Crylo mod consists of assets from Halo games, i rerigg them/animate them and use them here, in Cryengine 1 or in other words Far Cry 1.Mod itself will have wide choice of weapons, vehicles, enemy's and levels.If you are an talented guy and want to help this mod out in any way, let me know what you can do and maybe we can start making a team.Currently there is only 1 guys working on this mod, and that's me, i have had some help with scripting and other assets from other mods and people. Halo © Microsoft Corporation.Crylo was created under Microsoft's "Game Content Usage Rules" using assets from Halo, Halo Reach, Halo 3, Halo 4. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Streaming level designing and or animating. New weapons. Crylo Hud
Blog RSS Feed Report abuse Latest News: HUD changes and a new visor.

5 comments by Janzu118 on Apr 5th, 2015

Took me long enough to finally start to mess around with the HUD and visor, but i like what ive made, and thanks to pvcf it has a cool shaking effect as well.

Now, with a lot of game visors there are some problems, namely, there is too much **** on the screen and it more or less affects the gameplay, yes, it looks good, but player cant really see 100%, with this HUD its the same, player cant see 100% and i made the hud with this on mind, the concept art isn't mine its from Halo 4, however there are some little extras on the HUD and some extra lines, what i designed and placed on the HUD. I will be honest on one thing, the thing isn't still not ready, one of the main problems is the weapon templates, i'm using very old and outdated version of em (too lazy to make em from scratch) and they look...well, bad another problem is the coordinate placement and the amount of weapons player has, personally i would stay with 2 weapons on hand like in all halo games, since there just inst enough weapons to go around.

I have no idea how many weapons there will be like in halo reach if im not mistaking there are about 22 weapons, and trust me, animating, rigging, coding, fx, and particle effecting 22 weapons would take me forever the problem however isnt the amount of weapons, but the technical properties with every weapon that includes grenades.

Animations
For example, needle rifle and needler, are impossible to put into game because of those needles sticking out of em the animations wouldn't go together.

Recharge
Then there are the problems with spartan laser, plasma launcher and plasma pistol, since they recharge before shooting (depending on the firemode for some) its technically impossible for now to get em into game, yes there are some weapons coded in Far Cry what recharge, but contacting those coders has been impossible, and ive given up on the idea.

Overheating:
It is coded into the mod, but its still glitchy and doesn't work on the way i would like to thus ive given up on plasma pistols because of it.

Dual wielding:
Impossible to do it the same way like in Halo 3, the reason is the amount of animation work and coding it would require, its not worth the effort, i', still planning on making some dual wielding weapons, like dual magnums and dual SMG's.

Alright, that's all from me, if you have any questions, drop em into comment section.

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mp_[H3]Coagulation

mp_[H3]Coagulation

Mar 2, 2011 Multiplayer Map 0 comments

This is a playable multi-player map in FarCry... Map is named [H3]Coagulation, it is made that it would look like original [H3]Coagulation mp map...

Post comment Comments  (10 - 20 of 109)
~cHendler~
~cHendler~ Feb 9 2014, 11:00am says:

So, I don't really understand what this project will be like at finish. Will there be a campaign or something?

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Feb 9 2014, 2:52pm replied:

Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.

+3 votes   reply to comment
Janzu118 Creator
Janzu118 Jan 6 2014, 9:27am says:

Have to say i hate this *summary* thing...damn painful!

+2 votes   reply to comment
Legend_Carisso
Legend_Carisso Dec 3 2013, 9:32pm says:

Oh sweet. I wonder though... would it at all be possible to make the weapons standalone though? You know... for the main game per-se? Would love to see some Halo-esque weapons in the campaign games. :D

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Dec 6 2013, 11:40am replied:

I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...

+2 votes   reply to comment
Guest
Guest Aug 29 2013, 11:59pm says:

how are you doing man? Your models look freaking beast.

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Nov 15 2013, 10:26am replied:

yeah because they are original halo models

+3 votes     reply to comment
Janzu118 Creator
Janzu118 Aug 5 2013, 12:09pm says:

No idea that i *updated* the mod, i only changed 1 thing.
weird

+2 votes   reply to comment
deadly_sherman
deadly_sherman Aug 3 2013, 11:32pm says:

hey man its benn ahwile and this mod is looking pretty good nice job keep up the good work

+2 votes     reply to comment
deadly_sherman
deadly_sherman Mar 30 2013, 12:01am says:

congradulations weve bumped the mod to the top! it is looking good janzu118 is that the start of an awsome city I see.... I want you to know I WILL! download this and spred it among all of my friends so that it may grow in popularity!

p.s.
cant wait to try the huge vulcan minigun :))

+2 votes     reply to comment
Janzu118 Creator
Janzu118 Mar 30 2013, 9:29am replied:

Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.

+2 votes   reply to comment
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Ex Unitae Vires
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