is about the lore, this flood is a bit different, namely it doesn't spread with only infectors but with through air aswell. How did it became like this?

One of the covenant cults made some research about them on how to control them and an accident happened, making a whole living planet a flood invested world, ofcoure luckily there only was some ships on the planet but they were glassed.

But it isn't over, the flood is building a mechanics so they can launch themselves onto another planets and the rest...i wont tell...
Actually, i have no idea what will happen, since i'm super bad at story writing.
I have some ideas about the flood aswell, i really want to make it infecting, like if a character is killed while the flood spores are in the air the character will turn into flood or if the Infector will reach the dead character.


infectros or *Flood infector form* are these.

I have on animated...kinda, the multiply legs what is a pain to animate and as always, i will have problems once it is in the game.
for instance, if you shoot them they wont blow up...i think its codable...but i don't wanna get on the nerves of pvcf with it...

also the Flood infector carriers or *Carrier Form* i wont include them in the mod, because of the engine, in Halo games, once the Carrier Form is close to player it will go down and blow up releasing 5-10 infectors.

What forms will be here?

Feel free to click so you could read about em in wiki.
also, they will not have the same behaviors like in Halo games or animations since i need to animate them from ground up, and i will have some having FarCry mutant animations.
and since this engine isnt Halo one i cant make them climb walls and stuff..

Now i dont know if i include Elite and Brute forms, but imma see..
There might be more, if i get some time to think what would be needed, and i will remodel some original mutant models to make new forms.

Combat Form

Pure Form

Carrier Form:

Phantom and Pelican are flood infested so the flood could move around easily, but these forms will only be seen in Flood infested planets since it takes time to infest these dropships.

Human/elite/Brute combat forms have 2 -3 different forms, 1 is pure melee, 2nd is weapon form, 3rd is well...no hands, so just gets on your nerves.

Tank Forms a bit different than the original Halo 3 ones, they now move in 2 legs are fast and hit hard.
Ranged Form will not stay at one place, they will move and shoot the player.
Stalker form is fast and very agile, like a jumping spider.
Infection form will attack the player not blow up once it is near the player.

Note taken is that the pure forms will NOT transform like they did in Halo 3, if someone is wondering what i mean is that in Halo 3 the pure forms were able to transform into other pure forms, it was because if player was melee the Tank Form would transform into ranged or stalker to better counter the player and so on..

Long story short, there will be some BIG work to be done.

Also, since i cant uplaod videos via youtube:

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (0 - 10 of 102)
Janzu118 Creator
Janzu118 Oct 25 2014, 2:44pm says:

im not dead, im in military, an upcoming update is coming at 25 of December, then i can talk about it and what have ive done aswell.

+1 vote   reply to comment
Janzu118 Creator
Janzu118 Jul 1 2014, 1:47am says:

Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.

+1 vote   reply to comment
Janzu118 Creator
Janzu118 Jun 19 2014, 1:48am says:

Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:
Youtube.com

I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.

Also if you are a good story writer and are reading this and wanna help this mod, contact me!

+1 vote   reply to comment
~cHendler~
~cHendler~ Feb 9 2014, 11:00am says:

So, I don't really understand what this project will be like at finish. Will there be a campaign or something?

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Feb 9 2014, 2:52pm replied:

Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.

+2 votes   reply to comment
Janzu118 Creator
Janzu118 Jan 6 2014, 9:27am says:

Have to say i hate this *summary* thing...damn painful!

+1 vote   reply to comment
Legend_Carisso
Legend_Carisso Dec 3 2013, 9:32pm says:

Oh sweet. I wonder though... would it at all be possible to make the weapons standalone though? You know... for the main game per-se? Would love to see some Halo-esque weapons in the campaign games. :D

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Dec 6 2013, 11:40am replied:

I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...

+1 vote   reply to comment
Guest
Guest Aug 29 2013, 11:59pm says:

how are you doing man? Your models look freaking beast.

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Nov 15 2013, 10:26am replied:

yeah because they are original halo models

+3 votes     reply to comment
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