Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Area. Streaming level designing and or animating. New weapons.
Blog RSS Feed Report abuse Latest News: Crylo level video and some other fun stuff

3 comments by Janzu118 on Jul 12th, 2015

Ive been away for some good time, defense force ended about a month ago so i was taking it easy.

Now about what is going on with the mod Crylo, It exploded.

Nah, but i have made some progress with it, got new characters in like civilians and battle civilians referred as "Rebels" in the future, before i start to talk about everything else i will start with the lore for Rebels.

The United Rebel Front were a complex, well-organized faction of Humans devoted to complete liberation from the influence of the Unified Earth Government and the United Nations Space Command. The organization is led by three Generals, one of whom was General Howard Graves before his death in 2531.*Source wiki*

Like you can read the rebels fought to get free from UNSC and still are since they think UNSC and ONI are suppressing people. The main idea behind them was to give an different enemy to fight in halo games, since in fps Halo games you couldn't play against rebels (mods not included) and they make a good enemy since in mid part player must choose who will he fight humanity or flood/covenant. The flood will make its comeback and so will covenant, or so i hope so since it needs a lot of work to get an elite nicely running around guns blazing and same with other characters from Halo series. That's why i started with Rebels, since i could just slap basic rigging on them and don't need to do animation work one em, only texture it nicely and rig it.

Now about level designs, personally i like to go huge, make open area maps like on snow or something:

But the problem with those are the AI since it will probably drip into the first tree and cant to anything, so i moved indoors.


Since in there i can choose where will the AI go and what should it protect and all that kind of not fun for the level designer stuff...I started to like the dark area from Quake 4 since it was dark and scary and no vision meant you don't know when will the enemy strike or how. There is a lot do to like always story is only in my head right now so i don't even know how many levels will there be, but i designed the levels into 3 arks: 1 st is humans or Rebels, 2nd is Flood, 3rd is rebels, flood, covenant and a special enemy.

Basically s*** is going to hit the fan at some point and everything is screwed and player must come through it.

About AI, AI's are ridiculously powerful right now since player had armor abilities and most of AI's don't so i made an equal footing like this but AI is still dumb as hell what is kinda worrying, they might have more health and good weapons but not the knowledge to do anything with it. In the weapons department i'm still experimenting with some stuff and with other im trying to figure out some stuff what's wrong with em and squash some bugs with some weapons like concussion rifle and some others, since if i cant get them fixed, i wont include broken assets into the final mod. Talking about assets, i personally hate doing everything from scratch so i will reuse a lot of Far Cry original assets including walls, vehicles and so on.

Without further ado here is the video with my own comments, you will see some action in a new level as well some nasty bugs, so enjoy some eyecandy and ill post another news in next week or so.

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Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (40 - 50 of 109)
Kyle_K_ski May 16 2012 says:

This mod looks AMAZING.

Thanks for sharing the sneak previews!

+2 votes     reply to comment
Janzu118 Creator
Janzu118 May 17 2012 replied:

No problem.

+2 votes   reply to comment
infantryspec Apr 3 2012 says:

and i have one question (might help you) whats that giant robot?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Apr 3 2012 replied:

A mech, has 4 weapons, huge and hard do take down but...
I haven't rigged it, i need do learn how do skin first -.-
If i don't managed it i will just use it in scenes.

+2 votes   reply to comment
infantryspec Mar 29 2012 says:

uhm tropship?
i thought its dropship

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Mar 29 2012 replied:

dude it was soo long time ago and my English, sucked like hell.. xD

+2 votes   reply to comment
pvcf Mar 20 2012 says:

cool, thanx for the update janzu! you should add some stuff on the maps, so that the audience have more eyecandy :)

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Mar 20 2012 replied:

That is a test map, where i test everything, but idea is good, so i do so... :D

+3 votes   reply to comment
infantryspec Feb 10 2012 says:

can you make a sprint animation?

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 11 2012 replied:

for what?

+3 votes   reply to comment
infantryspec Feb 15 2012 replied:

sorry let me tell you again could you make a sprint animation for 1st person you know in the org game he was moving just simple but in halo reach look at the 1st person sprint animation i just thought it would be cool to have sprint to move faster you know cinematic style purpose and i have more ideas if you want to hear them

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 15 2012 replied:

Hmm...yes idea is good but...Easier say than done, i'd need do remake all weapon animations for this effect alone and coding isn't so easy because i'm not the guy who coded these armor abilities but i will contact pvcf and see what could be made...And there is already sprint in game but not a complete animation, scripting for fps...Also if you have more ideas pm me...

+3 votes   reply to comment
Janzu118 Creator
Janzu118 Mar 13 2012 replied:

Alright, can't add this effect...sorry.

+2 votes   reply to comment
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