Probably not, since it would require massive and i mean MASSIVE amounts of coding and animating for every weapon type to match another and so on...
However there will be some dual weapons probably, but not in a level you can see in halo 2 where player can just pick a dual weapons of choice..
Since i already have dual magnums and smg in the game to try out the gameplay, but the work what goes into it is so massive.
Nice mock up and graphically is also very well made, but IMO The old "to much stuff on screen" syndrome is here (i know the red text is just dev indications). It also doesn't help the gameplay at all, for the contrary, it doesn't make you more accurate, it doesn't make you more aware of the danger and is not even realistic. On a real battle a real soldier would never want stuff cluttering his vision of the battlefield, IMO something like this would be stuff that a soldier would be able to turn on and off on a need basis (like real soldiers do with the night vision goggles and binoculars), or even like the Interstellar Marines game, able to open the visor when unobstructed view is necessary or desired.
I will be honest, the health meter is a bit sketchy and i'm still thinking if i will put it to the game or not.
Will you include dual wielding as well in the future?
Probably not, since it would require massive and i mean MASSIVE amounts of coding and animating for every weapon type to match another and so on...
However there will be some dual weapons probably, but not in a level you can see in halo 2 where player can just pick a dual weapons of choice..
Since i already have dual magnums and smg in the game to try out the gameplay, but the work what goes into it is so massive.
Nice mock up and graphically is also very well made, but IMO The old "to much stuff on screen" syndrome is here (i know the red text is just dev indications). It also doesn't help the gameplay at all, for the contrary, it doesn't make you more accurate, it doesn't make you more aware of the danger and is not even realistic. On a real battle a real soldier would never want stuff cluttering his vision of the battlefield, IMO something like this would be stuff that a soldier would be able to turn on and off on a need basis (like real soldiers do with the night vision goggles and binoculars), or even like the Interstellar Marines game, able to open the visor when unobstructed view is necessary or desired.
Jjup, i write abut it in the news aswell, too much sh-- on the screen.
It looks good, but it doesnt serve its purpose in practicality.