This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
T-72 "Marauder"
embed
share
view previous next
 
Post comment Comments  (0 - 50 of 63)
dhd
dhd Jan 19 2013, 1:31pm says:

And the turret doesn't rotate, just like the "real" Marauder.

+4 votes     reply to comment
Sgt.Ghost
Sgt.Ghost Jan 23 2013, 9:22am replied:

but, Modern Warfare mod T-72 can ROTATE it's TURRET,Pulling SMOKE, & Firing main gun with PERFECT FX.

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 23 2013, 12:11pm replied:

"We are NOT interested in changing the gameplay in any way"

+4 votes     reply to comment
Delta_6
Delta_6 Feb 1 2013, 6:35am replied:

dude, just make the turret rotate doesn't require alot of work :P

+3 votes     reply to comment
C&C-Pickled
C&C-Pickled Feb 1 2013, 9:43am replied:

that would be changing gameplay

0 votes     reply to comment
yaik7a
yaik7a Apr 19 2013, 11:18pm replied:

Making it rotate slow would basically be the same thing

+2 votes     reply to comment
fimeilleur
fimeilleur Jan 19 2013, 1:47pm says:

I hope it bulks up with salvage upgrades... The model's great, but not something I would expect for the Marauder... Anyway, great model

+2 votes     reply to comment
dhd
dhd Jan 19 2013, 2:13pm replied:

Take note of the image description, sometimes it describes things of interest.

+7 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Jan 19 2013, 2:53pm replied: Online

Your scarcasim is to be commended! The mod would not be as interesting without it :P

+2 votes     reply to comment
dhd
dhd Jan 19 2013, 6:41pm replied:

Oh and yeah here is what stage 2 looks like. Side skirts, smoke launchers and fuel tanks.

Texture not in final state etc etc

I.imgur.com

+2 votes     reply to comment
The_Freedom_Fighter
The_Freedom_Fighter Jan 19 2013, 2:02pm says:

This looks awesome! :D

I might get flak for this or unintentionally **** you off, but you are aware that the Marauder Tank is actually a self-propelled gun and not a real tank right? Did any SPGs came through your mind when you were working on it's replacement?

+5 votes     reply to comment
dhd
dhd Jan 19 2013, 2:14pm replied:

Not SPGs, but TD. Egyptian T34 mod with fixed cannon was considered, but it was too wacky.

Also Marauder is tank, not SPG (unit actually refers to itself as a tank).

And no, not ****** off!

-1 votes     reply to comment
rkraptor70
rkraptor70 Jan 19 2013, 2:22pm replied:

Do you considered my suggestion for the turret rotation doc?

And so you are taking the M/Fullkit/S pattern?

+2 votes     reply to comment
dhd
dhd Jan 19 2013, 5:11pm replied:

Your suggestion could still bug out when the tank needs to move immediately after shooting, in essence the hull could glide over terrain while at an odd angle.

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 12:57am replied:

Still it might look less weird than a T-72 that turns like a dirt bike. Just saying.

+1 vote     reply to comment
dhd
dhd Jan 20 2013, 7:50am replied:

I've already played with it in-game for a week, and it honestly isn't that jarring to have the entire tank rotate to fire (probably because I'm just used to the way the marauder works) so secretly I know it isn't really a big issue :)

+1 vote     reply to comment
yavuztezcan
yavuztezcan Jan 19 2013, 2:09pm says:

good job

+2 votes     reply to comment
EliteDucky41
EliteDucky41 Jan 19 2013, 2:38pm says:

Sorry if this annoys you and i know you'll know whats best for the mod but, The T-72 does have a rotational turret, i understand your goals are to achieve realism, the T-72 takes up to 21 seconds to rotate its turret 360 degrees, so instead of having a stationary turret(which personally ****** me off due to the un-realism of a tank) just have a slow rotating one, so the Armour compensates for slow reaction. cheers.

+7 votes     reply to comment
CanadaMan7
CanadaMan7 Jan 19 2013, 3:39pm replied:

They're not changing gameplay, slugger. I don't get what's so hard to grasp about that.

The marauder doesn't have a rotating turret. Thus, the new model won't either.

