This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
M1A2 Abrams
embed
share
view previous next
 
Post comment Comments
ParkChungHeeFan
ParkChungHeeFan Feb 3 2013, 5:03pm says:

Awesome sos.

+10 votes     reply to comment
guldan
guldan Feb 3 2013, 5:09pm says:

Very nice.

+9 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 3 2013, 5:19pm says:

Dat skin detail.

+7 votes     reply to comment
Guest
Guest Feb 3 2013, 5:29pm says:

Thats one hell of an abrams.

+6 votes     reply to comment
BossGeneral
BossGeneral Feb 3 2013, 5:37pm says:

Good model and texture. It gives the appearance that this M1A2 SEP has been in the field and not straight from the factory. I really like this weathering effect.

Is there any special tips or tricks to achieving this kind of a weathering effect in photoshop ?

+4 votes     reply to comment
dhd
dhd Feb 5 2013, 7:32am replied:

Lots of dirt, lots of scraped-off paint lots of scratches, lots of flecks, lots of grease, and on top of that a little rust. Just be ready to dedicate many layers and much time.

+2 votes     reply to comment
alenoguerol
alenoguerol Feb 3 2013, 6:09pm says:

great!

+4 votes     reply to comment
dhd
dhd Feb 3 2013, 6:46pm says:

And it looks like this in-game: Media.moddb.com

+4 votes     reply to comment
Keksz
Keksz Feb 3 2013, 7:25pm replied:

hmmm...you should sharpen your mipmaps when exporting to .dds

+4 votes     reply to comment
dhd
dhd Feb 5 2013, 7:35am replied:

Sharpen disproportionately affects "highlighted" areas with thin white strips/bright spots. I think it gives models a bit of a tacky look. But remember, your Abrams skin was two textures of 1024*1024 so the filesize was massive (and it is starting to become prohibitive for the mod in general), now I've got the entire tank in one texture here.

+2 votes     reply to comment
Keksz
Keksz Feb 6 2013, 10:50am replied:

Yeah I know but it kinda looks blurred. Do you actually collapse the whole texture and sharpen it in photoshop directly? I mean for being close up it shouldn't be that blurred especially for 1024px.
Try to google some good sharpen methods for photoshop. The default sharpen methods are sometimes destructive.
I think a bit highlighting doesn't hurt so it won't look that flat. Sadly even I realized that realistic shaded textures are not really acceptable in ZH because they look flat.

+1 vote     reply to comment
dhd
dhd Feb 6 2013, 11:14am replied:

Yes usually the skin gets a very light unsharp mask once its flattened. However on this skin I've done my best to cram everything in but the area of the frontal turret armor for example is about 140*66px (per side). The entire top of the turret gets 293*485. The hull is 298*648 etc etc. There are just limits I guess.

The thing is when this tank is seem from far away, like this: I.imgur.com , I sort of like it. All the sharp black/white lines drop away and it looks..pretty damn real IMO. And if you're worried about sharpness, you just gotta get up close and you can still enjoy (the screenshot I showed was very cropped zoomed out view so LOD was low): I.imgur.com Looks sharper eh?

+2 votes     reply to comment
Keksz
Keksz Feb 6 2013, 1:32pm replied:

Yeah that zoomed in pic looks a lot better now :D

+2 votes     reply to comment
darktemplar2403
darktemplar2403 Feb 3 2013, 9:57pm replied:

Your model is better than the abram model of Cold War Crisis Media.moddb.com .

+2 votes     reply to comment
dhd
dhd Feb 3 2013, 10:04pm replied:

It's a really nice one though, just different style. For some reason its amusing how much texture space they gave to certain details like the guns/smoke launchers instead of the turret and hull.

+5 votes     reply to comment
magachs
magachs Feb 3 2013, 7:27pm says:

Now 30% more badass ^^

+5 votes     reply to comment
Ilves
Ilves Feb 3 2013, 9:31pm says:

in my RTS mod maker's opinion, the details on the turret are too pale to be seen from RTS perspective. I would make them a bit more visible and add scratches on the borders
That's one.
Secondly, just a thought - you can make TUSK version for "Composite armor upgrade". It can be done easily both in matters of code and modelling.

+4 votes     reply to comment
dhd
dhd Feb 3 2013, 10:03pm replied:

Judging from your work, we just have very different styles!

+5 votes     reply to comment
smalldjck
smalldjck Feb 3 2013, 9:34pm says:

is death model new and improved too?

+5 votes     reply to comment
dhd
dhd Feb 3 2013, 10:03pm replied:

Yep.

+5 votes     reply to comment
roman9441
roman9441 Feb 4 2013, 3:41am says:

Cool, can't wait for next model

+4 votes     reply to comment
dhd
dhd Feb 4 2013, 10:31am replied:

Upcoming:

1. USA MLRS (already modeled)

2. GLA Radar Van
3. GLA Demo Truck
4. GLA Toxin Truck
5. GLA Battlebus
6. GLA Scud
7. GLA Grad
8. GLA Scorpion

9. China Listening Post (just reskin)
10. China Nuke Cannon (already modeled)
11. China Flame Tank
12. China Troop crawler
13. China Nuke Tank
14. China Emperor Overlord
15. China Supply truck

Sadly I have a lot of things to re-do.

+4 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 4 2013, 2:30pm replied:

looking foward to the scud, cant wair to see how u guys do that

+4 votes     reply to comment
yavuztezcan
yavuztezcan Feb 4 2013, 2:43pm replied:

wohooo waiting!!

