Crylo mod is a combination of all Halo games and Farcry.

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pvcf
pvcf - - 4,943 comments

spacecrafts are cgf models ? looks awesome, show the video :)

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Janzu118 Author
Janzu118 - - 156 comments

Jjup, cgf models.

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Vikom
Vikom - - 612 comments

This is a pure awesomness!

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Janzu118 Author
Janzu118 - - 156 comments

Background texture flickers some times, when i fix that annoying *** bug then i can capture it.

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pvcf
pvcf - - 4,943 comments

is it a sky texture or a big textured mesh ?

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Janzu118 Author
Janzu118 - - 156 comments

Big texture

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pvcf
pvcf - - 4,943 comments

then the object need a different update type. usually cryengine tries to delete objects from renderer immediately if the pivot is outside from screen. if you now have to big objects or objects with pivot on side instead of middle, the oject will not be drawn. maybe thats the cause for flickering. to prevent this: convert it to simple entity, the renderconition must be then set from self : SetUpdateType( eUT_Visible ); to self: SetUpdateType( eUT_Unconditional ). best is to implement this switch in basicentity, like i have done in devkid: thats how i do it: i used it to have shadowcaster stable in player cam's back position

copy that in the last line of BasicEntity:OnReset() so its done after the usual reset procedure:
----------pvcf--------------
if self.Properties.Clearing.bAlwaysUpdate and self.Properties.Clearing.bAlwaysUpdate == 1 then
self:EnableUpdate(1);
self:SetUpdateType( eUT_Unconditional );
end
----------pvcf--------------

now insert in Properties this constructor
Clearing = { bAlwaysUpdate = 0, }, --pvcf

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Janzu118 Author
Janzu118 - - 156 comments

Still flickers...

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pvcf
pvcf - - 4,943 comments

then its not a pivot problem. could you test a different texture? maybe one with 2kx2k max and needed mipmaps ? AND dx1 packed ? (just use a original farcry texture)

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Marek33
Marek33 - - 3,890 comments

Great looking background!

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I'm so busy with life at the moment, but i though to start with game menu video.