Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people.                                              Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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3 comments by Janzu118 on Jan 19th, 2014

Hi!
I really haven't posted any news lately, so i though why not.
I have been busy with some parts of this mod like weapons, levels, story and animations.
I have worked on some levels:




I have left them half finished since i don't have full story yet.
And though about the story idea, since the guy who told me that he will help...kinda...doesn't. 
Anyway, i have a plan of a new Halo installation and some battles on it or outside of it, but its very unclear right now what will happen.



Some of you already have seen the animations, short assassination what i made a while ago, it was a test that can i manage to do something or not, and i can.That animation was needed so i could to larger scale battles, and animate them, ofcourse i will send them to engine next time.
Not all know, but i have more than this mod, i animate everything, if you wanna know more about what i do for other projects feel free to visit my channel.
Also some may already have noticed that this mod is now developed by a small team called  Ex Unitae Vires , let me tell you, that all the work i have done to this date and probably in the future is all mine, that being said scripting/modelling/story if someone helps me i will credit them correctly.
In Crysis, i had a little fun with it and exported an flyable Falcon to that engine, will i do a mod to Crysis?

No. Since i dont want to abandon this mod and my computer cant handle it yet, maybe in the future i will export some weapons/vehicles to Cryengine 3 not Cryengine 2, i already exported a flyable pelican to CE 3 last year, when i had my friend computer.
GRUUUUNTS, ELIITES!!!
Will i but them to game?
depends, animations are like they are, each special character needs about 50different animations to work smoothly, i can still manage to 20, over 100 is needed when i wanna cover everything.
Some of you already saw the grunt animations, i did improve them, and i'm already running test on blood splats and such, since cryengine has a bad way of having 1 type and that's human, i and pvcf managed to do something about it, but its far than completed.

Elites.
I ran some animations, and that big bastard is hard to animate, i cant really feel it yet, that how he will be animated, but well see, hopefully i will get them to game with nice animations.

I think its all, thanks for reading, and if you have any questions/ideas, drop em down to the comment section.

S-118

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (0 - 10 of 99)
~cHendler~
~cHendler~ Feb 9 2014, 11:00am says:

So, I don't really understand what this project will be like at finish. Will there be a campaign or something?

+1 vote     reply to comment
Janzu118
Janzu118 Feb 9 2014, 2:52pm replied:

Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.

+2 votes     reply to comment
Janzu118
Janzu118 Jan 6 2014, 9:27am says:

Have to say i hate this *summary* thing...damn painful!

+1 vote     reply to comment
Legend_Carisso
Legend_Carisso Dec 3 2013, 9:32pm says:

Oh sweet. I wonder though... would it at all be possible to make the weapons standalone though? You know... for the main game per-se? Would love to see some Halo-esque weapons in the campaign games. :D

+1 vote     reply to comment
Janzu118
Janzu118 Dec 6 2013, 11:40am replied:

I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...

+1 vote     reply to comment
Guest
Guest Aug 29 2013, 11:59pm says:

how are you doing man? Your models look freaking beast.

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Nov 15 2013, 10:26am replied:

yeah because they are original halo models

+3 votes     reply to comment
Janzu118
Janzu118 Aug 5 2013, 12:09pm says:

No idea that i *updated* the mod, i only changed 1 thing.
weird

+2 votes     reply to comment
deadly_sherman
deadly_sherman Aug 3 2013, 11:32pm says:

hey man its benn ahwile and this mod is looking pretty good nice job keep up the good work

+2 votes     reply to comment
Janzu118
Janzu118 Mar 30 2013, 9:29am replied:

Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.

+2 votes     reply to comment
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Ex Unitae Vires
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