Storyline:

[Unable to retrieve information from GDI CentCom Network]
[Related information downloaded to local terminal]


Preemptive Information:
The Story will take place during the events of C&C3: Tiberium Wars and C&C3: Kane's Wrath. It will consist of two, perhaps three campaigns, two lengthy campaigns for GDI and Nod (estimated 12+ hours each), and perhaps a medium-length campaign for the Scrin (estimated 8+ hours). There will be different forms of multiplayer, both recognizable styles and new ones.
It also features background information that can also be found in the intel from C&C3: Tiberium Wars and C&C3: Kane's Wrath.

This mod is going to have the full Third Tiberium War Arsenal, including Battleships, the Nod Armaggedon, Hovercrafts and Air Craft Carriers. We haven't decided yet if we will add the Specialized buildings like the Scrin Terraforming Nexus, the GDI Intelligence Center, the Nod Tiberium Forge, and about six other buildings. Special Structures that will be included are (a part of) one of the Scrin Threshold Tower, The GDSS Philadelphia, and Temple Prime in Sarajevo.

The Team consists of two, and the mod is currently in pre-Alpha stage. later on we will ask for Alpha-testers, to join the team. Even though it is a team of two, the mod won't die fast, we're both stubborn idiots with spare-time...

C&C:TW3 extra information:

-start date:
16-04-'09


We appreciate any feedback, idea's, reminders, commentary's, compliments, and we will read them carefully and keep them in consideration while modding Renegade.

(*Last added or edited information is in Italic)

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0 comments by Marvin.Damstra on Jun 22nd, 2011


The Passing of Time:

Don't get your hopes up. That is the first thing I would like to say to you all... or at least those few people who are still following this game and haven't given up on it yet.
 To understand the current state of the game, and also it's future, I will give you a short account of what happened since the last update which appeared almost a year ago.If you are not interested in the detailed what and why of the past year, then read on after the "past" section.

Past:

In August 2010 I started with an education called "International Game Architecture and Design" (hereafter called IGAD). To be more specific, the education is chopped up in to four main courses; Visual Arts (VA), Programming (PR), Design & Production (D&P) and Art & Technology (A&T).Before even the first term started, every student had to choose from one of those courses for the next four years. I chose Visual Arts, which seemed the right choice, because I had been interested in Modeling and I thought I hadn't really been exposed to anything to do with the other three courses.
I started the first term with confidence and joy, but started to lag behind pretty fast. My grades were already pretty poor at the end of the first term. But I didn't give in already, and I thought to myself that I could retake most classes in the second term.But the second term went almost identical to the first, except for the fact that I started thinking about this pretty major problem halfway through.
In the second half of the second term, I started skipping certain classes, and the only classes I still followed were al design related. This (and other influences) made me realize that I picked the wrong course at the start of the year, I followed VA, while D&P fitted me far better.So I started to investigate the possibility of switching courses, perhaps even start over the next year, but then in the right course. About a week into the third term, I got the results from my investigation, and they weren't good.
I found out that switching from course was pretty do-able if I would have switched about halfway into the first term, switching course wasn't option. The next thing I was told, was that I couldn't "start over" next year, because of the way the education was organized. had the four coursesbeen four proper educations, it wouldn't have been a problem, but because of it being courses rather than educations, it wasn't (politically) possible. Now I do like to add that each course was well worthy of its own education.
So I really got into some sort of depression, and only recently got out of it. during that time, I completely stopped with the education, and up until now (I won't lie to you), haven't actually even thought about C&C: TW3.

Present:

Because of a lot of hard realities I had to face in the past year, this game has now been postponed indefinitely. With that in mind, I would like to mention that it stil isn't dead. It's deathly ill, that's for sure, but there is still a bit of hope.The current team has fallen apart (partially as a leaders choice), but (the two of us) we are still motivated. The concepts and designs are still there, but they are back to the drawing board. And the models are still there, but they are pending re-evaluation.

Future:

Although the last year has been a lost year, it wasn't completely useless. Because I followed the design classes, I did learn a lot of things. The game has gone back to the drawing board, and we'll start over in a more logical order this time.We are even a lot less strict in recruitment, although you will hear more when we reach that stage.
I do have a lot of free time on my hands for the next year, in which I will spend some time on this game. and probably also designing and updating other games, to build a portfolio. And naturally our Team of Two will be talking more about C&C: TW3.
 

Final Note:

I hope that you, one of the few who are still reading this, have been satisfied with this explanation. and will forgive me for not bringing you any better news, although in this case I'm unfortunately not just the messenger.
Please keep believing in us, and thank you for your support.
With my regards, Ehekky
p.s. as usual (although never actually mentioned) questions will be answered in the comment section.

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C&C:TW3 - Font Pack

C&C:TW3 - Font Pack

Jun 7, 2009 Other 11 comments

With this Font Pack, you will get two True-Type Fonts, One is named Russell Square, and it is used in this Mod as the Main Font, It is the same font as...

Post comment Comments  (0 - 10 of 178)
Diablo99
Diablo99 Aug 4 2014, 5:02pm says:

is this mod dead

+1 vote     reply to comment
moddlord1
moddlord1 Jan 23 2013, 7:20pm says:

is this dead

+1 vote     reply to comment
Marvin.Damstra
Marvin.Damstra Jul 1 2012, 6:39pm says:

Note to all (without 'updating'), the Story is really starting to take shape, we managed to document almost every element from previous titles and have analyzed C&C3 into oblivion. The important elements of the story are completed although a lot of detail work needs to be done. Gameplay documentation is slowly beginning to take life as well. If/When we will release, expect a dark and gripping story.

+1 vote     reply to comment
GOLANX
GOLANX Aug 31 2012, 1:13am replied:

does this mean you are coming out of indefinite postponement? if so i as a former member of the Tiberium Eclipse team have some Ideas for FPS stuff that i am free to donate (mostly my ideas), please send PM if so i can send you the stuff

+1 vote     reply to comment
kyleneed
kyleneed Oct 2 2011, 4:26pm says:

i hope you finish it dude it sounds really cool and sorry about what is happing to you.

+1 vote     reply to comment
Marvin.Damstra
Marvin.Damstra Oct 17 2011, 3:22pm replied:

Thanks, things are slowly brightening up around me, including C&C:TW3.

The ultimate dream, get a team of industry-professionals to help and finish a AAA title. But lets finish the Game Design Document first.

+1 vote     reply to comment
surabaya☭190889
surabaya☭190889 Sep 14 2011, 12:56pm says:

Uhh.. wait.. when i see your images.. i mean image collection that u made.. i have a question here.. U made that 3d of any unit and buildings of C&C.. where u get that 3d..? are u resize that buildings or it's same with the game..?

+1 vote     reply to comment
Marvin.Damstra
Marvin.Damstra Sep 16 2011, 8:19am replied:

If you mean the models, I made them myself from scratch, with lots of reference images. Except for the renegade ones, those were extracted from a SDK.

+1 vote     reply to comment
Marvin.Damstra
Marvin.Damstra Sep 12 2011, 6:42pm says:

Just wanted to let everybody know that we have just finished the TW game story document (200+ pages), and we are busy with the KW gsd, they will both be a part of the Game Design Document

+1 vote     reply to comment
Marvin.Damstra
Marvin.Damstra Aug 4 2011, 8:11pm replied:

Please read the latest news article for any answers.

+1 vote     reply to comment
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