Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Streaming level designing and or animating. New weapons. Crylo Hud
Blog RSS Feed Report abuse Latest News: HUD changes and a new visor.

5 comments by Janzu118 on Apr 5th, 2015

Took me long enough to finally start to mess around with the HUD and visor, but i like what ive made, and thanks to pvcf it has a cool shaking effect as well.

Now, with a lot of game visors there are some problems, namely, there is too much **** on the screen and it more or less affects the gameplay, yes, it looks good, but player cant really see 100%, with this HUD its the same, player cant see 100% and i made the hud with this on mind, the concept art isn't mine its from Halo 4, however there are some little extras on the HUD and some extra lines, what i designed and placed on the HUD. I will be honest on one thing, the thing isn't still not ready, one of the main problems is the weapon templates, i'm using very old and outdated version of em (too lazy to make em from scratch) and they look...well, bad another problem is the coordinate placement and the amount of weapons player has, personally i would stay with 2 weapons on hand like in all halo games, since there just inst enough weapons to go around.

I have no idea how many weapons there will be like in halo reach if im not mistaking there are about 22 weapons, and trust me, animating, rigging, coding, fx, and particle effecting 22 weapons would take me forever the problem however isnt the amount of weapons, but the technical properties with every weapon that includes grenades.

For example, needle rifle and needler, are impossible to put into game because of those needles sticking out of em the animations wouldn't go together.

Then there are the problems with spartan laser, plasma launcher and plasma pistol, since they recharge before shooting (depending on the firemode for some) its technically impossible for now to get em into game, yes there are some weapons coded in Far Cry what recharge, but contacting those coders has been impossible, and ive given up on the idea.

It is coded into the mod, but its still glitchy and doesn't work on the way i would like to thus ive given up on plasma pistols because of it.

Dual wielding:
Impossible to do it the same way like in Halo 3, the reason is the amount of animation work and coding it would require, its not worth the effort, i', still planning on making some dual wielding weapons, like dual magnums and dual SMG's.

Alright, that's all from me, if you have any questions, drop em into comment section.

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Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (30 - 40 of 109)
Vikom Mar 4 2013, 10:11am says:

Thumbs up for your yesterday's success. (3th March)
Wow, how many watchers have you got? At least 6 I guess...

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Mar 4 2013, 11:07am replied:

was 86 or 88, and just like that, jumped to 106, really awesome to see that, and really helps me to just start working hard on this mod :D

+3 votes   reply to comment
deadly_sherman Jan 16 2013, 11:02pm says:

I look forward very much to play the compleat version of this. The graphics look good and I ope there will be missions?

+1 vote     reply to comment
Janzu118 Creator
Janzu118 Jan 17 2013, 12:30pm replied:

Missions are right now a plan, i plan something like 10-20 missions + co-op, if i get co-op to work in mp with no mistakes, and thanks, means a lot :D
Weapons are more or less done, and i can now start with level designs slowly, same goes with story.

+1 vote   reply to comment
deadly_sherman Jan 20 2013, 8:04pm replied:

awsome I can not wait to play this btw the marines look BOSS!

+1 vote     reply to comment
Didjay Oct 7 2012, 2:57pm says:

very good progress in graphics and models. Good luck !

+2 votes     reply to comment
Janzu118 Creator
Janzu118 May 17 2012, 9:25am says:

want more pictures of the mod?

+6 votes   reply to comment
pvcf May 30 2012, 1:55pm replied:

all the time we want more XD

+3 votes     reply to comment
rkraptor70 May 30 2012, 5:20am replied:

Yes, but in high quality graphics please.

+2 votes     reply to comment
Janzu118 Creator
Janzu118 May 30 2012, 10:07am replied:

I will try, low graphics because my computer is not perfect, but in mid summer i hopefully get new parts for computer, then only high graphics screenshot's.

+2 votes   reply to comment
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