-1 votes     reply to comment
Phenixtri
Phenixtri Jan 19 2013, 4:59pm replied:

that really wouldn't change gameplay .... so long as the turret speed is the same as the whole tank turning in game it would be fine gameplay wise.

In fact allowing the turret to turn is really more of an aesthetic upgrade than changing game play.

+3 votes     reply to comment
dhd
dhd Jan 19 2013, 5:13pm replied:

Glad everyone in the comments has put more thought into this than we have. Lol!

How would you suggest to solve the problem of the tank rotating its turret 90 degrees right and then having to move immediately afterwards? Yeah, it would then be moving exactly sideways. Wouldn't really look so good.

0 votes     reply to comment
Phenixtri
Phenixtri Jan 21 2013, 9:55pm replied:

you could code the dam thing to turn its hull while keeping its turret pointing at the enemy or in what ever direction you want it to go.

And even if you did code "mod" the game to allow this its still primarily an aesthetic change.

+1 vote     reply to comment
FoxFort
FoxFort Jan 19 2013, 4:06pm says:

Making T-72 without turret rotation is bad idea. Try other some other tank. Giving Marauder rotation ability will not effect balance of the game.

+2 votes     reply to comment
rkraptor70
rkraptor70 Jan 19 2013, 4:49pm replied:

Please suggest one. However they have to fulfill the following requirements:

1. Exits in real life.
2. Entered mass production.
3. Entered service in any mid east nation.
4. Used my mid-east army/militias.
5. Can be found in large numbers around the world.

The only real life unit that matches the Marauder is the German Versuchsträger or VT tank which is never went beyond prototype stage and only 7 were built. So the tank is out of the question.

+1 vote     reply to comment
wolfrayne1
wolfrayne1 Jan 26 2013, 8:12pm replied:

as of today i cant find any known non rotational turret tank destroyers that would be functional except for the su-76 but that would WAY too funky

+1 vote     reply to comment
dhd
dhd Jan 19 2013, 5:13pm replied:

> Giving Marauder rotation ability will not effect balance of the game.

Yes, it would. Marauder cannot move in any direction except where its cannon is pointing.

+1 vote     reply to comment
FoxFort
FoxFort Jan 20 2013, 4:51am replied:

Try coping the code from light tank and just give different values. In short that means making another light tank just give him code/value to be market as marauder tank. I don't know how hard is to read to code in C&C, but renaming another light tank into marauder "should" be easy. Of course if you want to keep visual reality and don't want to change the units ability then you must use SPG or TD, SU-100 is then only option. There is also "Stridsvagn 103" but it hasn't been used in middle east.. T-72 is build for fast, big number and flanking attacks,so T-72 is the last tank to have fixed gun. Anyway, you are doing a great job!

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 5:44am replied:

.....wut?

0 votes     reply to comment
ArcheSel
ArcheSel Jul 3 2013, 4:49am replied:

Or maybe create a separate unit file, for people who want, that make the T-72 turret rotate. So everyone would have the choice between strictly keeping Generals gameplay, or have a more realistic T-72.

+1 vote     reply to comment
Trooper425
Trooper425 Jan 19 2013, 4:28pm says:

Doesn't the Marauder junk upgrade give it another gun too? How are you getting by that?

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 19 2013, 4:43pm replied:

Same thing we done with the overload. Two round burst.

+1 vote     reply to comment
dhd
dhd Jan 19 2013, 5:15pm replied:

Yeah. In-game it looks just fine. TBH the bursts are pretty simultaneous so you barely notice that two shells are fired.

+1 vote     reply to comment
BossGeneral
BossGeneral Jan 19 2013, 6:21pm replied:

Actually giving it a Two round burst would be similar to giving it the 9M119 "Svir" ATGM on the 9K120 system so it's realistic. Essentially it gives it real-life capabilities.

+3 votes     reply to comment
Rikuo
Rikuo Jan 19 2013, 8:02pm replied:

but it's a tank shell not a missile...

-1 votes     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 12:54am replied:

So?

