Hellenika Total War is a mod set at 360 BC in classical Greece, develop cities and dominate Greece. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.
Features:
- Campaign set at 360 BC
- Improved AI
- Scripts for immersion and to help AI in finances and military
- Complex recruitment with a government system
- Immersive strat models of the era
- Immersive traits and ancillaries
- Immersive building trees
- Immersive interfaces, info images, events, etc
- Complete overhaul to all interface stuff and audio for an immersive gameplay
- 4 Turns per Year
- Overhaul to almost everything
- Functional Hot-Seat campaign
Factions:
- Lakedaímon
- Athênai
- Thêbai
- Kórinthos
- Akhaia
- Êlis
- Árgos
- Messenía
- Arkadía
- Sikyón
- Mégara
Cultures:
- Doric
- Attic
- Achaean
- Boeotian
- Aetolian
- Arcadian
- Messenian
Credits:
- The Greek Wars (its smaller campaign map and factions are the base of this mod)
- De Bello Mundi (settlements, ships and trade ship models)
- Paeninsula Italica II (base interface)
- Normal's Rome II Unit Icons (unit cards)
- Wrath of Sparta red-figure mod (unit info cards)
- Europa Barbarorum II (mouse cursor, scripts)
- PiterAI (campaign AI)
- z3n (Pathfinding)
- Ancient Conquest (module folder used as base)
INSTALLATION:
1- Extract to your Medieval II Total War\mods.
2- Go to the new folder Hellenika_v11 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.
If the game is opened in a small window do this:
Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:
[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000
Change windowed = 1 to windowed = 0
Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.
How to create a shortcut to launch the mod from your desktop:
- Go to Hellenika_v11 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in Hellenika_v11 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Hellenika
- You can now lauch the mod always from your desktop.
Here are my other mods for this game you might like:
Regnum Caelorum (mod set at 1174 AD in the "Holy Land" during the Crusades)(includes Real Time Battles)
Bronze Age Empires (mod set at 1290 BC during the late Bronze Age)
Ancient Civilizations (mod set at 395 BC during the late Achaemenid Empire)
Aurei Imperii (mod set at 150 BC during the late Roman Republic)
Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic Period)
Reversed some scripts as the game would eventually crash, bug fixes.
The mod was completely revised and overhauled with new graphics, models, buidings, traits, ancillaries, scripts, improvements, AI, tweaks, corrections...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
New version v1.1 RELEASED
Reversed some scripts as the game would eventually crash, bug fixes.
Congratulations for the work but in the future will there be battles in real time?
If that is allowed by the mod creator, I can do something about this, though it might not be of the best quality, still worth trying!
Ofc, you can go ahead :)
Seems cool!
That would be great, but he also needs to be interested.
True, I'm not sure if any of what I might include would be 100% approved or anything great enough, yet since I mostly mod RTW, I guess I can take units from RTW into that universe, I've tried and succeeded, with multiple variants for soldiers as well, using GOAT of course. Most if not all campaign models in this mod seem to be from RTW or RTW mods, so I guess the RTW-themed units would fit enough in that mod.
It would be great RTW units in a campaign with real-time battle
Cool, I will try when I'm free at some point
New version v1.0 RELEASED
Bug fixes, revised economy, new scripts, events and traits.