Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

Report RSS C&C Tiberian Dawn Redux Version 1.5.12 Released!

This is the official mod release of Command & Conquer Tiberian Dawn Redux Version 1.5.12. This version improves and stabilizes the graphics and gameplay of the previous mod versions with an updated AI & some campaign mission improvements and adds a couple new units and special abilities.

Posted by on

***STATUS UPDATE FROM THE BATTLEFIELD***

Command & Conquer Tiberian Dawn Redux Version 1.5.12 is now released! This version improves and stabilizes the graphics and gameplay of the previous mod versions with an updated AI & some campaign mission improvements and adds a couple new units and special abilities.

*** MAKE SURE TO DOWNLOAD AND INSTALL

THE VIDEO CUTSCENES IN THE ADDONS SECTION ***


If you have any problems check out the complete

Troubleshooting Guide for the Mod.


PLEASE NOTE:

This mod is synched with GenLauncher which is an easy to use install/uninstall mod manager system. You can also easily install and turn on or off various addons featured here in the addons section when playing it! Check it out today!

GenLauncher


gdi10snow

gdi09snow

WHATS FOUND IN VERSION 1.5.12:

Reworked and rebalanced several additional Skirmish Maps
Reworked Skirmish AI to reduce performance issues when using the Naval AI
Fixed map pathfinding issues preventing Engineers from capturing the Naval Yards
Added more high quality terrain textures replacing 90 percent of the originals
Tiberium Silos now automatically generate $150 every two minutes
Fixed an issue where Nod aircraft did not benefit from the Tiberium Weapons upgrade
Fixed an issue where the APC's would sometimes not fire their main weapon despite being in range
Added the SIDAM Anti Air Vehicle (replaces the Ontos Tank for GDI/Talon)
Added the Mobile Command Post/Radar Jammer that can deflect missiles or disable vehicles/structures
GDI/Talon can now track enemy movements across the map with the Radar Jammer vehicle
Nod/Black Hand can now use Cyber Attacks via the Temple of Nod to steal cash from enemy Tiberium Refineries
Tiberium spawn rates reduced as it would cause game crashes on larger maps
Fixed an issue preventing players from completing GDI 12 when the Transport Helicopter arrived
Fixed an issue in GDI 09 preventing the Gun Boats from arriving
Apache and Comanche Attack Helicopter hit points increased by 100
SSM Launcher weapon damage increased by 25 percent
TOW Missile weapon damage increased by 25 percent
Optimized several of the campaign missions to help reduce performance issues (also caused by the AI)

sshot493

Check out the Control Bar Pro Addon!

Feel free to like and follow The Mod on Facebook!

Join the Discord Server!

Also feel free to check out the all new C&C Red Alert Redux project!


© 2022 C&C Redux Development Team

Post comment Comments
7ty7
7ty7 - - 785 comments

Unit reporting

Reply Good karma Bad karma+3 votes
ns-mars
ns-mars - - 557 comments

On my way

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: