Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Crylo Hud Working on a Visor Scene
Blog RSS Feed Report abuse Latest News: HUD changes and a new visor.

5 comments by Janzu118 on Apr 5th, 2015

Took me long enough to finally start to mess around with the HUD and visor, but i like what ive made, and thanks to pvcf it has a cool shaking effect as well.

Now, with a lot of game visors there are some problems, namely, there is too much **** on the screen and it more or less affects the gameplay, yes, it looks good, but player cant really see 100%, with this HUD its the same, player cant see 100% and i made the hud with this on mind, the concept art isn't mine its from Halo 4, however there are some little extras on the HUD and some extra lines, what i designed and placed on the HUD. I will be honest on one thing, the thing isn't still not ready, one of the main problems is the weapon templates, i'm using very old and outdated version of em (too lazy to make em from scratch) and they look...well, bad another problem is the coordinate placement and the amount of weapons player has, personally i would stay with 2 weapons on hand like in all halo games, since there just inst enough weapons to go around.

I have no idea how many weapons there will be like in halo reach if im not mistaking there are about 22 weapons, and trust me, animating, rigging, coding, fx, and particle effecting 22 weapons would take me forever the problem however isnt the amount of weapons, but the technical properties with every weapon that includes grenades.

Animations
For example, needle rifle and needler, are impossible to put into game because of those needles sticking out of em the animations wouldn't go together.

Recharge
Then there are the problems with spartan laser, plasma launcher and plasma pistol, since they recharge before shooting (depending on the firemode for some) its technically impossible for now to get em into game, yes there are some weapons coded in Far Cry what recharge, but contacting those coders has been impossible, and ive given up on the idea.

Overheating:
It is coded into the mod, but its still glitchy and doesn't work on the way i would like to thus ive given up on plasma pistols because of it.

Dual wielding:
Impossible to do it the same way like in Halo 3, the reason is the amount of animation work and coding it would require, its not worth the effort, i', still planning on making some dual wielding weapons, like dual magnums and dual SMG's.

Alright, that's all from me, if you have any questions, drop em into comment section.

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (60 - 70 of 109)
infantryspec
infantryspec Nov 22 2011, 1:25pm says:

soo any updates(img,vids) soon?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Nov 23 2011, 10:50am replied:

Like i say'd before...the mod is on brake...(no computer)

+2 votes   reply to comment
infantryspec
infantryspec Nov 24 2011, 9:39am replied:

crap forgot about that(all your works gone?)

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Nov 25 2011, 6:33am replied:

nope...my work is in two flashdrives...

+2 votes   reply to comment
infantryspec
infantryspec Nov 25 2011, 6:46am replied:

thank god

+2 votes     reply to comment
EpicLord9
EpicLord9 Aug 31 2011, 7:20pm says:

Can I be an alpha tester when its ready? Looks epic.

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Sep 10 2011, 5:15am replied:

well see.

+2 votes   reply to comment
infantryspec
infantryspec Aug 26 2011, 4:38am says:

NICE

+2 votes     reply to comment
johnkillzyou
johnkillzyou Aug 25 2011, 9:46am says:

Whats a hire-ark? Do you mean a part of a hierarchy?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Aug 25 2011, 10:21am replied:

yes

+2 votes   reply to comment
infantryspec
infantryspec Aug 2 2011, 2:33am says:

okay so when should be the beta expected?
ohh and do you need some help with the story?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Aug 2 2011, 4:53am replied:

Yea you can help me whit the story...
Well first there will be an alpha version but because i fell and injured my hand pretty badly my work is slowed but maybe an month or so, when I'm gonna release alpha version only fief persons can try it, and when beta is ready I'm gonna release it to public.

+2 votes   reply to comment
infantryspec
infantryspec Aug 3 2011, 3:03am replied:

ohh god hope its not critic and hope you get fine
about the alpha can i be a tester?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Aug 5 2011, 5:22am replied:

Yes you can be the tester...:D

+2 votes   reply to comment
infantryspec
infantryspec Aug 6 2011, 3:21am replied:

cool when do i begin?

+2 votes     reply to comment
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Ex Unitae Vires
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