Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Crylo Hud Working on a Visor Scene
Blog RSS Feed Report abuse Latest News: HUD changes and a new visor.

5 comments by Janzu118 on Apr 5th, 2015

Took me long enough to finally start to mess around with the HUD and visor, but i like what ive made, and thanks to pvcf it has a cool shaking effect as well.

Now, with a lot of game visors there are some problems, namely, there is too much **** on the screen and it more or less affects the gameplay, yes, it looks good, but player cant really see 100%, with this HUD its the same, player cant see 100% and i made the hud with this on mind, the concept art isn't mine its from Halo 4, however there are some little extras on the HUD and some extra lines, what i designed and placed on the HUD. I will be honest on one thing, the thing isn't still not ready, one of the main problems is the weapon templates, i'm using very old and outdated version of em (too lazy to make em from scratch) and they look...well, bad another problem is the coordinate placement and the amount of weapons player has, personally i would stay with 2 weapons on hand like in all halo games, since there just inst enough weapons to go around.

I have no idea how many weapons there will be like in halo reach if im not mistaking there are about 22 weapons, and trust me, animating, rigging, coding, fx, and particle effecting 22 weapons would take me forever the problem however isnt the amount of weapons, but the technical properties with every weapon that includes grenades.

Animations
For example, needle rifle and needler, are impossible to put into game because of those needles sticking out of em the animations wouldn't go together.

Recharge
Then there are the problems with spartan laser, plasma launcher and plasma pistol, since they recharge before shooting (depending on the firemode for some) its technically impossible for now to get em into game, yes there are some weapons coded in Far Cry what recharge, but contacting those coders has been impossible, and ive given up on the idea.

Overheating:
It is coded into the mod, but its still glitchy and doesn't work on the way i would like to thus ive given up on plasma pistols because of it.

Dual wielding:
Impossible to do it the same way like in Halo 3, the reason is the amount of animation work and coding it would require, its not worth the effort, i', still planning on making some dual wielding weapons, like dual magnums and dual SMG's.

Alright, that's all from me, if you have any questions, drop em into comment section.

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (40 - 50 of 109)
Kyle_K_ski
Kyle_K_ski May 16 2012, 6:01pm says:

This mod looks AMAZING.

Thanks for sharing the sneak previews!

+2 votes     reply to comment
Janzu118 Creator
Janzu118 May 17 2012, 12:12am replied:

No problem.

+2 votes   reply to comment
infantryspec
infantryspec Apr 3 2012, 2:28am says:

and i have one question (might help you) whats that giant robot?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Apr 3 2012, 9:23am replied:

A mech, has 4 weapons, huge and hard do take down but...
I haven't rigged it, i need do learn how do skin first -.-
If i don't managed it i will just use it in scenes.

+2 votes   reply to comment
infantryspec
infantryspec Mar 29 2012, 1:48am says:

uhm tropship?
i thought its dropship

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Mar 29 2012, 11:22am replied:

dude it was soo long time ago and my English, well...it sucked like hell.. xD

+2 votes   reply to comment
pvcf
pvcf Mar 20 2012, 4:30am says:

cool, thanx for the update janzu! you should add some stuff on the maps, so that the audience have more eyecandy :)

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Mar 20 2012, 8:08am replied:

That is a test map, where i test everything, but idea is good, so i do so... :D

+3 votes   reply to comment
infantryspec
infantryspec Feb 10 2012, 6:43am says:

can you make a sprint animation?

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 11 2012, 7:13am replied:

for what?

+3 votes   reply to comment
infantryspec
infantryspec Feb 15 2012, 7:45am replied:

sorry let me tell you again could you make a sprint animation for 1st person you know in the org game he was moving just simple but in halo reach look at the 1st person sprint animation i just thought it would be cool to have sprint to move faster you know cinematic style purpose and i have more ideas if you want to hear them

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 15 2012, 9:30am replied:

Hmm...yes idea is good but...Easier say than done, i'd need do remake all weapon animations for this effect alone and coding isn't so easy because i'm not the guy who coded these armor abilities but i will contact pvcf and see what could be made...And there is already sprint in game but not a complete animation, scripting for fps...Also if you have more ideas pm me...

+3 votes   reply to comment
Janzu118 Creator
Janzu118 Mar 13 2012, 12:58am replied:

Alright, can't add this effect...sorry.

+2 votes   reply to comment
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Ex Unitae Vires
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