Crylo mod consists of assets from Halo games, i rerig them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1. Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation. Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Ive been away for some good time, defense force ended about a month ago so i was taking it easy.

Now about what is going on with the mod Crylo, It exploded.

Nah, but i have made some progress with it, got new characters in like civilians and battle civilians referred as "Rebels" in the future, before i start to talk about everything else i will start with the lore for Rebels.

The United Rebel Front were a complex, well-organized faction of Humans devoted to complete liberation from the influence of the Unified Earth Government and the United Nations Space Command. The organization is led by three Generals, one of whom was General Howard Graves before his death in 2531.*Source wiki*

Like you can read the rebels fought to get free from UNSC and still are since they think UNSC and ONI are suppressing people. The main idea behind them was to give an different enemy to fight in halo games, since in fps Halo games you couldn't play against rebels (mods not included) and they make a good enemy since in mid part player must choose who will he fight humanity or flood/covenant. The flood will make its comeback and so will covenant, or so i hope so since it needs a lot of work to get an elite nicely running around guns blazing and same with other characters from Halo series. That's why i started with Rebels, since i could just slap basic rigging on them and don't need to do animation work one em, only texture it nicely and rig it.

Now about level designs, personally i like to go huge, make open area maps like on snow or something:

But the problem with those are the AI since it will probably drip into the first tree and cant to anything, so i moved indoors.


Since in there i can choose where will the AI go and what should it protect and all that kind of not fun for the level designer stuff...I started to like the dark area from Quake 4 since it was dark and scary and no vision meant you don't know when will the enemy strike or how. There is a lot do to like always story is only in my head right now so i don't even know how many levels will there be, but i designed the levels into 3 arks: 1 st is humans or Rebels, 2nd is Flood, 3rd is rebels, flood, covenant and a special enemy.

Basically s*** is going to hit the fan at some point and everything is screwed and player must come through it.

About AI, AI's are ridiculously powerful right now since player had armor abilities and most of AI's don't so i made an equal footing like this but AI is still dumb as hell what is kinda worrying, they might have more health and good weapons but not the knowledge to do anything with it. In the weapons department i'm still experimenting with some stuff and with other im trying to figure out some stuff what's wrong with em and squash some bugs with some weapons like concussion rifle and some others, since if i cant get them fixed, i wont include broken assets into the final mod. Talking about assets, i personally hate doing everything from scratch so i will reuse a lot of Far Cry original assets including walls, vehicles and so on.

Without further ado here is the video with my own comments, you will see some action in a new level as well some nasty bugs, so enjoy some eyecandy and ill post another news in next week or so.

HUD changes and a new visor.

HUD changes and a new visor.

7 months ago News 6 comments

Some changes to the HUD and a new Visor style..

Crylo Flood Scene

Crylo Flood Scene

11 months ago News 2 comments

The massive headaches of actually trying to get somethings done, but the engine isn't cooperating...

The Flood

The Flood

1 year ago News 2 comments

Soo, imma talk some stuff... about flood n stuff.



1 year ago News 3 comments

Crylo stuff so far. Elites, Grunts, Crysis.

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4 years ago Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (10 - 20 of 111)
Janzu118 Creator
Janzu118 Jul 1 2014 says:

Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.

+4 votes   reply to comment
Janzu118 Creator
Janzu118 Jun 19 2014 says:

Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:

I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.

Also if you are a good story writer and are reading this and wanna help this mod, contact me!

+3 votes   reply to comment
~cHendler~ Feb 9 2014 says:

So, I don't really understand what this project will be like at finish. Will there be a campaign or something?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 9 2014 replied:

Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.

+3 votes   reply to comment
Janzu118 Creator
Janzu118 Jan 6 2014 says:

Have to say i hate this *summary* thing...damn painful!

+2 votes   reply to comment
Legend_Carisso Dec 3 2013 says:

Oh sweet. I wonder though... would it at all be possible to make the weapons standalone though? You know... for the main game per-se? Would love to see some Halo-esque weapons in the campaign games. :D

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Dec 6 2013 replied:

I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...

+2 votes   reply to comment
Guest Aug 29 2013 says:

how are you doing man? Your models look freaking beast.

+1 vote     reply to comment
MrTimm Nov 15 2013 replied:

yeah because they are original halo models

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Aug 5 2013 says:

No idea that i *updated* the mod, i only changed 1 thing.

+2 votes   reply to comment
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