mycenae3


Bronze Age Empires is at its core a conversion of Bronze Age TW mod campaign for Rome TW, takes advantage of the better Medieval II TW engine for more advanced gameplay mechanics and scripts and adds a lot of new content. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.

Features:

- Campaign set at 1290 BC
- Improved AI
- Scripts for immersion and to help AI in finances and military
- Immersive events and traits
- New ancillaries to give the flavor of the era
- Complex recruitment with a government system
- Immersive strat models of the era
- Complete overhaul to all interface stuff and audio for an immersive gameplay
- 4 Turns per Year
- Overhaul to almost everything
- Functional Hot-Seat campaign

FACTIONS (playable):

(Mesopotamian Culture/Religion)

- Babylonia
- Assyria

(Egyptian Culture/Religion)

- Egypt
- Libyans

(Aegean Culture/Religion)

- Mycenae
- Thebes
- Troy

(Anatolian Culture/Religion)

- Hittites
- Arzawa
- Kaskians

(Hurrian Culture/Religion)

- Mitanni
- Nairi

(Zagro-Elamitic Culture/Religion)

- Elam
- Gutians

(West Semitic Culture/Religion)

- Phoenicia
- Amurru
- Arameans (horde invasion)

(non playable horde invasions by script during campaign):

(Aegean Culture/Religion)

- Dorians
- Mysians
- Sea Peoples

Credits:

- Bronze Age Total War for Rome TW (base mod, general and captain strat models are battle models from the mod)
- Quintillius Interface Submod for Roma Surrectum II (used as the base for the interface in this mod)
- Europa Barbarorum II (wagon and trade ship strat models, mouse cursor, scripts)
- De Bello Mundi (campaign map terrain textures, settlements, ships and diplomat strat models)
- PiterAI (AI)
- z3n (Pathfinding)
- Brandon & Derek Fiechter (Music)

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder BAE_v10 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

If the game is opened in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

How to create a shortcut to launch the mod from your desktop:

- Go to BAE_v10 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in BAE_v10 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Bronze Age Empires
- You can now lauch the mod always from your desktop.

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Bronze Age Empires

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Here are my other mods for this game you might like:

Regnum Caelorum (mod set at 1174 AD in the "Holy Land" during the Crusades)(includes Real Time Battles)
Ancient Civilizations (mod set at 395 BC during the late Achaemenid Empire)
Aurei Imperii (mod set at 150 BC during the late Roman Republic)
Hellenika Total War (mod set at 360 BC in Classical Greece)
Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic Period)

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Bronze Age Empires v1.0

Bronze Age Empires v1.0

Full Version 10 comments

Reversed some scripts as the game would eventually crash, bug fixes.

Bronze Age Empires v0.8

Bronze Age Empires v0.8

Full Version 6 comments

Interface improvements, fixed diplomacy text, fixed hate/fear traits that refered to wrong factions, corrected a few event images, replaced executable...

Bronze Age Empires v0.7

Bronze Age Empires v0.7

Full Version 17 comments

OUTDATED - Big update as all known bugs and issues were fixed. Complete overhaul to economy and other game mechanics, the game shall be much more challenging...

Post comment Comments  (0 - 10 of 208)
Artaxeus
Artaxeus - - 4 comments

I like this a lot. The absence of real-time isn't a big issue for me because RT often gets mentally exhausting after a couple of times for me.

Very authentic and nicely done too. You sir deserve a medal. Thanks for your work and effort!

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Guest
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Izidarimas
Izidarimas - - 9 comments

A untouched and very interesting era. Really like the discoveries in style of EBII and historical bits here and there. I started 2 campaigns as test (Egypt & Assyria) and didn’t find any bugs so far (Turn 40ish), the only downside is of course the absence of real time battles and the in my opinion far too steep/jagged Mountain ranges.
Maybe you could apply the visual change to farmland upgrades one can see in so many other mods. Don’t know if you or someone trusted are planning on expanding the mod, I know it would be an incredible undertaking in 3d modeling the Unit Roster etc but I’m sure you could find some established resources from other mods at least for the Buildings/Settlements. I see so much potential and would really enjoy to hear more of this mod in the next years.

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InigosFriend
InigosFriend - - 26 comments

Hey, man, do not mind the negative comments. This mod is your work, your art. Take your time. You don't own anything to anyone. And people will be there to enjoy it once it's done. Good luck!

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Guest
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Guest
Guest - - 689,958 comments

Still don't work. Find other pc's or W10 and look for yourselves.

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thewanderingknight Creator
thewanderingknight - - 2,790 comments

My laptop has win10 and my mods work well.

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vseskomp12345
vseskomp12345 - - 1 comments

Шановні. А де тут можна скачати дану гру??

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