This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

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LD-2000 CIWS
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EliteDucky41
EliteDucky41 Jan 28 2013, 3:03pm says:

Kinky stuff :D

+10 votes     reply to comment
dhd Creator
dhd Jan 28 2013, 3:16pm says:

Just in case anyone was wondering where the truck is, it didn't fit.

+3 votes   reply to comment
wolfrayne1
wolfrayne1 Jan 28 2013, 5:43pm replied:

what do you think the usa patriot battery will be replaced by i suggest the pac 3

+4 votes     reply to comment
smalldjck
smalldjck Jan 28 2013, 7:24pm replied:

the patriot missile system will be replaced with a more realistic one, because the Patriot missile system is a real thing
maybe one of these
Israelmatzav.blogspot.com
Ta.twi.tudelft.nl
or
Nation.time.com

+2 votes     reply to comment
BossGeneral
BossGeneral Jan 28 2013, 7:31pm replied:

The game has the correct Patriot missile system but it has an unrealistic looking texture and missing the chassis.

This is a Pac-3 launcher:

Upload.wikimedia.org

Kratko-news.com

The above launchers by smalldjck are Pac1/Pac2 and older variants.

+3 votes     reply to comment
BossGeneral
BossGeneral Jan 28 2013, 7:02pm replied:

Even without the truck it's a fitting replacement and probably the closest real-world equivalent to the Gattling cannon.

Great job on this one.

+4 votes     reply to comment
yavuztezcan
yavuztezcan Jan 28 2013, 3:16pm says:

me likey^^

+6 votes     reply to comment
CanadaMan7
CanadaMan7 Jan 28 2013, 7:01pm says:

This looks incredible. Nothing rustles my jimmies like modern day turrets.

+5 votes     reply to comment
roman9441
roman9441 Jan 28 2013, 8:15pm says:

Nice one

+4 votes     reply to comment
smalldjck
smalldjck Jan 28 2013, 9:13pm says:

I know this is really off topic, but can the abrams tank have an upgrade that gives it a top mounted machine gun, to add realism?

+2 votes     reply to comment
dhd Creator
dhd Jan 28 2013, 9:22pm replied:

The whole point of this mod is that we don't change gameplay at all.

+5 votes   reply to comment
smalldjck
smalldjck Jan 29 2013, 7:50pm replied:

understood

+3 votes     reply to comment
GARYOSAVAN
GARYOSAVAN Jan 29 2013, 1:38am says:

Very good model. :)

+3 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jan 29 2013, 3:48am says:

awesome, more games really need to add these sorts of structures

+3 votes     reply to comment
Reborn:X
Reborn:X Jan 30 2013, 9:02am says:

I like the sound real CIWS make.

+2 votes     reply to comment
dhd Creator
dhd Jan 30 2013, 9:13am replied:

BBBBBBBRWWWAAAAAAAAAAAAAMMMMMMMMMM

+3 votes   reply to comment
BossGeneral
BossGeneral Feb 8 2013, 7:04pm replied:

It's a hard to describe sound but it sounds like something is ripping at a very fast rate/speed enough so that the full rip sound isn't heard but only the beginning.

+3 votes     reply to comment
lammiviljam
lammiviljam Feb 9 2013, 5:30pm says:

Would it be possible to enlarge the space this building would require so that the whole vehicle would fit, so that you would not have to cut it in half and forget the other half? Or would it be too difficult to accomplish?

Anyway, I like this half-vehicle way more than the gattling gun; well done!

+1 vote     reply to comment
dhd Creator
dhd Feb 13 2013, 11:23am replied:

We could, easily, add the entire vehicle. What we can't change is the collision area, this would change game-play. It would look a bit goofy to have people constantly passing directly through the vehicle part as if it wasn't there.

+1 vote   reply to comment
lammiviljam
lammiviljam Feb 13 2013, 12:13pm replied:

I am sorry, but I think you are taking your "no gameplay changes" ideology too far, considering that you do not want to complete a building because it would change gameplay.

Presuming we all agree that a half made base defense looks silly, why can you not be a little bit more flexible when the situation clearly demands it? If you do not make ANY exceptions at all, some buildings or units will/may seem incomplete or hastily done.

This is the only complaint I have thus far, and you would propably make other gamers happier too if you broke against the rules of your ideology when it would be the only way of achieving sensible results.

I fully respect both the quality of your work and your dedication, I am just pointing out a little issue.

Sincerely, lammiviljam :) (I apologise if I anger you, this is not my intention at all)

+2 votes     reply to comment
lammiviljam
lammiviljam Feb 13 2013, 12:28pm says:

Oh and by the way, if you strive for realism, it REQUIRES some gameplay changes...in my opinion, visual realism is quite not enough.

But of course, your mod, your decisions! Do not strain yourselves too much, you might risk a burnout.

+1 vote     reply to comment
dhd Creator
dhd Feb 24 2013, 4:55pm replied:

No. Wrong. Not striving for realism. Only going for the looks.

+1 vote   reply to comment
maxxxer
maxxxer Feb 17 2013, 4:42am says:

So, no truck, how is it going to move?

+1 vote     reply to comment
dhd Creator
dhd Feb 24 2013, 4:55pm replied:

I guess because it is a building it doesn't have to move, because, you know, its a building and all.

+2 votes   reply to comment
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Description

Replaces the gatling turret.

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Type
Entertainment
Date
Jan 28th, 2013
By
Keksz
Size
1920×1080
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