Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Crylo Hud Working on a Visor Scene
Blog RSS Feed Report abuse Latest News: HUD changes and a new visor.

5 comments by Janzu118 on Apr 5th, 2015

Took me long enough to finally start to mess around with the HUD and visor, but i like what ive made, and thanks to pvcf it has a cool shaking effect as well.

Now, with a lot of game visors there are some problems, namely, there is too much **** on the screen and it more or less affects the gameplay, yes, it looks good, but player cant really see 100%, with this HUD its the same, player cant see 100% and i made the hud with this on mind, the concept art isn't mine its from Halo 4, however there are some little extras on the HUD and some extra lines, what i designed and placed on the HUD. I will be honest on one thing, the thing isn't still not ready, one of the main problems is the weapon templates, i'm using very old and outdated version of em (too lazy to make em from scratch) and they look...well, bad another problem is the coordinate placement and the amount of weapons player has, personally i would stay with 2 weapons on hand like in all halo games, since there just inst enough weapons to go around.

I have no idea how many weapons there will be like in halo reach if im not mistaking there are about 22 weapons, and trust me, animating, rigging, coding, fx, and particle effecting 22 weapons would take me forever the problem however isnt the amount of weapons, but the technical properties with every weapon that includes grenades.

Animations
For example, needle rifle and needler, are impossible to put into game because of those needles sticking out of em the animations wouldn't go together.

Recharge
Then there are the problems with spartan laser, plasma launcher and plasma pistol, since they recharge before shooting (depending on the firemode for some) its technically impossible for now to get em into game, yes there are some weapons coded in Far Cry what recharge, but contacting those coders has been impossible, and ive given up on the idea.

Overheating:
It is coded into the mod, but its still glitchy and doesn't work on the way i would like to thus ive given up on plasma pistols because of it.

Dual wielding:
Impossible to do it the same way like in Halo 3, the reason is the amount of animation work and coding it would require, its not worth the effort, i', still planning on making some dual wielding weapons, like dual magnums and dual SMG's.

Alright, that's all from me, if you have any questions, drop em into comment section.

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (0 - 10 of 109)
Janzu118 Creator
Janzu118 Mar 20 2015, 11:31am says:

About 70 days left til i get home for some good time, and i will try to get stuff done as much as i can til i have the time.

+1 vote   reply to comment
austen1000
austen1000 Mar 11 2015, 9:35pm says:

What do you need help with the most?

+1 vote     reply to comment
austen1000
austen1000 Mar 12 2015, 9:06am replied:

Out of the things you listed? Or do you need help on both equally?

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Mar 20 2015, 11:33am replied:

Story/level design art is the part i need for help the most, since without that i cant even start with the rest, i can try to do something with the HUD myself and as few script masters if i can print an actual 3d model on the screen when a special weapon is chosen or anything else..

+1 vote   reply to comment
austen1000
austen1000 Mar 25 2015, 9:22am replied:

I could probably help with the story. But, I will need a general idea of what you want the story to be like.

+1 vote     reply to comment
austen1000
austen1000 Mar 25 2015, 10:03pm replied:

What I meant to say was I would like to know if you have a general idea of what you want the story to be like. If you have no idea, then I can think of something from scratch.

+1 vote     reply to comment
Willow.
Willow. Dec 24 2014, 12:13am says:

Whatever you do please don't let this mod die, it looks so promising!

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Oct 25 2014, 2:44pm says:

im not dead, im in military, an upcoming update is coming at 25 of December, then i can talk about it and what have ive done aswell.

+2 votes   reply to comment
Janzu118 Creator
Janzu118 Jul 1 2014, 1:47am says:

Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.

+3 votes   reply to comment
Janzu118 Creator
Janzu118 Jun 19 2014, 1:48am says:

Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:
Youtube.com

I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.

Also if you are a good story writer and are reading this and wanna help this mod, contact me!

+2 votes   reply to comment
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Ex Unitae Vires
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