+1 vote     reply to comment
BossGeneral
BossGeneral Jan 19 2013, 6:23pm says:

Nice to see the T-72 Ural. Very versatile and powerful tank when used in the right hands and with the right training.

For anyone wanting to mention about the T-72M/M1 versus Abrams please don't. Monkey Export Models with Ammunition dating back to the 1960's/1970's in the export kit should be self-explanatory coupled with Republican Guard doctrine.

0 votes     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 12:40am replied:

How about T-72S versus Abrams?

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 12:55am replied:

(Just want to see your opinion)

+1 vote     reply to comment
BossGeneral
BossGeneral Jan 20 2013, 11:55am replied:

You would more likely see a T-72B Model 1990 against an Abrams as that is what the T-72BV's are being refurbished/modernized against.

In that case it would be a T-90S lacking the Shtora optical countermeasures suite.

+1 vote     reply to comment
onikenshin
onikenshin Jul 22 2013, 2:25pm replied:

The Abrams just out classes all Russian tanks right now. The fact is, the Abrams can take out targets much further than any Russian tank every built. It wouldn't matter if they were using T90s and Russian modern tank doctrine, the US doctrine is better, their tanks are better, and they have aircraft.

+1 vote     reply to comment
BossGeneral
BossGeneral Jan 26 2013, 3:58pm replied:

Someone actually removed karma because I mentioned the T-72M/M1 monkey export model. I guess they were offended that the T-72 wasn't the domestic/non-export model.

+1 vote     reply to comment
T55
T55 Jan 20 2013, 7:06am says:

Very nice T-72 models. But can I sugest T-54-based SPG Ru.wikipedia.org ore T-62-based rocket tank hunter Ru.wikipedia.org ?

+1 vote     reply to comment
dhd
dhd Jan 20 2013, 7:54am replied:

But only about 80 SU-122-54 were ever made, while 25,000 T-72 have been produced and many of those exported. Very unlikely to encounter that SPG on a given battlefield. I may always reconsider this vehicle to be something else (like scorpion stage 3) but at the moment I'm happy with this set up.

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 11:04am replied:

About that doc, the current stage 3 scorpion is way too advance. We need a replacement.

+1 vote     reply to comment
dhd
dhd Jan 20 2013, 1:50pm replied:

I believe it's been removed as of 0.4?

Ideally I would enjoy the iraqi enigma mod, but hey let's keep this to the forum :). Throw in your suggestions because I'll make it for 0.5.

+1 vote     reply to comment
rkraptor70
rkraptor70 Jan 20 2013, 2:25pm replied:

Erm doc, you are not going to like hearing this, but ever since I got my hands on the C&C Untitled mod, no other mod, not even the ROTR attracted me. That mod is just too damm awesome!

Not saying you're mod is bad or anything, it just, well, I never played version 0.4 after downloading for you know..Untitled um... it would be better if didn't said anything wouldn't it?

.....I'll post my suggestions soon.

+1 vote     reply to comment
dhd
dhd Jan 20 2013, 5:54pm replied:

ok?

+2 votes     reply to comment
Keksz
Keksz Jan 21 2013, 4:25am replied:

I'm saying thank you with one eye crying.

Haha no seriously. Me as a big member of Untitled I am happy to hear that someone likes our mod...but I also did put a good amoung of work and designing for this mod and helped doc out on several things.
Oh well also keep in mind Untitled is far far more advanced in progress than VRM...you can't compare it actually. VRM is indeed not so far advanced in particle effects and so on. Just wait and see. I'm sure doc will create some awesome **** in the future! :D
VRM = V0.4
CCU = V2.0

+2 votes     reply to comment
willychong8921
willychong8921 Jan 20 2013, 7:14am says:

Wow, the amount of texture on this is insane!

+2 votes     reply to comment
Keksz
Keksz Jan 20 2013, 7:28am replied:

Amount of texture? :D
I think you mean the amount of work on the texture :P

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Replacement for GLA Marauder tank. Junk upgrade stages add fuel tanks, side skirt armor and ERA to the vehicle to reflect its increased capability.

Image Details
Type
Demonstration
Date
Jan 19th, 2013
By
dhd
Size
1920×1080
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only