Experience Command & Conquer 3 in a different way, and from a different perspective. Join GDI in their mission to save the world from Tiberium, or Side with Nod to help accelerate its growth. Although this game is currently listed as a Mod for Command & Conquer 3: Tiberium Wars, this is likely to change in a later stage.

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Add media Report RSS GDI Barracks Interior WIP (view original)
GDI Barracks Interior WIP
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feillyne Staff
feillyne - - 5,816 comments

Very nice! All looks much detailed.

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Codename=EZ=
Codename=EZ= - - 128 comments

Nice model!...but,why is there an interior?It's an RTS game where you're only looking at the building from above.Unless it's some other new feature,or this mod's only temporarily for Tiberium Wars,and will be switch to some other first person shooter?

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Description

This picture isn't taken in FPS-View, unless you're 3.5 meters (11.5 feet) high. However, it gives you a good view from the other side of the stairs... you can see that there is a small room inside the stairs... it will be some sort of small mechanical room, it will contain a few mechanical assets needed to run the Barracks, so this will be one of the places you can destroy the Barracks partially.

We have chosen for procedural destruction in every building, that means for example that you can destroy a chimney of the refinery, but the building itself will remain intact... damaged, but intact. a few parts of the building will have an extra function (MCT, Mechanical Room, etc.) all those together will form the "health" of the building, if al those parts are destroyed, the building will be down, and beyond repairs.
The superweapons will be extremely heavy, and will have the desctructive power of the C&C3 ones, if not more (worse, whatever you want), A beacon placed directly in the ConYard will destroy the Conyard, and every building within about 100 meters from the center will be heavily damaged. This doesn't mean beacons will be as easy to place as they are now.