+3 votes     reply to comment
BossGeneral
BossGeneral Feb 4 2013, 7:50pm replied:

I'm looking forward to the new Supply Truck (SX-2190 or the EQ2102) and the Assault Troop Crawler (ZBL-09) the most.

From that list I'm looking forward as well to the Emperor Overlord (Type 99A2) , Nuke Cannon (PCL-09) , Nuke Tank (Type 96A/G) and finally the GLA :)

What would be the model that replaces the current Flame Tank ? Would it be a TO-59 (Type-59 style TO-55 with flamethrower ?)

+2 votes     reply to comment
dhd
dhd Feb 5 2013, 7:20am replied:

Re: Flametank, I wish I knew.

+2 votes     reply to comment
wolfrayne1
wolfrayne1 Feb 8 2013, 6:50pm replied:

you could use an m113 flamethrower support vehicle we sent hundreds over to china in the arms deals mostly to the democratic faction during their little civil war

+1 vote     reply to comment
BossGeneral
BossGeneral Feb 8 2013, 6:54pm replied:

M113 was introduced into US Service from 1960. The Chinese civil war was from 1927 - 1950.

They were never sent for the Peoples Republic of China but rather for Taiwan.

So unfortunately it wouldn't fit because this is the Peoples Republic of China (Mainland) and not Taiwan.

+1 vote     reply to comment
wolfrayne1
wolfrayne1 Feb 11 2013, 4:33pm replied:

understandable but hey just a suggestion and my history was off lol

+1 vote     reply to comment
HerrMisterMe
HerrMisterMe Feb 6 2013, 8:12am replied:

Is the MRLS acctualy going to fire like the real one... oh wait i know the awnser ''we dont intend to plan to change gameplay'' but im just askin =)

+2 votes     reply to comment
rkraptor70
rkraptor70 Feb 7 2013, 7:13pm replied:

Why ask something when you already know the answer?

+2 votes     reply to comment
HerrMisterMe
HerrMisterMe Feb 8 2013, 1:08am replied:

Just to check in case ya know... wondering becouse im sick and tired of seeing the same ugly one missle firing... :)

+1 vote     reply to comment
dhd
dhd Feb 8 2013, 7:18am replied:

MLRS does usually fire one missile "at a time" so the current behavior is perfectly realistic. MLRS doesn't typically fire all rounds katyusha style ;)

+1 vote     reply to comment
Jesterinatlantic
Jesterinatlantic Feb 4 2013, 4:39pm says:

american powah

+2 votes     reply to comment
lammiviljam
lammiviljam Feb 6 2013, 5:39am says:

Could you do an estimation of how long it will take until this mod is 100% complete?

I have been following it for a year, and I understand that work like this takes very long, but the progress has been so slow that it is likely that when this mod is completed, I have already forgotten it...

I am sorry if I hurt your feelings, but I think that you should recruit a whole office of modders, so that we gamers should not have to wait for so long...

Sincerely, a VRM fan

+3 votes     reply to comment
dhd
dhd Feb 7 2013, 8:51am replied:

For one and a half people working on a mod I think its going pretty fast :P

+1 vote     reply to comment
Alexali7
Alexali7 Feb 7 2013, 6:05am says:

For me the guns always looks to small compared to its massive size

+1 vote     reply to comment
darktemplar2403
darktemplar2403 Feb 8 2013, 4:43am replied:

True! Compare to real picture, the turret's model is too small for 120mm ammunition. And look like a 105mm turret.

+1 vote     reply to comment
L()KI
L()KI Feb 9 2013, 12:31pm says:

Turret is too far back. Just move it a little forward and it will look perfect.

Also make it a little teeeny weeeny bit wider.

Thenit should look 100% realistic.

+1 vote     reply to comment
dhd
dhd Feb 9 2013, 1:25pm replied:

This tank is 3.66*7.93m(not including gun), the dimensions are accurate to within 1-4cm in most places so I'm not going to be changing anything really.

Maybe your judgement is thrown off by odd perspective from render.

+1 vote     reply to comment
L()KI
L()KI Feb 10 2013, 10:33am replied:

The model is great but its off dude, by a little I promise. You can see it when looking at pics of the real M1A2 tank. The track sections are a little too skinny here and the turret is a little too far back.

Only like 2 seconds to fix.

+1 vote     reply to comment
dhd
dhd Feb 11 2013, 10:30am replied:

Again, I disagree on all counts, and I "promise" as well.

Also, no it wouldn't take 2 seconds to implement the changes you suggest. Join the mod team, you're free to! Seriously, I prefer people to actually join the mod team and help rather than suggest changes.

+1 vote     reply to comment
wolfrayne1
wolfrayne1 Feb 11 2013, 4:35pm replied:

it looks fine too me and hey i would join your mod group if i knew what they hell i was doing

+2 votes     reply to comment
Shimzu.Kyoko
Shimzu.Kyoko Feb 16 2013, 6:55pm says:

looks better than before

+1 vote     reply to comment
Laqueesha
Laqueesha Feb 19 2013, 10:16pm says:

The proportions are a little bit off, but that's just fine. It's a game, and it doesn't have to be exactly, perfectly accurate. For what it's designed to do, it serves its purpose well, good work.

0 votes     reply to comment
KimJongUn2
KimJongUn2 Mar 7 2013, 2:59am says:

why dont replace it with a desert cammo it would be awesome

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

New and improved model for the Abrams MBT

Image Details
Type
Demonstration
Date
Feb 3rd, 2013
By
Keksz
Size
1920×1080
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only